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feat: expand Game Dev Resources
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@ -4,17 +4,20 @@ While this book covers the technical aspects of programming games with Ruby, the
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## Tools
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Tools for making games that I recommend. Centered around on 2D games, like the book is.
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Recommended tools for making games.
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### Audio
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- [jsfxr](https://sfxr.me/) — generate sound effects
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- [ChipTone](https://sfbgames.itch.io/chiptone) — another sound effect tool
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- [Audacity](https://www.audacityteam.org/) — audio editor
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- [1BitDragon](https://1bitdragon.com/) — intuitive music creation software
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- [LMMS](https://lmms.io/) — music creation tool
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### Graphics
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- [Aseprite](https://www.aseprite.org/) — pixel art tool
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- [Piskel](https://www.piskelapp.com/) — free browser pixel tool
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- [Krita](https://krita.org/en/) — digital painting tool
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## Assets
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@ -39,4 +42,5 @@ A selection of the best videos about making games:
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- ["Juice it or lose it" presentation](https://www.youtube.com/watch?v=Fy0aCDmgnxg) — how to polish games
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- ["The art of screenshake" presentation](https://www.youtube.com/watch?v=AJdEqssNZ-U) — step-by-step guide on making a game feel good to play
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- ["Game a Week: Teaching Students to Prototype" presentation](https://www.youtube.com/watch?v=9O9Q8OVWrFA&list=PLT0BvNof1jZKXdGj7pT8pxakQVFUPO9GA&index=6&t=9s) — two college instructors talk about their courses where students make a game a week
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@ -1,6 +1,6 @@
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# Ruby Primer
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New to Ruby? Here's a brief walk through the common language features and syntax as a quick reference.
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New to Ruby? No worries! Here's a brief walk through the common language features and syntax as a quick reference.
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## Core Types
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