Find a file
2020-09-25 20:57:19 -07:00
spec initial commit: load cartridge, parse instr types 2020-08-22 00:15:30 -07:00
src fix logging and unused opcodes in lut 2020-09-25 20:57:19 -07:00
.editorconfig initial commit: load cartridge, parse instr types 2020-08-22 00:15:30 -07:00
.gitignore move cpsr onto new bitfield implementation 2020-09-23 08:21:56 -07:00
.travis.yml initial commit: load cartridge, parse instr types 2020-08-22 00:15:30 -07:00
LICENSE initial commit: load cartridge, parse instr types 2020-08-22 00:15:30 -07:00
README.md initial minimum readme information 2020-09-17 23:55:34 -07:00
shard.yml move cpsr onto new bitfield implementation 2020-09-23 08:21:56 -07:00

crab

A very rough start to a Game Boy Advance emulator in Crystal Lang. The long-term goal is simply playability of popular titles. The name of the project come from the emudev discord, where "crab" was suggested for "Crystal Advanced Boy." Close enough.

Installation

At the moment, a shards install is all that's required.

Usage

This is not in a functional state. As arm instructions are being implemented, you can print the trace by compiling with -Dtrace or print logs by compiling with -Dlog. Next, simply provide the executable with the path to your rom.

Contributing

  1. Fork it (https://github.com/mattrberry/crab/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors