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fix blending when booting straight into game
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1 changed files with 1 additions and 1 deletions
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@ -325,7 +325,7 @@ class SDLOpenGLImGuiFrontend < Frontend
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gl_context = LibSDL.gl_create_context @window
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LibSDL.gl_set_swap_interval(0) # disable vsync
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LibGL.enable(LibGL::BLEND)
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LibGL.enable(LibGL::BLEND) if stubbed?
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LibGL.blend_func(LibGL::SRC_ALPHA, LibGL::ONE_MINUS_SRC_ALPHA)
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LibGL.gen_textures(1, out game_texture)
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