From 5d3f3bcac7fd5dc550242bfc17f2cb3fb236c0a4 Mon Sep 17 00:00:00 2001 From: Matthew Berry Date: Thu, 11 Aug 2022 08:28:04 -0700 Subject: [PATCH] memes? --- src/crab/gba/ppu.cr | 99 ++++++++++++++++++++++++++++----------------- 1 file changed, 63 insertions(+), 36 deletions(-) diff --git a/src/crab/gba/ppu.cr b/src/crab/gba/ppu.cr index 30c6515..5997fa3 100644 --- a/src/crab/gba/ppu.cr +++ b/src/crab/gba/ppu.cr @@ -324,7 +324,19 @@ module GBA end end + def bgr16_from_color(color : Color) : BGR16 + BGR16.new(@pram, color) + end + + @fresh_log = true + def calculate_color(col : Int) : UInt16 + log = @vcount == 50 && 60 < col < 180 + if log && @fresh_log + puts "\n\n\n\n LOG \n\n\n\n" + @fresh_log = false + end + @fresh_log = true if !log enable_flags, effects_enabled = get_enables(col) top_color = nil colors = uninitialized Color[5] @@ -345,47 +357,55 @@ module GBA false, # not a sprite ) end + blending_mode = @bldcnt.blending_mode 4.times do |priority| colors.each do |color| - if bit?(enable_flags, color.target_bit) # check that layer is enabled - if color.priority == priority # check that priority matches (effectively orders backgrounds) - if top_color.nil? - if color.palette > 0 # check that color is opaque - if !effects_enabled || !color.blends # if effects are disabled, always take the first opaque color - return BGR16.new(@pram, color).value - elsif @bldcnt.is_bg_target(color.target_bit, target: 1) + if bit?(enable_flags, color.target_bit) && color.priority == priority # check that layer is enabled and priorities match + if top_color.nil? + if color.palette > 0 + if !effects_enabled || !color.blends # if effects are disabled, always take the first opaque color + return bgr16_from_color(color).value + elsif @bldcnt.is_bg_target(color.target_bit, target: 1) + if color.sprite || blending_mode == 1 # pass along to blending routine top_color = color + elsif blending_mode == 0 # don't blend + return bgr16_from_color(color).value + elsif blending_mode == 2 # blend with white + + else # blend with black end + else # pixel is not a blending target + return bgr16_from_color(color).value # todo: condense with previous condition end - else # top color has been selected - top_color_u16 = BGR16.new(@pram, top_color).value - if !@bldcnt.is_bg_target(color.target_bit, target: 2) # second layer isn't set in bldcnt, don't blend + end + else # top color has been selected + top_color_u16 = bgr16_from_color(top_color).value + if !@bldcnt.is_bg_target(color.target_bit, target: 2) # second layer isn't set in bldcnt, don't blend + return top_color_u16 + elsif color.palette > 0 # is a target and color is opaque + if blending_mode == 1 || top_color.sprite + return (bgr16_from_color(top_color) * (Math.min(16, @bldalpha.eva_coefficient) / 16) + + bgr16_from_color(color) * (Math.min(16, @bldalpha.evb_coefficient) / 16)).value + elsif blending_mode == 0 return top_color_u16 - elsif color.palette > 0 # is a target and color is opaque - if @bldcnt.blending_mode == 1 || top_color.sprite - return (BGR16.new(@pram, top_color) * (Math.min(16, @bldalpha.eva_coefficient) / 16) + - BGR16.new(@pram, color) * (Math.min(16, @bldalpha.evb_coefficient) / 16)).value - elsif @bldcnt.blending_mode == 0 - return top_color_u16 - elsif @bldcnt.blending_mode == 2 - # blend with white - return top_color_u16 # todo - elsif @bldcnt.blending_mode == 3 - # blend with black - return top_color_u16 # todo - end - else # is a target and color is transparent - if @bldcnt.blending_mode == 0 - return top_color_u16 - elsif @bldcnt.blending_mode == 1 - return top_color_u16 - elsif @bldcnt.blending_mode == 2 - # blend with white - return top_color_u16 # todo - elsif @bldcnt.blending_mode == 3 - # blend with black - return top_color_u16 # todo - end + elsif blending_mode == 2 # blend with white + bgr16 = bgr16_from_color(top_color) + return (bgr16 + (BGR16.new(0xFFFF) - bgr16) * (Math.min(16, @bldy.evy_coefficient) / 16)).value + elsif blending_mode == 3 # blend with black + bgr16 = bgr16_from_color(top_color) + return (bgr16 - bgr16 * (Math.min(16, @bldy.evy_coefficient) / 16)).value + end + elsif top_color.sprite # is a target and color is transparent + if blending_mode == 0 + return top_color_u16 + elsif blending_mode == 1 + return top_color_u16 + elsif blending_mode == 2 # blend with white + bgr16 = bgr16_from_color(top_color) + return (bgr16 + (BGR16.new(0xFFFF) - bgr16) * (Math.min(16, @bldy.evy_coefficient) / 16)).value + elsif blending_mode == 3 # blend with black + bgr16 = bgr16_from_color(top_color) + return (bgr16 - bgr16 * (Math.min(16, @bldy.evy_coefficient) / 16)).value end end end @@ -393,7 +413,14 @@ module GBA end end backdrop_color = @pram.to_unsafe.as(UInt16*)[0] - return top_color.nil? ? backdrop_color : BGR16.new(@pram, top_color).value + if log + if top_color.nil? + puts "No top color, returning backdrop" + else + puts " Didn't find second layer, returning top color" + end + end + return top_color.nil? ? backdrop_color : bgr16_from_color(top_color).value 4.times do |priority| if bit?(enable_flags, 4)