mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
544 lines
15 KiB
C
544 lines
15 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ncurses.h>
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/* levels have fixed, hardcoded dimensions */
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#define LEVEL_HEIGHT 9
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#define LEVEL_WIDTH 16
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enum {
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color_BALL = 1,
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color_CUBE,
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color_VOID,
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color_GIFT,
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color_WALL,
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color_BALL_SELECTED,
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color_CUBE_SELECTED,
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};
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typedef enum {
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WALL ='#',
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BALL ='@',
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CUBE ='H',
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VOID =' ',
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GIFT ='x'
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} cell;
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typedef enum {
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UP ='u',
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DOWN ='d',
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LEFT ='l',
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RIGHT ='r'
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} direction;
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struct state {
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char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
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char moving;
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int moves;
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};
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int count_gifts( struct state *s )
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{
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int i, n = 0;
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for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( s->level[ i ] == GIFT ) {
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n++;
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}
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}
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return n;
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}
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void get_pos( struct state *s, int* pos )
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{
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int p;
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p = (int)( strchr( s->level, s->moving ) - s->level );
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pos[ 1 ] = p / LEVEL_WIDTH;
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
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}
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char get_cell( struct state *s, int x, int y )
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{
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return s->level[ y * LEVEL_WIDTH + x ];
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}
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void set_cell( struct state *s, int x, int y, cell value )
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{
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s->level[ y * LEVEL_WIDTH + x ] = value;
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}
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void load_level( struct state *s, char* lvl )
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{
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strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
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s->moving = BALL;
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s->moves = 0;
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}
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void switch_actor( struct state *s )
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{
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s->moving = (s->moving == BALL) ? CUBE : BALL;
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}
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int won_or_not( struct state *s )
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{
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return( count_gifts( s ) == 0 );
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}
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void make_a_move( struct state *s, direction where )
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{
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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item_coord = malloc( sizeof( int ) * 2 );
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get_pos( s, item_coord );
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tmpx = item_coord[ 0 ];
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tmpy = item_coord[ 1 ];
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switch( where ) {
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case UP:
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dy--;
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break;
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case DOWN:
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dy++;
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break;
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case LEFT:
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dx--;
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break;
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case RIGHT:
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dx++;
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break;
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default: break;
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}
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/* Calculating arrival coordinates */
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while ( /* Hairy conditions ahead */
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/* target cell is within level's boundaries */
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( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
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( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
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/* and target cell is empty */
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( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
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/* or, in case the ball is moving, target cell can be a gift (which we'll eat) */
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|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
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)
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{
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tmpx += dx;
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tmpy += dy;
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if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
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set_cell( s, tmpx, tmpy, VOID );
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}
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}
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/* Moving to arrival coordinates */
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set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
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set_cell( s, tmpx, tmpy, s->moving );
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free( item_coord );
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}
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/* below for testing, my kind-of/sort-of unti-testing */
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/* so if I declare level as cell* levels[] I get a warning :/ */
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char *levels[] = { "################"
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"#@## x#H#"
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"# x ###"
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"# ##x #"
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"# ## x ##"
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"## x x x #"
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"# x x## x #"
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"# ##x x#"
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"################",
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" # # # # # ##"
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"# x @#"
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" #x #x x "
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"# # x x # #"
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" # x # "
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"# #H# x #"
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" # # # #xx#"
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"# # "
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" # # # ",
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"################"
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"# x#@#"
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"# ## ##H#"
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"# #x x #"
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"# x x## x#"
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"# #x x x# x##"
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"# ##x #x x x###"
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"#x ##x #"
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"################",
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"################"
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"# #H#"
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"# # #"
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"##x#x x#x#x#x#x#"
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"# # #x x# # # ##"
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"##x#x#x x#x#x#x#"
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"# # #"
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"# # #@ #"
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"################",
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" ############## "
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"#@ # # # #"
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"# #x # x x # #"
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"## # # #"
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"#x #x# ##"
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"## # x # #"
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"#x# # # # #H#"
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"# # x# #x#"
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" ############## ",
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" ############"
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" # x #x x#"
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" # x # ##"
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" # x #"
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"#@ x #"
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"## x # ##"
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"# x # #"
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"#H # x ##x #"
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"################",
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"################"
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"# #"
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" ## ### #x ##x#"
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" #x #x # # # # "
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" # # ### ## "
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" ## # #x# #x# "
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"# #"
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"# @#x H #x#"
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"################",
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"############### "
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"# x## ##"
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"# #x ## x #"
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"# x## # #x #"
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"## ## #x# #"
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"## # x#x #"
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"#xHx# x #@# #"
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"## #"
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" ###############",
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" # ########### "
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" #x#x # @#"
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"#x x# x # "
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" # # x## x# #"
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"# #x #xHx x#"
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"# x## # "
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"#x#x # "
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"# # "
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"############ ",
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" ########### "
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"#### x #"
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"# H ###x x# x#"
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"# x #x #x # "
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"# # x # x#"
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"#x#x # x# #@# "
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" #x ### ### "
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"# # # # "
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" ######### # #",
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"################"
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"# # @#"
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"# #xx xx ##"
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"## x ## x#"
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"#x #x#xx ###"
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"## ## ## #"
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"#x x# x H x#"
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"##x### # ##"
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" ## ########### ",
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"## ## #### "
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"#@#####x ### x##"
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"# xx x #"
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"# ## ##x #x# #"
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"# # x ###x ## #"
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"# ## ## #H# #"
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"# x #"
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"# x #"
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"################",
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" ############## "
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"# @# x ##"
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"# # #x x## #"
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"# x # #"
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"# x #x#"
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"# # x #"
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"## x x #x#"
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"#H # x # # #"
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" ############## ",
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"################"
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"#x#x x#x#"
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"# x#@ ## #"
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"# H x #"
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"# x# #"
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"# x #"
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"# x# # #"
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"#x#x x#x#"
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"################",
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" ###### ####### "
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"# x# x #"
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"# # x # # x #"
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"# @# #xx #x #"
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" # # # x H# #"
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"#x # #x #"
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" # x # "
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"#x x#"
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" ############## ",
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"################"
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"## H#x x x#"
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"#x @x#x ##"
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"## ### x ##"
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"## x#x# #"
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"#xx x#x #"
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"## x ####x #"
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"##x# # #"
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"################",
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"################"
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"# x# #@ #"
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"# # x#xx#x # #"
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"# #x##x# x #"
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"# x# x# #"
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"# x#x x# #"
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"# # # ##x# # #"
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"# x #x H #"
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"################",
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"################"
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"# x x H# #"
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"# #x#x #x #"
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"# #x# #x #"
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"# x # x#x #"
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"# #x# # x# #"
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"# x#x # x # #"
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"#x#@ # # #"
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"################",
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"################"
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"#x ## ##x#"
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"# # # #x #"
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"# x# x## x #"
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"# # #x #"
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"# # x# #"
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"# ## x# ##x #H#"
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"# x# #x ##@#"
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"################",
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"################"
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"# x#x #"
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"##x x# ##x ##"
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"# # # x # # #"
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"# H # ## # @x#"
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"# # # x # # #"
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"## x## #x x##"
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"# x#x #"
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"################",
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"################"
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"# ### x ##"
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"# # # ##"
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"# ##x x #"
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"# x x x ##"
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"# # ###x #"
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"# x x @ H x xx#"
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"################"
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" ",
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"################"
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"#x# #x# #x # #"
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"# # #"
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"#x # #x x #"
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"## #x x ###"
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"# x # ###x #"
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"# #@#H x #"
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"################"
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" ",
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" ############## "
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"# # #x# #x # #"
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"# x # #"
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"## # x #x #"
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"# #x # xx x #"
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"##x # ## x #"
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"# #@#H x #"
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" ############## "
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" ",
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"################"
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"# # ##"
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"# ##x x ##x##"
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"# #x x# ###"
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"# xx x# ## #"
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"# #x x # ## #"
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"# ## @#H###xx#"
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"################"
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" ",
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"################"
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"# # #"
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"# x ##x x #"
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"# #x x ## #"
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"# x ## #x #"
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"# #x x# x #"
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"# ##x #@ H #"
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"################"
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" " };
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void display_level( struct state *s )
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{
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int i, j, *ball, *cube;
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mvprintw( 0, 0, "%i gifts left, ", count_gifts( s ) );
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if ( won_or_not( s ) ) {
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mvprintw( 0, 17, "You WON !\n");
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}
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else {
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mvprintw( 0, 17, "go on.\n");
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}
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for( i = 0 ; i < LEVEL_HEIGHT ; i++ ) {
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for( j = 0 ; j < LEVEL_WIDTH ; j++ ) {
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switch( get_cell( s, j, i ) ) {
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case WALL:
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attron( COLOR_PAIR( color_WALL ));
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mvprintw( i+1, j*2, "##" );
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attroff( COLOR_PAIR( color_WALL ));
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break;
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case VOID:
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attron( COLOR_PAIR( color_VOID ));
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mvprintw( i+1, j*2, " " );
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attroff( COLOR_PAIR( color_VOID ));
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break;
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case BALL:
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if ( s->moving == BALL ) {
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attron( A_BOLD );
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attron( COLOR_PAIR( color_BALL_SELECTED ));
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}
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else {
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attron( COLOR_PAIR( color_BALL ));
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}
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mvprintw( i+1, j*2, "()" );
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if ( s->moving == BALL ) {
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attroff( A_BOLD );
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}
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break;
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case CUBE:
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if ( s->moving == CUBE ) {
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attron( A_BOLD );
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attron( COLOR_PAIR( color_BALL_SELECTED ));
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}
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else {
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attron( COLOR_PAIR( color_BALL ));
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}
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mvprintw( i+1, j*2, "[]" );
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if ( s->moving == CUBE ) {
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attroff( A_BOLD );
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attroff( COLOR_PAIR( color_CUBE_SELECTED ));
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}
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else {
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attroff( COLOR_PAIR( color_CUBE ));
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}
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break;
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case GIFT:
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attron( COLOR_PAIR( color_GIFT ));
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mvprintw( i+1, j*2, "<>" );
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attroff( COLOR_PAIR( color_GIFT ));
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break;
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default: break; /* ignore newlines */
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}
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}
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}
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refresh();
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}
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int main( int argc, char* argv[] )
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{
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int i = 0, lvl = 0, key, load_requested = 0;
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struct state *s = malloc( sizeof( struct state ) );
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/* trick to count how many levels we have */
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int nb_levels = sizeof( levels ) / sizeof( levels[ 0 ] );
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/* ncurses */
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WINDOW *w_main = initscr( );
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cbreak();
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noecho();
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nonl();
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intrflush( w_main, FALSE );
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keypad( w_main, TRUE );
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if ( has_colors( ) == TRUE ) {
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start_color( );
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init_pair( color_CUBE, COLOR_RED, COLOR_BLACK );
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init_pair( color_BALL, COLOR_BLUE, COLOR_BLACK );
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init_pair( color_GIFT, COLOR_YELLOW, COLOR_BLACK );
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init_pair( color_WALL, COLOR_WHITE, COLOR_WHITE );
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init_pair( color_VOID, COLOR_BLACK, COLOR_BLACK );
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init_pair( color_CUBE_SELECTED, COLOR_RED, COLOR_YELLOW );
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init_pair( color_BALL_SELECTED, COLOR_BLUE, COLOR_YELLOW );
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}
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/* load the first level to start the loop in a correct state */
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load_level( s, levels[ lvl ] );
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do {
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if ( won_or_not( s ) ) {
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lvl++;
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load_requested = 1;
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}
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if ( load_requested == 1 ) {
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load_requested = 0;
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load_level( s, levels[ lvl ] );
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}
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display_level( s );
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key = getch();
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switch( key ) {
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case KEY_UP:
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make_a_move( s, UP );
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break;
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case KEY_DOWN:
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make_a_move( s, DOWN );
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break;
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case KEY_LEFT:
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make_a_move( s, LEFT );
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break;
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case KEY_RIGHT:
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make_a_move( s, RIGHT );
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break;
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case ' ':
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switch_actor( s );
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break;
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case 'n':
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if ( lvl < nb_levels - 1 ) {
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lvl++;
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load_requested = 1;
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}
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break;
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case 'p':
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if ( lvl > 0 ) {
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lvl--;
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load_requested = 1;
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}
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break;
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case 'r':
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load_requested = 1;
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break;
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default:
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break;
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}
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} while( lvl < nb_levels && (( key != 'q' ) && ( key != 'Q' )) );
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display_level( s );
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free( s );
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echo();
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nocbreak();
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endwin();
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return 0;
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}
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