mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
475 lines
13 KiB
C
475 lines
13 KiB
C
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <ncurses.h>
|
|
|
|
/* levels have fixed, hardcoded dimensions */
|
|
#define LEVEL_HEIGHT 9
|
|
#define LEVEL_WIDTH 16
|
|
|
|
typedef enum {
|
|
WALL ='#',
|
|
BALL ='@',
|
|
CUBE ='H',
|
|
VOID =' ',
|
|
GIFT ='x'
|
|
} cell;
|
|
|
|
typedef enum {
|
|
UP ='u',
|
|
DOWN ='d',
|
|
LEFT ='l',
|
|
RIGHT ='r'
|
|
} direction;
|
|
|
|
struct state {
|
|
char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
|
|
char moving;
|
|
int moves;
|
|
};
|
|
|
|
int count_gifts( struct state *s )
|
|
{
|
|
int i, n = 0;
|
|
for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
|
|
if ( s->level[ i ] == GIFT ) {
|
|
n++;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
|
|
void get_pos( struct state *s, int* pos )
|
|
{
|
|
int p;
|
|
|
|
p = (int)( strchr( s->level, s->moving ) - s->level );
|
|
|
|
pos[ 1 ] = p / LEVEL_WIDTH;
|
|
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
|
|
}
|
|
|
|
char get_cell( struct state *s, int x, int y )
|
|
{
|
|
return s->level[ y * LEVEL_WIDTH + x ];
|
|
}
|
|
|
|
void set_cell( struct state *s, int x, int y, cell value )
|
|
{
|
|
s->level[ y * LEVEL_WIDTH + x ] = value;
|
|
}
|
|
|
|
void load_level( struct state *s, char* lvl )
|
|
{
|
|
strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
|
|
s->moving = BALL;
|
|
s->moves = 0;
|
|
}
|
|
|
|
void switch_actor( struct state *s )
|
|
{
|
|
s->moving = (s->moving == BALL) ? CUBE : BALL;
|
|
}
|
|
|
|
int won_or_not( struct state *s )
|
|
{
|
|
return( count_gifts( s ) == 0 );
|
|
}
|
|
|
|
void make_a_move( struct state *s, direction where )
|
|
{
|
|
int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
|
|
item_coord = malloc( sizeof( int ) * 2 );
|
|
get_pos( s, item_coord );
|
|
tmpx = item_coord[ 0 ];
|
|
tmpy = item_coord[ 1 ];
|
|
|
|
switch( where ) {
|
|
case UP:
|
|
dy--;
|
|
break;
|
|
case DOWN:
|
|
dy++;
|
|
break;
|
|
case LEFT:
|
|
dx--;
|
|
break;
|
|
case RIGHT:
|
|
dx++;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
/* Calculating arrival coordinates */
|
|
while ( /* Hairy conditions ahead */
|
|
/* target cell is within level's boundaries */
|
|
( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
|
|
( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
|
|
/* and target cell is empty */
|
|
( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
|
|
/* or, in case the ball is moving, target cell can be a gift (which we'll eat) */
|
|
|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
|
|
)
|
|
{
|
|
tmpx += dx;
|
|
tmpy += dy;
|
|
|
|
if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
|
|
set_cell( s, tmpx, tmpy, VOID );
|
|
}
|
|
}
|
|
|
|
/* Moving to arrival coordinates */
|
|
set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
|
|
set_cell( s, tmpx, tmpy, s->moving );
|
|
|
|
free( item_coord );
|
|
}
|
|
|
|
/* below for testing, my kind-of/sort-of unti-testing */
|
|
|
|
/* so if I declare level as cell* levels[] I get a warning :/ */
|
|
char *levels[] = { "################"
|
|
"#@## x#H#"
|
|
"# x ###"
|
|
"# ##x #"
|
|
"# ## x ##"
|
|
"## x x x #"
|
|
"# x x## x #"
|
|
"# ##x x#"
|
|
"################",
|
|
|
|
" # # # # # ##"
|
|
"# x @#"
|
|
" #x #x x "
|
|
"# # x x # #"
|
|
" # x # "
|
|
"# #H# x #"
|
|
" # # # #xx#"
|
|
"# # "
|
|
" # # # ",
|
|
|
|
"################"
|
|
"# x#@#"
|
|
"# ## ##H#"
|
|
"# #x x #"
|
|
"# x x## x#"
|
|
"# #x x x# x##"
|
|
"# ##x #x x x###"
|
|
"#x ##x #"
|
|
"################",
|
|
|
|
"################"
|
|
"# #H#"
|
|
"# # #"
|
|
"##x#x x#x#x#x#x#"
|
|
"# # #x x# # # ##"
|
|
"##x#x#x x#x#x#x#"
|
|
"# # #"
|
|
"# # #@ #"
|
|
"################",
|
|
|
|
" ############## "
|
|
"#@ # # # #"
|
|
"# #x # x x # #"
|
|
"## # # #"
|
|
"#x #x# ##"
|
|
"## # x # #"
|
|
"#x# # # # #H#"
|
|
"# # x# #x#"
|
|
" ############## ",
|
|
|
|
" ############"
|
|
" # x #x x#"
|
|
" # x # ##"
|
|
" # x #"
|
|
"#@ x #"
|
|
"## x # ##"
|
|
"# x # #"
|
|
"#H # x ##x #"
|
|
"################",
|
|
|
|
"################"
|
|
"# #"
|
|
" ## ### #x ##x#"
|
|
" #x #x # # # # "
|
|
" # # ### ## "
|
|
" ## # #x# #x# "
|
|
"# #"
|
|
"# @#x H #x#"
|
|
"################",
|
|
|
|
"############### "
|
|
"# x## ##"
|
|
"# #x ## x #"
|
|
"# x## # #x #"
|
|
"## ## #x# #"
|
|
"## # x#x #"
|
|
"#xHx# x #@# #"
|
|
"## #"
|
|
" ###############",
|
|
|
|
" # ########### "
|
|
" #x#x # @#"
|
|
"#x x# x # "
|
|
" # # x## x# #"
|
|
"# #x #xHx x#"
|
|
"# x## # "
|
|
"#x#x # "
|
|
"# # "
|
|
"############ ",
|
|
|
|
" ########### "
|
|
"#### x #"
|
|
"# H ###x x# x#"
|
|
"# x #x #x # "
|
|
"# # x # x#"
|
|
"#x#x # x# #@# "
|
|
" #x ### ### "
|
|
"# # # # "
|
|
" ######### # #",
|
|
|
|
"################"
|
|
"# # @#"
|
|
"# #xx xx ##"
|
|
"## x ## x#"
|
|
"#x #x#xx ###"
|
|
"## ## ## #"
|
|
"#x x# x H x#"
|
|
"##x### # ##"
|
|
" ## ########### ",
|
|
|
|
"## ## #### "
|
|
"#@#####x ### x##"
|
|
"# xx x #"
|
|
"# ## ##x #x# #"
|
|
"# # x ###x ## #"
|
|
"# ## ## #H# #"
|
|
"# x #"
|
|
"# x #"
|
|
"################",
|
|
|
|
" ############## "
|
|
"# @# x ##"
|
|
"# # #x x## #"
|
|
"# x # #"
|
|
"# x #x#"
|
|
"# # x #"
|
|
"## x x #x#"
|
|
"#H # x # # #"
|
|
" ############## ",
|
|
|
|
"################"
|
|
"#x#x x#x#"
|
|
"# x#@ ## #"
|
|
"# H x #"
|
|
"# x# #"
|
|
"# x #"
|
|
"# x# # #"
|
|
"#x#x x#x#"
|
|
"################",
|
|
|
|
" ###### ####### "
|
|
"# x# x #"
|
|
"# # x # # x #"
|
|
"# @# #xx #x #"
|
|
" # # # x H# #"
|
|
"#x # #x #"
|
|
" # x # "
|
|
"#x x#"
|
|
" ############## ",
|
|
|
|
"################"
|
|
"## H#x x x#"
|
|
"#x @x#x ##"
|
|
"## ### x ##"
|
|
"## x#x# #"
|
|
"#xx x#x #"
|
|
"## x ####x #"
|
|
"##x# # #"
|
|
"################",
|
|
|
|
"################"
|
|
"# x# #@ #"
|
|
"# # x#xx#x # #"
|
|
"# #x##x# x #"
|
|
"# x# x# #"
|
|
"# x#x x# #"
|
|
"# # # ##x# # #"
|
|
"# x #x H #"
|
|
"################",
|
|
|
|
"################"
|
|
"# x x H# #"
|
|
"# #x#x #x #"
|
|
"# #x# #x #"
|
|
"# x # x#x #"
|
|
"# #x# # x# #"
|
|
"# x#x # x # #"
|
|
"#x#@ # # #"
|
|
"################",
|
|
|
|
"################"
|
|
"#x ## ##x#"
|
|
"# # # #x #"
|
|
"# x# x## x #"
|
|
"# # #x #"
|
|
"# # x# #"
|
|
"# ## x# ##x #H#"
|
|
"# x# #x ##@#"
|
|
"################",
|
|
|
|
"################"
|
|
"# x#x #"
|
|
"##x x# ##x ##"
|
|
"# # # x # # #"
|
|
"# H # ## # @x#"
|
|
"# # # x # # #"
|
|
"## x## #x x##"
|
|
"# x#x #"
|
|
"################",
|
|
|
|
"################"
|
|
"# ### x ##"
|
|
"# # # ##"
|
|
"# ##x x #"
|
|
"# x x x ##"
|
|
"# # ###x #"
|
|
"# x x @ H x xx#"
|
|
"################"
|
|
" ",
|
|
|
|
"################"
|
|
"#x# #x# #x # #"
|
|
"# # #"
|
|
"#x # #x x #"
|
|
"## #x x ###"
|
|
"# x # ###x #"
|
|
"# #@#H x #"
|
|
"################"
|
|
" ",
|
|
|
|
" ############## "
|
|
"# # #x# #x # #"
|
|
"# x # #"
|
|
"## # x #x #"
|
|
"# #x # xx x #"
|
|
"##x # ## x #"
|
|
"# #@#H x #"
|
|
" ############## "
|
|
" ",
|
|
|
|
"################"
|
|
"# # ##"
|
|
"# ##x x ##x##"
|
|
"# #x x# ###"
|
|
"# xx x# ## #"
|
|
"# #x x # ## #"
|
|
"# ## @#H###xx#"
|
|
"################"
|
|
" ",
|
|
|
|
"################"
|
|
"# # #"
|
|
"# x ##x x #"
|
|
"# #x x ## #"
|
|
"# x ## #x #"
|
|
"# #x x# x #"
|
|
"# ##x #@ H #"
|
|
"################"
|
|
" " };
|
|
|
|
void display_level( struct state *s )
|
|
{
|
|
int i, j, *ball, *cube;
|
|
|
|
mvprintw( 0, 0, "%i gifts left, ", count_gifts( s ) );
|
|
if ( won_or_not( s ) ) {
|
|
mvprintw( 0, 17, "You WON !\n");
|
|
}
|
|
else {
|
|
mvprintw( 0, 17, "go on.\n");
|
|
}
|
|
|
|
for( i = 0 ; i < LEVEL_HEIGHT ; i++ ) {
|
|
for( j = 0 ; j < LEVEL_WIDTH ; j++ ) {
|
|
switch( get_cell( s, j, i ) ) {
|
|
case WALL:
|
|
mvprintw( i+1, j*2, "##" );
|
|
break;
|
|
case VOID:
|
|
mvprintw( i+1, j*2, " " );
|
|
break;
|
|
case BALL:
|
|
mvprintw( i+1, j*2, "()" );
|
|
break;
|
|
case CUBE:
|
|
mvprintw( i+1, j*2, "[]" );
|
|
break;
|
|
case GIFT:
|
|
mvprintw( i+1, j*2, "<>" );
|
|
break;
|
|
default: break; /* ignore newlines */
|
|
}
|
|
}
|
|
}
|
|
refresh();
|
|
}
|
|
|
|
int main( int argc, char* argv[] )
|
|
{
|
|
int i = 0, lvl = 0, key;
|
|
struct state *s = malloc( sizeof( struct state ) );
|
|
|
|
/* trick to count how many levels we have */
|
|
int nb_levels = sizeof( levels ) / sizeof( levels[ 0 ] );
|
|
|
|
/* ncurses */
|
|
WINDOW *w_main = initscr( );
|
|
cbreak();
|
|
noecho();
|
|
nonl();
|
|
intrflush( w_main, FALSE );
|
|
keypad( w_main, TRUE );
|
|
|
|
/* load the first level to start the loop in a correct state */
|
|
load_level( s, levels[ lvl ] );
|
|
|
|
do {
|
|
if ( won_or_not( s ) ) {
|
|
lvl++;
|
|
load_level( s, levels[ lvl ] );
|
|
}
|
|
|
|
display_level( s );
|
|
key = getch();
|
|
switch( key ) {
|
|
case KEY_UP:
|
|
make_a_move( s, UP );
|
|
break;
|
|
case KEY_DOWN:
|
|
make_a_move( s, DOWN );
|
|
break;
|
|
case KEY_LEFT:
|
|
make_a_move( s, LEFT );
|
|
break;
|
|
case KEY_RIGHT:
|
|
make_a_move( s, RIGHT );
|
|
break;
|
|
case ' ':
|
|
switch_actor( s );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} while( lvl < nb_levels && (( key != 'q' ) && ( key != 'Q' )) );
|
|
display_level( s );
|
|
|
|
free( s );
|
|
|
|
echo();
|
|
nocbreak();
|
|
endwin();
|
|
return 0;
|
|
}
|