mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
422 lines
9.3 KiB
C
422 lines
9.3 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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/* levels have fixed, hardcoded dimensions */
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#define LEVEL_HEIGHT 9
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#define LEVEL_WIDTH 16
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typedef enum { WALL='#', BALL='@', CUBE='H', VOID=' ', GIFT='*' } cell;
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typedef enum { UP='u', DOWN='d', LEFT='l', RIGHT='r' } direction;
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char* levels[] = { "################"
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"#@## *#H#"
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"# * ###"
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"# ##* #"
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"# ## * ##"
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"## * * * #"
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"# * *## * #"
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"# ##* *#"
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"################",
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" # # # # # ##"
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"# * @#"
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" #* #* * "
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"# # * * # #"
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" # * # "
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"# #H# * #"
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" # # # #**#"
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"# # "
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" # # # ",
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"################"
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"# *#@#"
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"# ## ##H#"
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"# #* * #"
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"# * *## *#"
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"# #* * *# *##"
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"# ##* #* * *###"
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"#* ##* #"
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"################",
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"################"
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"# #H#"
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"# # #"
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"##*#* *#*#*#*#*#"
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"# # #* *# # # ##"
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"##*#*#* *#*#*#*#"
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"# # #"
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"# # #@ #"
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"################",
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" ############## "
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"#@ # # # #"
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"# #* # * * # #"
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"## # # #"
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"#* #*# ##"
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"## # * # #"
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"#*# # # # #H#"
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"# # *# #*#"
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" ############## ",
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" ############"
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" # * #* *#"
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" # * # ##"
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" # * #"
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"#@ * #"
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"## * # ##"
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"# * # #"
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"#H # * ##* #"
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"################",
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"################"
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"# #"
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" ## ### #* ##*#"
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" #* #* # # # # "
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" # # ### ## "
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" ## # #*# #*# "
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"# #"
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"# @#* H #*#"
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"################",
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"############### "
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"# *## ##"
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"# #* ## * #"
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"# *## # #* #"
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"## ## #*# #"
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"## # *#* #"
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"#*H*# * #@# #"
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"## #"
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" ###############",
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" # ########### "
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" #*#* # @#"
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"#* *# * # "
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" # # *## *# #"
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"# #* #*H* *#"
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"# *## # "
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"#*#* # "
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"# # "
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"############ ",
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" ########### "
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"#### * #"
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"# H ###* *# *#"
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"# * #* #* # "
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"# # * # *#"
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"#*#* # *# #@# "
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" #* ### ### "
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"# # # # "
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" ######### # #",
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"################"
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"# # @#"
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"# #** ** ##"
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"## * ## *#"
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"#* #*#** ###"
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"## ## ## #"
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"#* *# * H *#"
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"##*### # ##"
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" ## ########### ",
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"## ## #### "
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"#@#####* ### *##"
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"# ** * #"
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"# ## ##* #*# #"
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"# # * ###* ## #"
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"# ## ## #H# #"
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"# * #"
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"# * #"
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"################",
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" ############## "
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"# @# * ##"
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"# # #* *## #"
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"# * # #"
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"# * #*#"
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"# # * #"
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"## * * #*#"
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"#H # * # # #"
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" ############## ",
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"################"
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"#*#* *#*#"
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"# *#@ ## #"
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"# H * #"
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"# *# #"
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"# * #"
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"# *# # #"
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"#*#* *#*#"
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"################",
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" ###### ####### "
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"# *# * #"
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"# # * # # * #"
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"# @# #** #* #"
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" # # # * H# #"
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"#* # #* #"
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" # * # "
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"#* *#"
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" ############## ",
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"################"
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"## H#* * *#"
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"#* @*#* ##"
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"## ### * ##"
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"## *#*# #"
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"#** *#* #"
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"## * ####* #"
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"##*# # #"
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"################",
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"################"
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"# *# #@ #"
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"# # *#**#* # #"
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"# #*##*# * #"
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"# *# *# #"
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"# *#* *# #"
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"# # # ##*# # #"
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"# * #* H #"
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"################",
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"################"
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"# * * H# #"
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"# #*#* #* #"
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"# #*# #* #"
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"# * # *#* #"
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"# #*# # *# #"
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"# *#* # * # #"
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"#*#@ # # #"
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"################",
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"################"
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"#* ## ##*#"
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"# # # #* #"
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"# *# *## * #"
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"# # #* #"
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"# # *# #"
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"# ## *# ##* #H#"
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"# *# #* ##@#"
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"################",
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"################"
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"# *#* #"
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"##* *# ##* ##"
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"# # # * # # #"
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"# H # ## # @*#"
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"# # # * # # #"
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"## *## #* *##"
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"# *#* #"
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"################",
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"################"
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"# ### * ##"
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"# # # ##"
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"# ##* * #"
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"# * * * ##"
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"# # ###* #"
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"# * * @ H * **#"
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"################"
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" ",
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"################"
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"#*# #*# #* # #"
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"# # #"
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"#* # #* * #"
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"## #* * ###"
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"# * # ###* #"
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"# #@#H * #"
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"################"
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" ",
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" ############## "
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"# # #*# #* # #"
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"# * # #"
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"## # * #* #"
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"# #* # ** * #"
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"##* # ## * #"
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"# #@#H * #"
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" ############## "
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" ",
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"################"
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"# # ##"
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"# ##* * ##*##"
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"# #* *# ###"
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"# ** *# ## #"
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"# #* * # ## #"
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"# ## @#H###**#"
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"################"
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" ",
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"################"
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"# # #"
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"# * ##* * #"
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"# #* * ## #"
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"# * ## #* #"
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"# #* *# * #"
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"# ##* #@ H #"
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"################"
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" " };
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struct state {
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char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
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char moving;
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int moves;
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};
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int count_gifts( struct state *s )
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{
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int i, n = 0;
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for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( s->level[ i ] == GIFT ) {
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n++;
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}
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}
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return n;
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}
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void get_pos( struct state *s, int* pos )
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{
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int p;
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p = (int)( strchr( s->level, s->moving ) - s->level );
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pos[ 1 ] = p / LEVEL_WIDTH;
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
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}
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char get_cell( struct state *s, int x, int y )
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{
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return s->level[ y * LEVEL_WIDTH + x ];
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}
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void set_cell( struct state *s, int x, int y, char item )
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{
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s->level[ y * LEVEL_WIDTH + x ] = item;
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}
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void load_level( struct state *s, char* lvl )
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{
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strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
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s->moving = BALL;
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s->moves = 0;
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}
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void switch_actor( struct state *s )
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{
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s->moving = (s->moving == BALL) ? CUBE : BALL;
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}
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int won_or_not( struct state *s )
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{
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return( count_gifts( s ) == 0 );
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}
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void move( struct state *s, direction where )
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{
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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item_coord = malloc( sizeof( int ) * 2 );
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get_pos( s, item_coord );
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tmpx = item_coord[ 0 ];
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tmpy = item_coord[ 1 ];
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switch( where ) {
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case UP:
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dy--;
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break;
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case DOWN:
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dy++;
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break;
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case LEFT:
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dx--;
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break;
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case RIGHT:
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dx++;
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break;
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default: break;
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}
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/* Calculating arrival coordinates */
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while ( /* Hairy conditions ahead */
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/* target cell is within level's boundaries */
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( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
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( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
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/* and target cell is empty */
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( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
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/* or, in case the ball is moving, target cell can be a gift (which we'll eat) */
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|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
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) {
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tmpx += dx;
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tmpy += dy;
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if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
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set_cell( s, tmpx, tmpy, VOID );
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}
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}
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/* Moving to arrival coordinates */
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set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
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set_cell( s, tmpx, tmpy, s->moving );
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free( item_coord );
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}
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void display_level( struct state *s )
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{
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int i, j, *ball, *cube;
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printf( "%i gifts left", count_gifts( s ) );
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if ( won_or_not( s ) ) {
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printf( ", You WON !\n");
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}
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else {
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printf( ", go on.\n");
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}
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for( i = 0 ; i < LEVEL_HEIGHT ; i++ ) {
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for( j = 0 ; j < LEVEL_WIDTH ; j++ ) {
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switch( get_cell( s, j, i ) ) {
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case WALL:
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printf( "##" );
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break;
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case VOID:
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printf( " " );
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break;
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case BALL:
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printf( "()" );
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break;
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case CUBE:
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printf( "[]" );
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break;
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case GIFT:
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printf( "<>" );
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break;
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default: break;
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}
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}
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printf( "\n" );
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}
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}
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int main( int argc, char* argv[] )
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{
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int i = 0;
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struct state *s = malloc( sizeof( struct state ) );
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load_level( s, levels[ 0 ] );
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display_level( s );
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char* moves = "drdluruldrdlrulurudlurdul";
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do {
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fprintf( stderr, "move %c\n", moves[ i ]);
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move( s, moves[ i ] );
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display_level( s );
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i++;
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} while( ( ! won_or_not( s ) ) && ( moves[ i ] != '\0' ) );
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display_level( s );
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free( s );
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return 0;
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}
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