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https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
; to amek js2-mode happy
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parent
0eb514274b
commit
f14b429b17
1 changed files with 15 additions and 15 deletions
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@ -6,23 +6,23 @@ cell= {
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BALL: '@',
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CUBE: 'H',
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VOID: ' ',
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GIFT: 'x',
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}
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GIFT: 'x'
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};
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direction = {
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UP: 'u',
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DOWN: 'd',
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LEFT: 'l',
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RIGHT: 'r',
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}
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RIGHT: 'r'
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};
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options = {
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starting_level: 0,
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}
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starting_level: 0
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};
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state = {
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moving: cell.BALL,
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moves: 0,
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level: 0,
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board: ""
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}
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};
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levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
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" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
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@ -51,7 +51,7 @@ levels = [ "#################@## x#H## x #### ##x ##
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
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function count_gifts( state ) {
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n = 0
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n = 0;
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for ( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( state.board.charAt( i ) == cell.GIFT ) {
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n++;
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@ -62,7 +62,7 @@ function count_gifts( state ) {
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function get_pos( state, actor ) {
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p = state.board.indexOf( actor, state.board );
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pos = {}
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pos = {};
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pos[ 1 ] = Math.floor( p / LEVEL_WIDTH ); /* y */
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH ); /* x */
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@ -116,15 +116,15 @@ function format_level( state ) {
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default:
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break;
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}
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dl = dl + "<span class=\"" + classes + "\">" + c + "</span>"
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dl = dl + "<span class=\"" + classes + "\">" + c + "</span>";
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}
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dl = dl + "<br />"
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dl = dl + "<br />";
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}
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return dl;
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}
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function load_level( levelset, nb ) {
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state.level = nb
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state.level = nb;
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state.board = levelset[ state.level ];
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state.moves = 0;
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state.moving = cell.BALL;
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@ -202,12 +202,12 @@ function start_loop( state, elt ) {
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break;
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case 78: // n
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if ( state.level < levels.length - 1 ) {
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state = load_level( levels, state.level + 1 )
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state = load_level( levels, state.level + 1 );
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}
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break;
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case 80: // p
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if ( state.level > 0 ) {
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state = load_level( levels, state.level - 1 )
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state = load_level( levels, state.level - 1 );
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}
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break;
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default:
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@ -216,7 +216,7 @@ function start_loop( state, elt ) {
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if ( won_or_not( state ) ) {
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if ( state.level < levels.length - 1 ) {
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state = load_level( levels, state.level + 1 )
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state = load_level( levels, state.level + 1 );
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}
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else {
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alert( "You won!" );
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