mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
straight struct, no typedef
This commit is contained in:
parent
4fcfc251a1
commit
e2005d8b12
1 changed files with 12 additions and 12 deletions
24
star.c
24
star.c
|
@ -37,13 +37,13 @@ char* levels[] = { "WWWWWWWWWWWWWWWWWBWWVVVVVVVVGWCWWVVVVVVVVVVGVWWWWVVVVVVVWWGV
|
|||
"WWWWWWWWWWWWWWWWWVVVVVWVVVVVVVWWWVWWGVGVVVVWWGWWWVWGVVVVVGWVVWWWWVGGVVGWVWWVVVVWWVWGVGVWVVVVWWVWWVWWVVVBWCWWWGGWWWWWWWWWWWWWWWWWVVVVVVVVVVVVVVVV",
|
||||
"WWWWWWWWWWWWWWWWWVVVVVVVVVVVVWVWWVGVWWGVVVGVVVVWWVVVWGVVGVVWWVVWWVGVVVVWWVVWGVVWWVWGVVVGWVVVVGVWWVWWGVWBVCVVVVVWWWWWWWWWWWWWWWWWVVVVVVVVVVVVVVVV" };
|
||||
|
||||
typedef struct {
|
||||
struct state {
|
||||
char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
|
||||
char moving;
|
||||
int moves;
|
||||
} state;
|
||||
};
|
||||
|
||||
int count_gifts( state *s )
|
||||
int count_gifts( struct state *s )
|
||||
{
|
||||
int i, n = 0;
|
||||
for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
|
||||
|
@ -54,7 +54,7 @@ int count_gifts( state *s )
|
|||
return n;
|
||||
}
|
||||
|
||||
void get_pos( state *s, int* pos )
|
||||
void get_pos( struct state *s, int* pos )
|
||||
{
|
||||
int p;
|
||||
|
||||
|
@ -64,34 +64,34 @@ void get_pos( state *s, int* pos )
|
|||
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
|
||||
}
|
||||
|
||||
char get_cell( state *s, int x, int y )
|
||||
char get_cell( struct state *s, int x, int y )
|
||||
{
|
||||
return s->level[ y * LEVEL_WIDTH + x ];
|
||||
}
|
||||
|
||||
void set_cell( state *s, int x, int y, char item )
|
||||
void set_cell( struct state *s, int x, int y, char item )
|
||||
{
|
||||
s->level[ y * LEVEL_WIDTH + x ] = item;
|
||||
}
|
||||
|
||||
void load_level( state *s, char* lvl )
|
||||
void load_level( struct state *s, char* lvl )
|
||||
{
|
||||
strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
|
||||
s->moving = BALL;
|
||||
s->moves = 0;
|
||||
}
|
||||
|
||||
void switch_actor( state *s )
|
||||
void switch_actor( struct state *s )
|
||||
{
|
||||
s->moving = (s->moving == BALL) ? CUBE : BALL;
|
||||
}
|
||||
|
||||
int won_or_not( state *s )
|
||||
int won_or_not( struct state *s )
|
||||
{
|
||||
return( count_gifts( s ) == 0 );
|
||||
}
|
||||
|
||||
void move( state *s, int direction )
|
||||
void move( struct state *s, int direction )
|
||||
{
|
||||
int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
|
||||
item_coord = malloc( sizeof( int ) * 2 );
|
||||
|
@ -140,7 +140,7 @@ void move( state *s, int direction )
|
|||
free( item_coord );
|
||||
}
|
||||
|
||||
void display_level( state *s )
|
||||
void display_level( struct state *s )
|
||||
{
|
||||
int i, j, *ball, *cube;
|
||||
|
||||
|
@ -180,7 +180,7 @@ void display_level( state *s )
|
|||
int main( int argc, char* argv[] )
|
||||
{
|
||||
int i = 0;
|
||||
state *s = malloc( sizeof( state ) );
|
||||
struct state *s = malloc( sizeof( struct state ) );
|
||||
|
||||
load_level( s, levels[ 0 ] );
|
||||
|
||||
|
|
Loading…
Reference in a new issue