mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
simplify on-click if{}
This commit is contained in:
parent
e106f42fc3
commit
c4965fca1e
1 changed files with 28 additions and 33 deletions
|
@ -213,44 +213,39 @@ function start_loop( state, elt ) {
|
|||
$(document).focus( );
|
||||
$(document).click(
|
||||
function( e ) {
|
||||
var bpos = $("#blackboard").offset();
|
||||
var bdim = {};
|
||||
bdim.width = $("#blackboard").width();
|
||||
bdim.height = $("#blackboard").height();
|
||||
var celldim = {};
|
||||
celldim.width = bdim.width / LEVEL_WIDTH;
|
||||
celldim.height = bdim.height / LEVEL_HEIGHT;
|
||||
var click = {};
|
||||
click.x = Math.floor( ( e.pageX - bpos.left ) / celldim.width );
|
||||
click.y = Math.floor( ( e.pageY - bpos.top ) / celldim.height );
|
||||
var bpos = $("#blackboard").offset();
|
||||
var bdim = {};
|
||||
var celldim = {};
|
||||
var click = {};
|
||||
var movingpos = get_pos( state, state.moving );
|
||||
var notmovingpos = get_pos( state, ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE );
|
||||
bdim.width = $("#blackboard").width();
|
||||
bdim.height = $("#blackboard").height();
|
||||
celldim.width = bdim.width / LEVEL_WIDTH;
|
||||
celldim.height = bdim.height / LEVEL_HEIGHT;
|
||||
click.x = e.pageX - bpos.left;
|
||||
click.y = e.pageY - bpos.top;
|
||||
|
||||
if ( ( 0 <= click.x && click.x < bdim.width )
|
||||
&& ( 0 <= click.y && click.y < bdim.height ) ) {
|
||||
var ballpos = get_pos( state, cell.BALL );
|
||||
var cubepos = get_pos( state, cell.CUBE );
|
||||
// coordinates in cell indexes
|
||||
click.x = Math.floor( click.x / celldim.width );
|
||||
click.y = Math.floor( click.y / celldim.height );
|
||||
|
||||
if ( click.x == ballpos[0] && click.y == ballpos[1] ) {
|
||||
state.moving = cell.BALL;
|
||||
} else {
|
||||
if ( click.x == cubepos[0] && click.y == cubepos[1] ) {
|
||||
state.moving = cell.CUBE;
|
||||
// We're inside the board
|
||||
if ( click.x == notmovingpos[0] && click.y == notmovingpos[1] ) {
|
||||
state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
|
||||
} else if ( click.x == movingpos[0] ) {
|
||||
if ( click.y > movingpos[1] ) {
|
||||
state = make_a_move( state, direction.DOWN );
|
||||
} else if ( click.y < movingpos[1] ) {
|
||||
state = make_a_move( state, direction.UP );
|
||||
}
|
||||
} else if ( click.y == movingpos[1] ) {
|
||||
if ( click.x > movingpos[0] ) {
|
||||
state = make_a_move( state, direction.RIGHT );
|
||||
} else {
|
||||
var movingpos = ( state.moving == cell.BALL ) ? ballpos : cubepos;
|
||||
if ( click.x == movingpos[0] ) {
|
||||
if ( click.y > movingpos[1] ) {
|
||||
state = make_a_move( state, direction.DOWN );
|
||||
} else {
|
||||
state = make_a_move( state, direction.UP );
|
||||
}
|
||||
} else {
|
||||
if ( click.y == movingpos[1] ) {
|
||||
if ( click.x > movingpos[0] ) {
|
||||
state = make_a_move( state, direction.RIGHT );
|
||||
} else {
|
||||
state = make_a_move( state, direction.LEFT );
|
||||
}
|
||||
}
|
||||
}
|
||||
state = make_a_move( state, direction.LEFT );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue