mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
we change state directly; save moves' path
This commit is contained in:
parent
127218e20a
commit
a97729493a
1 changed files with 13 additions and 10 deletions
|
@ -176,6 +176,7 @@ function initialize_a_star( dom_container, level_index ) {
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var path = { } + item_coord;
|
||||||
/* Calculating arrival coordinates */
|
/* Calculating arrival coordinates */
|
||||||
while ( /* Hairy conditions ahead */
|
while ( /* Hairy conditions ahead */
|
||||||
/* target cell is within level's boundaries */
|
/* target cell is within level's boundaries */
|
||||||
|
@ -187,19 +188,21 @@ function initialize_a_star( dom_container, level_index ) {
|
||||||
|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
|
|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
|
set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
|
||||||
draw_cell( assets.sprites.empty, item_coord[ 0 ], item_coord[ 1 ] );
|
draw_cell( assets.sprites.empty, item_coord[ 0 ], item_coord[ 1 ] );
|
||||||
|
|
||||||
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
|
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
|
||||||
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
|
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
|
||||||
|
|
||||||
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
|
path += item_coord;
|
||||||
|
|
||||||
|
set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
|
||||||
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected, item_coord[ 0 ], item_coord[ 1 ] );
|
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected, item_coord[ 0 ], item_coord[ 1 ] );
|
||||||
|
|
||||||
state.distance_travelled++; /* increment distance_travelled */
|
state.distance_travelled++; /* increment distance_travelled */
|
||||||
}
|
}
|
||||||
update_infos( );
|
update_infos( );
|
||||||
return state;
|
return path;
|
||||||
}
|
}
|
||||||
|
|
||||||
function event_handler( e ) {
|
function event_handler( e ) {
|
||||||
|
@ -222,15 +225,15 @@ function initialize_a_star( dom_container, level_index ) {
|
||||||
state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
|
state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
|
||||||
} else if ( click.x == movingpos[0] ) {
|
} else if ( click.x == movingpos[0] ) {
|
||||||
if ( click.y > movingpos[1] ) {
|
if ( click.y > movingpos[1] ) {
|
||||||
state = make_a_move( direction.DOWN );
|
make_a_move( direction.DOWN );
|
||||||
} else if ( click.y < movingpos[1] ) {
|
} else if ( click.y < movingpos[1] ) {
|
||||||
state = make_a_move( direction.UP );
|
make_a_move( direction.UP );
|
||||||
}
|
}
|
||||||
} else if ( click.y == movingpos[1] ) {
|
} else if ( click.y == movingpos[1] ) {
|
||||||
if ( click.x > movingpos[0] ) {
|
if ( click.x > movingpos[0] ) {
|
||||||
state = make_a_move( direction.RIGHT );
|
make_a_move( direction.RIGHT );
|
||||||
} else {
|
} else {
|
||||||
state = make_a_move( direction.LEFT );
|
make_a_move( direction.LEFT );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -240,10 +243,10 @@ function initialize_a_star( dom_container, level_index ) {
|
||||||
case 38: // UP
|
case 38: // UP
|
||||||
case 39: // RIGHT
|
case 39: // RIGHT
|
||||||
case 40: // DOWN
|
case 40: // DOWN
|
||||||
state = make_a_move( e.keyCode );
|
make_a_move( e.keyCode );
|
||||||
break;
|
break;
|
||||||
case 32: // SPACE
|
case 32: // SPACE
|
||||||
state = switch_actor( );
|
switch_actor( );
|
||||||
break;
|
break;
|
||||||
case 78: // n
|
case 78: // n
|
||||||
if ( state.level < assets.levels.length - 1 ) {
|
if ( state.level < assets.levels.length - 1 ) {
|
||||||
|
|
Loading…
Reference in a new issue