move_1_step doesn't affect the real position of objectToMove

This commit is contained in:
Gwenhael Le Moine 2011-05-21 16:54:34 +07:00
parent 51d8e91a62
commit a02b3fcefd

10
star.rb
View file

@ -295,7 +295,8 @@ class Star
dy = 0 unless dy
new_x = @positions[ objectToMove ][ :x ] + dx
new_y = @positions[ objectToMove ][ :y ] + dy
@positions[ objectToMove ] = { :x => new_x, :y => new_y }
{ :x => new_x, :y => new_y }
end
def move( direction, objectToMove )
@ -315,6 +316,7 @@ class Star
( @board[ newpos[ :y ] + d[ :v ] ][ newpos[ :x ] + d[ :h ] ] == 'V' ) ||
( objectToMove == :ball &&
@board[ newpos[ :y ] + d[ :v ] ][ newpos[ :x ] + d[ :h ] ] == 'G' )
newpos[ :x ] = newpos[ :x ] + d[ :h ]
newpos[ :y ] = newpos[ :y ] + d[ :v ]
@ -415,9 +417,9 @@ class TestBla < Test::Unit::TestCase
st = Star.new
puts st.to_s
st.move_1_step( :down, :ball )
result = st.move_1_step( :down, :ball )
assert_equal( 1, st.positions[ :ball ][ :x ] )
assert_equal( 2, st.positions[ :ball ][ :y ] )
assert_equal( 1, result[ :x ] )
assert_equal( 2, result[ :y ] )
end
end