diff --git a/star.js/js/star.js b/star.js/js/star.js index 03c8034..c5d30d3 100644 --- a/star.js/js/star.js +++ b/star.js/js/star.js @@ -1,4 +1,12 @@ function initialize_a_star( dom_container ) { + // First of all, setup our little DOM branch + var starhtml = '
'; + starhtml += ''; + starhtml += ''; + starhtml += ''; + starhtml += '
'; + $( dom_container ).html( starhtml ); + var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################", " # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ", "################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################", @@ -25,24 +33,39 @@ function initialize_a_star( dom_container ) { "################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ", "################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ]; - var LEVEL_HEIGHT = 9; - var LEVEL_WIDTH = 16; - var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' }; var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' }; + var sprites = load_sprites( "HP48" ); + var state = { moving : cell.BALL, distance_travelled : 0, level : 0, - board : "", - board_infos : { }, - dom_container : dom_container + board : "" + }; + var DOM_infos = { + container: dom_container, + canvas: { + //$() returns a jquery object, [0] to get the canvas itself + context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ), + offset: $( dom_container + " #starboard" ).offset(), + width: $( dom_container + " #starboard" ).width(), + height: $( dom_container + " #starboard" ).height() + } + }; + var level_infos = { + height: 9, + width:16, + cell: { + width: DOM_infos.canvas.width / 16, + height: DOM_infos.canvas.height / 9 + } }; function count_gifts( ) { var n = 0; - for ( var i = LEVEL_HEIGHT * LEVEL_WIDTH ; i-- ; ) { + for ( var i = level_infos.height * level_infos.width ; i-- ; ) { if ( state.board[ i ] == cell.GIFT ) { n++; } @@ -53,18 +76,18 @@ function initialize_a_star( dom_container ) { function get_pos( actor ) { var p = state.board.indexOf( actor, state.board ); var pos = { }; - pos[ 1 ] = Math.floor( p / LEVEL_WIDTH ); /* y */ - pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH ); /* x */ + pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */ + pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */ return pos; } function get_cell( x, y ) { - return state.board[ x + ( y * LEVEL_WIDTH ) ]; + return state.board[ x + ( y * level_infos.width ) ]; } function set_cell( x, y, value ) { - var p = x + ( y * LEVEL_WIDTH ); + var p = x + ( y * level_infos.width ); state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' ); return state; } @@ -73,21 +96,19 @@ function initialize_a_star( dom_container ) { state.moving = ( state.moving == cell.BALL ) ? cell.CUBE : cell.BALL; var ball_pos = get_pos( cell.BALL ); var cube_pos = get_pos( cell.CUBE ); - // we're going to update the canvas right here and there so we need it - var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself // redraw ball - ctx.drawImage( ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.ball, - ball_pos[ 0 ] * state.board_infos.cell_dimensions.width, - ball_pos[ 1 ] * state.board_infos.cell_dimensions.height, - state.board_infos.cell_dimensions.width, - state.board_infos.cell_dimensions.height ); + DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball, + ball_pos[ 0 ] * level_infos.cell.width, + ball_pos[ 1 ] * level_infos.cell.height, + level_infos.cell.width, + level_infos.cell.height ); // redraw cube - ctx.drawImage( ( state.moving == cell.CUBE ) ? state.board_infos.sprites.cube_selected : state.board_infos.sprites.cube, - cube_pos[ 0 ] * state.board_infos.cell_dimensions.width, - cube_pos[ 1 ] * state.board_infos.cell_dimensions.height, - state.board_infos.cell_dimensions.width, - state.board_infos.cell_dimensions.height ); + DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube, + cube_pos[ 0 ] * level_infos.cell.width, + cube_pos[ 1 ] * level_infos.cell.height, + level_infos.cell.width, + level_infos.cell.height ); return state; } @@ -96,23 +117,22 @@ function initialize_a_star( dom_container ) { } function full_display_on_canvas( ) { - var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself - for ( var i=0 ; i < LEVEL_HEIGHT ; i++ ) { - for ( var j=0 ; j < LEVEL_WIDTH ; j++ ) { + for ( var i=0 ; i < level_infos.height ; i++ ) { + for ( var j=0 ; j < level_infos.width ; j++ ) { var c = get_cell( j, i ); var sprite; switch( c ) { - case "@": sprite = ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.ball; break; - case "H": sprite = ( state.moving == cell.CUBE ) ? state.board_infos.sprites.cube_selected : state.board_infos.sprites.cube; break; - case "#": sprite = state.board_infos.sprites.wall; break; - case "x": sprite = state.board_infos.sprites.gift; break; - case " ": sprite = state.board_infos.sprites.void; break; + case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break; + case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break; + case "#": sprite = sprites.wall; break; + case "x": sprite = sprites.gift; break; + case " ": sprite = sprites.void; break; } - ctx.drawImage( sprite, - j * state.board_infos.cell_dimensions.width, - i * state.board_infos.cell_dimensions.height, - state.board_infos.cell_dimensions.width, - state.board_infos.cell_dimensions.height ); + DOM_infos.canvas.context.drawImage( sprite, + j * level_infos.cell.width, + i * level_infos.cell.height, + level_infos.cell.width, + level_infos.cell.height ); } } } @@ -123,7 +143,7 @@ function initialize_a_star( dom_container ) { infos += "" + count_gifts( ) + " gifts left
"; infos += "" + state.distance_travelled + " meters travelled"; - $( state.dom_container + " .gstar #infos" ).html( infos ); + $( DOM_infos.container + " .gstar #infos" ).html( infos ); } function format_help( ) { @@ -137,7 +157,7 @@ function initialize_a_star( dom_container ) { function display_level( ) { update_infos( ); - full_display_on_canvas( state.dom_container + " #starboard" ); + full_display_on_canvas( DOM_infos.container + " #starboard" ); } function load_level( levelset, index ) { @@ -169,14 +189,11 @@ function initialize_a_star( dom_container ) { default: break; } - // we're going to update the canvas right here and there so we need it - var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself - /* Calculating arrival coordinates */ while ( /* Hairy conditions ahead */ /* target cell is within level's boundaries */ - ( ( item_coord[ 0 ] + motion[ 0 ] >= 0 ) && ( item_coord[ 0 ] + motion[ 0 ] < LEVEL_WIDTH ) ) && - ( ( item_coord[ 1 ] + motion[ 1 ] >= 0 ) && ( item_coord[ 1 ] + motion[ 1 ] < LEVEL_HEIGHT ) ) && + ( ( item_coord[ 0 ] + motion[ 0 ] >= 0 ) && ( item_coord[ 0 ] + motion[ 0 ] < level_infos.width ) ) && + ( ( item_coord[ 1 ] + motion[ 1 ] >= 0 ) && ( item_coord[ 1 ] + motion[ 1 ] < level_infos.height ) ) && /* and target cell is empty */ ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.VOID ) /* or, the ball will eat gifts so we can move it on one */ @@ -185,22 +202,22 @@ function initialize_a_star( dom_container ) { { state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */ // voiding origin cell on canvas - ctx.drawImage( state.board_infos.sprites.void, - item_coord[ 0 ] * state.board_infos.cell_dimensions.width, - item_coord[ 1 ] * state.board_infos.cell_dimensions.height, - state.board_infos.cell_dimensions.width, - state.board_infos.cell_dimensions.height ); + DOM_infos.canvas.context.drawImage( sprites.void, + item_coord[ 0 ] * level_infos.cell.width, + item_coord[ 1 ] * level_infos.cell.height, + level_infos.cell.width, + level_infos.cell.height ); item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */ item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */ state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */ // drawing target cell on canvas - ctx.drawImage( ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.cube_selected, - item_coord[ 0 ] * state.board_infos.cell_dimensions.width, - item_coord[ 1 ] * state.board_infos.cell_dimensions.height, - state.board_infos.cell_dimensions.width, - state.board_infos.cell_dimensions.height ); + DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected, + item_coord[ 0 ] * level_infos.cell.width, + item_coord[ 1 ] * level_infos.cell.height, + level_infos.cell.width, + level_infos.cell.height ); state.distance_travelled++; /* increment distance_travelled */ } @@ -217,14 +234,14 @@ function initialize_a_star( dom_container ) { var movingpos = get_pos( state.moving ); var notmovingpos = get_pos( ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE ); var click = { }; - click.x = e.pageX - state.board_infos.offset.left; - click.y = e.pageY - state.board_infos.offset.top; + click.x = e.pageX - DOM_infos.canvas.offset.left; + click.y = e.pageY - DOM_infos.canvas.offset.top; - if ( ( 0 <= click.x && click.x < state.board_infos.dimensions.width ) - && ( 0 <= click.y && click.y < state.board_infos.dimensions.height ) ) { + if ( ( 0 <= click.x && click.x < DOM_infos.canvas.width ) + && ( 0 <= click.y && click.y < DOM_infos.canvas.height ) ) { // coordinates in cell indexes - click.x = Math.floor( click.x / state.board_infos.cell_dimensions.width ); - click.y = Math.floor( click.y / state.board_infos.cell_dimensions.height ); + click.x = Math.floor( click.x / level_infos.cell.width ); + click.y = Math.floor( click.y / level_infos.cell.height ); // We're inside the board if ( click.x == notmovingpos[0] && click.y == notmovingpos[1] ) { @@ -324,25 +341,6 @@ function initialize_a_star( dom_container ) { return sprites; } - var starhtml = '
'; - starhtml += ''; - starhtml += ''; - starhtml += ''; - starhtml += '
'; - - $( state.dom_container ).html( starhtml ); - - state.board_infos.sprites = load_sprites( "HP48" ); - - state.board_infos.canvas = $( state.dom_container + " #starboard" )[ 0 ]; - state.board_infos.offset = $( state.dom_container + " #starboard" ).offset(); - state.board_infos.dimensions = { }; - state.board_infos.dimensions.width = $( state.dom_container + " #starboard" ).width(); - state.board_infos.dimensions.height = $( state.dom_container + " #starboard" ).height(); - state.board_infos.cell_dimensions = { }; - state.board_infos.cell_dimensions.width = state.board_infos.dimensions.width / LEVEL_WIDTH; - state.board_infos.cell_dimensions.height = state.board_infos.dimensions.height / LEVEL_HEIGHT; - state = load_level( levels, 0 ); start_loop( );