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work on before_kata version
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commit
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1 changed files with 64 additions and 32 deletions
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@ -1,3 +1,5 @@
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require 'test/unit'
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class Star
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class Star
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def initialize
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def initialize
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@levelsets = {
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@levelsets = {
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@ -263,7 +265,7 @@ class Star
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}
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}
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@counters = {
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@counters = {
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:gifts => 0,
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:gifts => 0,
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:moves => 0,
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:distance => 0,
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}
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}
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@level = {
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@level = {
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:width => 16,
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:width => 16,
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@ -282,44 +284,58 @@ class Star
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load_level
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load_level
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end
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end
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def positions()
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@positions
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end
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def move_1_step( direction, objectToMove)
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dx = { :left => -1, :right => 1 }[ direction ]
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dy = { :down => 1, :up => -1 }[ direction ]
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dx = 0 unless dx
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dy = 0 unless dy
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new_x = @positions[ objectToMove ][ :x ] + dx
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new_y = @positions[ objectToMove ][ :y ] + dy
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{ :x => new_x, :y => new_y }
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end
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def move( direction, objectToMove )
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def move( direction )
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d = { :h => 0, :v => 0 }
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d = { :h => 0, :v => 0 }
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d[ :h ] = -1 if direction == :left
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d[ :h ] = -1 if direction == :left
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d[ :h ] = 1 if direction == :right
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d[ :h ] = 1 if direction == :right
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d[ :v ] = -1 if direction == :up
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d[ :v ] = -1 if direction == :up
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d[ :v ] = 1 if direction == :down
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d[ :v ] = 1 if direction == :down
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tmp = { :x => 0, :y => 0 }
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newpos = { :x => 0, :y => 0 }
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tmp[ :x ] = @positions[ @whats_moving ][ :x ]
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newpos[ :x ] = @positions[ objectToMove ][ :x ]
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tmp[ :y ] = @positions[ @whats_moving ][ :y ]
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newpos[ :y ] = @positions[ objectToMove ][ :y ]
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while ( 0 <= tmp[ :y ] + d[ :v ] && tmp[ :y ] + d[ :v ] < @level[ :height ] ) &&
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while ( 0 <= newpos[ :y ] + d[ :v ] && newpos[ :y ] + d[ :v ] < @level[ :height ] ) &&
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( 0 <= tmp[ :x ] + d[ :h ] && tmp[ :x ] + d[ :h ] < @level[ :width ] ) &&
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( 0 <= newpos[ :x ] + d[ :h ] && newpos[ :x ] + d[ :h ] < @level[ :width ] ) &&
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( @board[ tmp[ :y ] + d[ :v ] ][ tmp[ :x ] + d[ :h ] ] == 'V' ) ||
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( @board[ newpos[ :y ] + d[ :v ] ][ newpos[ :x ] + d[ :h ] ] == 'V' ) ||
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( @whats_moving == :ball &&
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( objectToMove == :ball &&
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@board[ tmp[ :y ] + d[ :v ] ][ tmp[ :x ] + d[ :h ] ] == 'G' )
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@board[ newpos[ :y ] + d[ :v ] ][ newpos[ :x ] + d[ :h ] ] == 'G' )
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tmp[ :x ] = tmp[ :x ] + d[ :h ]
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tmp[ :y ] = tmp[ :y ] + d[ :v ]
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if @whats_moving == :ball && @board[ tmp[ :y ] ][ tmp[ :x ] ] == 'G'
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newpos[ :x ] = newpos[ :x ] + d[ :h ]
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newpos[ :y ] = newpos[ :y ] + d[ :v ]
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if objectToMove == :ball && @board[ newpos[ :y ] ][ newpos[ :x ] ] == 'G'
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then
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then
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@board[ tmp[ :y ] ][ tmp[ :x ] ] = 'V'
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@board[ newpos[ :y ] ][ newpos[ :x ] ] = 'V'
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@counters[ :gifts ] = @counters[ :gifts ] - 1
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@counters[ :gifts ] = @counters[ :gifts ] - 1
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end
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end
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end
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end
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if tmp[ :x ] != @positions[ @whats_moving][ :x ] ||
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if newpos[ :x ] != @positions[ objectToMove][ :x ] ||
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tmp[ :y ] != @positions[ @whats_moving][ :y ]
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newpos[ :y ] != @positions[ objectToMove][ :y ]
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then
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then
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@board[ @positions[ @whats_moving][ :y ] ][ @positions[ @whats_moving][ :x ] ] = 'V'
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@board[ @positions[ objectToMove][ :y ] ][ @positions[ objectToMove][ :x ] ] = 'V'
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@positions[ @whats_moving][ :x ] = tmp[ :x ]
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@positions[ objectToMove][ :x ] = newpos[ :x ]
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@positions[ @whats_moving][ :y ] = tmp[ :y ]
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@positions[ objectToMove][ :y ] = newpos[ :y ]
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@board[ @positions[ @whats_moving][ :y ] ][ @positions[ @whats_moving][ :x ] ] = @whats_moving == :ball ? 'B' : 'C'
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@board[ @positions[ objectToMove][ :y ] ][ @positions[ objectToMove][ :x ] ] = objectToMove == :ball ? 'B' : 'C'
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@counters[ :moves ] = @counters[ :moves ] + 1
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@counters[ :distance ] = @counters[ :distance ] + 1
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end
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end
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end
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end
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@ -366,7 +382,7 @@ class Star
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s = @elements[ 'G' ][ :text ] + ":" + @counters[ :gifts ].to_s + " "
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s = @elements[ 'G' ][ :text ] + ":" + @counters[ :gifts ].to_s + " "
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s = s + @elements[ 'B' ][ :text ] + ":(" + @positions[ :ball ][ :x ].to_s + "," + @positions[ :ball ][ :y ].to_s + ") "
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s = s + @elements[ 'B' ][ :text ] + ":(" + @positions[ :ball ][ :x ].to_s + "," + @positions[ :ball ][ :y ].to_s + ") "
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s = s + @elements[ 'C' ][ :text ] + ":(" + @positions[ :cube ][ :x ].to_s + "," + @positions[ :cube ][ :y ].to_s + ") "
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s = s + @elements[ 'C' ][ :text ] + ":(" + @positions[ :cube ][ :x ].to_s + "," + @positions[ :cube ][ :y ].to_s + ") "
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s = s + "m:" + @counters[ :moves ].to_s + "\n"
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s = s + "m:" + @counters[ :distance ].to_s + "\n"
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@level[ :height ].times do
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@level[ :height ].times do
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|y|
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|y|
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@level[ :width ].times do
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@level[ :width ].times do
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@ -379,15 +395,31 @@ class Star
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end
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end
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end
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end
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st = Star.new
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puts st.to_s
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moves = [ :down, :right, :down, :left, :up, :right, :up, :left, :down, :right, :down, :left, :right, :up, :left, :up, :right, :up, :down, :left, :up, :right, :down, :up, :left, ]
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class TestBla < Test::Unit::TestCase
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def test_level_completion
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st = Star.new
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puts st.to_s
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moves.each do
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moves = [ :down, :right, :down, :left, :up, :right, :up, :left, :down, :right, :down, :left, :right, :up, :left, :up, :right, :up, :down, :left, :up, :right, :down, :up, :left, ]
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moves.each do
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|direction|
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|direction|
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st.move( direction )
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st.move( direction, :ball )
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# puts st.is_it_over? ? "YES \o/" : "not yet"
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# puts st.is_it_over? ? "YES \o/" : "not yet"
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end
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end
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puts st.to_s
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puts st.to_s
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assert_equal( true, st.is_it_over? )
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end
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def test_move_1_step
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st = Star.new
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puts st.to_s
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result = st.move_1_step( :down, :ball )
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assert_equal( 1, result[ :x ] )
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assert_equal( 2, result[ :y ] )
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end
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end
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