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https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
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cosmetics
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parent
3e192ee910
commit
7113035f06
1 changed files with 11 additions and 11 deletions
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@ -4,6 +4,7 @@ function initialize_a_star( dom_container ) {
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var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
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var assets = {
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sprites: load_sprites( "HP48" ),
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levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
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" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
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"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
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@ -28,8 +29,7 @@ function initialize_a_star( dom_container ) {
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"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
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" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
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"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ],
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sprites: load_sprites( "HP48" )
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ]
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};
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// First of all, setup our little DOM branch
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@ -46,26 +46,26 @@ function initialize_a_star( dom_container ) {
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canvas: {
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//$() returns a jquery object, [0] to get the canvas itself
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context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
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offset: $( dom_container + " #starboard" ).offset(),
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width: $( dom_container + " #starboard" ).width(),
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height: $( dom_container + " #starboard" ).height()
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offset: $( dom_container + " #starboard" ).offset(),
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width: $( dom_container + " #starboard" ).width(),
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height: $( dom_container + " #starboard" ).height()
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}
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};
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var level_infos = {
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height: 9,
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width:16,
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width: 16,
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cell: {
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width: DOM_infos.canvas.width / 16,
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width: DOM_infos.canvas.width / 16,
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height: DOM_infos.canvas.height / 9
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}
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};
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var state = {
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moving : cell.BALL,
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distance_travelled : 0,
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level : 0,
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board : ""
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moving: cell.BALL,
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distance_travelled: 0,
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level: 0,
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board: ""
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};
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////// FUNCTIONS //////
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