cosmetics

This commit is contained in:
Gwenhael Le Moine 2011-07-14 10:41:10 +02:00
parent 3e192ee910
commit 7113035f06

View file

@ -4,6 +4,7 @@ function initialize_a_star( dom_container ) {
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' }; var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
var assets = { var assets = {
sprites: load_sprites( "HP48" ),
levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################", levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ", " # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################", "################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
@ -28,8 +29,7 @@ function initialize_a_star( dom_container ) {
"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ", "#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ", " ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ", "################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ], "################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ]
sprites: load_sprites( "HP48" )
}; };
// First of all, setup our little DOM branch // First of all, setup our little DOM branch
@ -46,26 +46,26 @@ function initialize_a_star( dom_container ) {
canvas: { canvas: {
//$() returns a jquery object, [0] to get the canvas itself //$() returns a jquery object, [0] to get the canvas itself
context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ), context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: $( dom_container + " #starboard" ).offset(), offset: $( dom_container + " #starboard" ).offset(),
width: $( dom_container + " #starboard" ).width(), width: $( dom_container + " #starboard" ).width(),
height: $( dom_container + " #starboard" ).height() height: $( dom_container + " #starboard" ).height()
} }
}; };
var level_infos = { var level_infos = {
height: 9, height: 9,
width:16, width: 16,
cell: { cell: {
width: DOM_infos.canvas.width / 16, width: DOM_infos.canvas.width / 16,
height: DOM_infos.canvas.height / 9 height: DOM_infos.canvas.height / 9
} }
}; };
var state = { var state = {
moving : cell.BALL, moving: cell.BALL,
distance_travelled : 0, distance_travelled: 0,
level : 0, level: 0,
board : "" board: ""
}; };
////// FUNCTIONS ////// ////// FUNCTIONS //////