This commit is contained in:
Gwenhael Le Moine 2011-07-03 22:38:00 +02:00
parent 0e22f03d41
commit 6e21e84181

46
star.c
View file

@ -261,7 +261,7 @@ char *levels[] = { "################" /* 0 */
#define LEVEL_HEIGHT 9
#define LEVEL_WIDTH 16
enum {
enum { /* color names for ncurses */
color_BALL,
color_CUBE,
color_VOID,
@ -271,7 +271,7 @@ enum {
color_CUBE_SELECTED,
};
typedef enum {
typedef enum { /* characters used to design levels */
WALL = '#',
BALL = '@',
CUBE = 'H',
@ -279,19 +279,19 @@ typedef enum {
GIFT = 'x'
} cell;
typedef enum {
typedef enum { /* values aren't strictly necessary but useful for unit-testing */
UP = 'u',
DOWN = 'd',
LEFT = 'l',
RIGHT = 'r'
} direction;
struct options {
struct options { /* store how the game is started (controlled by --arguments) */
int black_and_white;
int starting_level;
};
struct state {
struct state { /* current state of the game at an instant T */
char board[ LEVEL_HEIGHT * LEVEL_WIDTH ];
char moving;
int moves;
@ -299,6 +299,8 @@ struct state {
int nb_levels;
};
/* Count how many gifts are present in the current level
*/
int count_gifts( struct state *s )
{
int i, n = 0;
@ -310,6 +312,8 @@ int count_gifts( struct state *s )
return n;
}
/* Write the position of the currently moving actor into pos
*/
void get_pos( struct state *s, int* pos )
{
int p;
@ -320,34 +324,49 @@ void get_pos( struct state *s, int* pos )
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
}
/* Returns the content of cell( x, y ) of the current level
*/
char get_cell( struct state *s, int x, int y )
{
return s->board[ y * LEVEL_WIDTH + x ];
}
/* Set cell( x, y ) of the current level to value
*/
void set_cell( struct state *s, int x, int y, cell value )
{
s->board[ y * LEVEL_WIDTH + x ] = value;
}
void load_level( struct state *s, char* lvl[], int nb )
/* Load level nb from levels as the current level
*/
void load_level( struct state *s, char* levels[], int nb )
{
strncpy( s->board, lvl[ nb ], LEVEL_HEIGHT * LEVEL_WIDTH );
strncpy( s->board, levels[ nb ], LEVEL_HEIGHT * LEVEL_WIDTH );
s->level = nb;
s->moving = BALL;
s->moves = 0;
}
/* Swicth the currently moving actor between BALL and CUBE
*/
void switch_actor( struct state *s )
{
s->moving = (s->moving == BALL) ? CUBE : BALL;
}
/* Returns a 'boolean' indicating if the current level is finished (no gifts left)
*/
int won_or_not( struct state *s )
{
return( count_gifts( s ) == 0 );
}
/* Move the current actor towards direction in the current level,
eating gifts on the way if the moving actor is the ball
FIXME: more documentation
*/
void make_a_move( struct state *s, direction where )
{
int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
@ -400,6 +419,8 @@ void make_a_move( struct state *s, direction where )
free( item_coord );
}
/* display the current level (with Ncurses)
*/
void display_level( struct state *s )
{
int i, j, *ball, *cube;
@ -464,6 +485,8 @@ void display_level( struct state *s )
refresh();
}
/* Parse the --arguments, if any, to populate options
*/
int parse_args( int argc, char* argv[], struct options *o, struct state *s )
{
int option_index;
@ -521,6 +544,13 @@ int parse_args( int argc, char* argv[], struct options *o, struct state *s )
return optind;
}
/* Entry point of the program.
Read --arguments.
Initialize Ncurses.
Load the first level.
Enter the loop where it read the keys to play or 'q' or 'Q' to quit.
*/
int main( int argc, char* argv[] )
{
int key;
@ -605,8 +635,10 @@ int main( int argc, char* argv[] )
free( s );
/* Clean ncurses mess */
echo();
nocbreak();
endwin();
return 0;
}