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make get_pos more generic
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parent
5553ee3706
commit
630842effe
1 changed files with 6 additions and 6 deletions
12
star.c
12
star.c
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@ -313,16 +313,16 @@ int count_gifts( struct state *s )
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return n;
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return n;
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}
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}
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/* Write the position of the currently moving actor into pos
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/* Write the position of actor into pos
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*/
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*/
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void get_pos( struct state *s, int* pos )
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void get_pos( struct state *s, int* pos, cell actor )
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{
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{
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int p;
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int p;
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p = (int)( strchr( s->board, s->moving ) - s->board );
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p = (int)( strchr( s->board, actor ) - s->board );
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pos[ 1 ] = p / LEVEL_WIDTH;
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pos[ 1 ] = p / LEVEL_WIDTH; /* y */
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH ); /* x */
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}
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}
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/* Returns the content of cell( x, y ) of the current level
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/* Returns the content of cell( x, y ) of the current level
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@ -372,7 +372,7 @@ void make_a_move( struct state *s, direction where )
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{
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{
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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item_coord = malloc( sizeof( int ) * 2 );
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item_coord = malloc( sizeof( int ) * 2 );
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get_pos( s, item_coord );
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get_pos( s, item_coord, s->moving );
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tmpx = item_coord[ 0 ];
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tmpx = item_coord[ 0 ];
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tmpy = item_coord[ 1 ];
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tmpy = item_coord[ 1 ];
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