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old C code
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@ -147,13 +147,6 @@ function make_a_move( state, where ) {
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item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
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state = set_cell( state, item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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/*
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We could update the display here, but in practice it all happen so fast
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that the move isn't noticeable. So it's commented.
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(maybe on a very slow machine it adds beauty?...)
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*/
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/* display_level( s ); */
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}
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state.moves++; /* increment moves' counter */
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