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big step
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1 changed files with 81 additions and 24 deletions
105
star.c
105
star.c
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@ -1,40 +1,97 @@
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#define LEVEL_HEIGHT 9
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#define LEVEL_WIDTH 16
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#define WALL 'W'
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#define BALL 'B'
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#define CUBE 'C'
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#define VOID 'V'
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#define GIFT 'G'
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char* levels[] = { "WWWWWWWWWWWWWWWWWBWWVVVVVVVVGWCWWVVVVVVVVVVGVWWWWVVVVVVVWWGVVVVWWVVVWWVGVVVVVVWWWWVGVVGVVVVVGVVWWVGVVVVVVGWWVGVWWVVVVVWWGVVVVVGWWWWWWWWWWWWWWWWW" };
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struct {
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char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
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} state;
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int count_gifts( char* lvl )
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{
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int i, n = 0;
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for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( lvl[ i ] == GIFT ) {
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n++;
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}
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}
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return n;
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}
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void get_pos( char* lvl, char item, int* pos )
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{
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int p;
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p = (int)( strchr( lvl, item ) - lvl );
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fprintf( stderr, "### %i\n", p );
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pos[ 1 ] = p / LEVEL_WIDTH;
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
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}
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char get_cell( char* lvl, int x, int y )
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{
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return lvl[ y * LEVEL_WIDTH + x ];
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}
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void load_level( char* lvl )
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{
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strncpy( state.level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
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}
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void display_level( char* lvl )
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{
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int i;
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for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( ( i > 0 ) && ( i % LEVEL_WIDTH == 0 ) ) {
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printf( "\n" );
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}
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switch( lvl[ i ] ) {
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case 'W':
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printf( "##" );
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break;
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case 'V':
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printf( " " );
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break;
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case 'B':
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printf( "()" );
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break;
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case 'C':
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printf( "[]" );
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break;
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case 'G':
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printf( "<>" );
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break;
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default: break;
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int i, j, *ball, *cube;
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ball = malloc( sizeof( int ) * 2 );
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cube = malloc( sizeof( int ) * 2 );
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printf( "%i gifts\n", count_gifts( lvl ) );
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get_pos( lvl, BALL, ball );
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get_pos( lvl, CUBE, cube );
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printf( "Ball: ( %i, %i) ; Cube: ( %i, %i)\n", ball[ 0 ], ball[ 1 ], cube[ 0 ], cube[ 1 ] );
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for( i = 0 ; i < LEVEL_HEIGHT ; i++ ) {
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for( j = 0 ; j < LEVEL_WIDTH ; j++ ) {
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switch( get_cell( lvl, j, i ) ) {
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case WALL:
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printf( "##" );
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break;
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case VOID:
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printf( " " );
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break;
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case BALL:
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printf( "()" );
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break;
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case CUBE:
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printf( "[]" );
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break;
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case GIFT:
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printf( "<>" );
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break;
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default: break;
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}
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}
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printf( "\n" );
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}
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printf( "\n" );
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free( ball );
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free( cube );
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}
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int main( int argc, char* argv[] )
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{
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display_level( levels[ 0 ] );
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load_level( levels[ 0 ] );
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display_level( state.level );
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return 0;
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}
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