mirror of
https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-26 09:58:48 +01:00
move code around to try and make more sense
This commit is contained in:
parent
0534ab04a2
commit
3e192ee910
1 changed files with 94 additions and 92 deletions
|
@ -1,4 +1,37 @@
|
||||||
function initialize_a_star( dom_container ) {
|
function initialize_a_star( dom_container ) {
|
||||||
|
// kinda enums
|
||||||
|
var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
|
||||||
|
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
|
||||||
|
|
||||||
|
var assets = {
|
||||||
|
levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
|
||||||
|
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
|
||||||
|
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
|
||||||
|
"################# #H## # ###x#x x#x#x#x#x## # #x x# # # ####x#x#x x#x#x#x## # ## # #@ #################",
|
||||||
|
" ############## #@ # # # ## #x # x x # ### # # ##x #x# #### # x # ##x# # # # #H## # x# #x# ############## ",
|
||||||
|
" ############ # x #x x# # x # ## # x ##@ x ### x # ### x # ##H # x ##x #################",
|
||||||
|
"################# # ## ### #x ##x# #x #x # # # # # # ### ## ## # #x# #x# # ## @#x H #x#################",
|
||||||
|
"############### # x## ### #x ## x ## x## # #x ### ## #x# ### # x#x ##xHx# x #@# ### # ###############",
|
||||||
|
" # ########### #x#x # @##x x# x # # # x## x# ## #x #xHx x## x## # #x#x # # # ############ ",
|
||||||
|
" ########### #### x ## H ###x x# x## x #x #x # # # x # x##x#x # x# #@# #x ### ### # # # # ######### # #",
|
||||||
|
"################# # @## #xx xx #### x ## x##x #x#xx ##### ## ## ##x x# x H x###x### # ## ## ########### ",
|
||||||
|
"## ## #### #@#####x ### x### xx x ## ## ##x #x# ## # x ###x ## ## ## ## #H# ## x ## x #################",
|
||||||
|
" ############## # @# x ### # #x x## ## x # ## x #x## # x ### x x #x##H # x # # # ############## ",
|
||||||
|
"#################x#x x#x## x#@ ## ## H x ## x# ## x ## x# # ##x#x x#x#################",
|
||||||
|
" ###### ####### # x# x ## # x # # x ## @# #xx #x # # # # x H# ##x # #x # # x # #x x# ############## ",
|
||||||
|
"################## H#x x x##x @x#x #### ### x #### x#x# ##xx x#x ### x ####x ###x# # #################",
|
||||||
|
"################# x# #@ ## # x#xx#x # ## #x##x# x ## x# x# ## x#x x# ## # # ##x# # ## x #x H #################",
|
||||||
|
"################# x x H# ## #x#x #x ## #x# #x ## x # x#x ## #x# # x# ## x#x # x # ##x#@ # # #################",
|
||||||
|
"#################x ## ##x## # # #x ## x# x## x ## # #x ## # x# ## ## x# ##x #H## x# #x ##@#################",
|
||||||
|
"################# x#x ###x x# ##x ### # # x # # ## H # ## # @x## # # x # # ### x## #x x### x#x #################",
|
||||||
|
"################# ### x ### # # ### ##x x ## x x x ### # ###x ## x x @ H x xx################# ",
|
||||||
|
"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
|
||||||
|
" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
|
||||||
|
"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
|
||||||
|
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ],
|
||||||
|
sprites: load_sprites( "HP48" )
|
||||||
|
};
|
||||||
|
|
||||||
// First of all, setup our little DOM branch
|
// First of all, setup our little DOM branch
|
||||||
var starhtml = '<div class="gstar">';
|
var starhtml = '<div class="gstar">';
|
||||||
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
|
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
|
||||||
|
@ -19,44 +52,6 @@ function initialize_a_star( dom_container ) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
|
|
||||||
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
|
|
||||||
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
|
|
||||||
"################# #H## # ###x#x x#x#x#x#x## # #x x# # # ####x#x#x x#x#x#x## # ## # #@ #################",
|
|
||||||
" ############## #@ # # # ## #x # x x # ### # # ##x #x# #### # x # ##x# # # # #H## # x# #x# ############## ",
|
|
||||||
" ############ # x #x x# # x # ## # x ##@ x ### x # ### x # ##H # x ##x #################",
|
|
||||||
"################# # ## ### #x ##x# #x #x # # # # # # ### ## ## # #x# #x# # ## @#x H #x#################",
|
|
||||||
"############### # x## ### #x ## x ## x## # #x ### ## #x# ### # x#x ##xHx# x #@# ### # ###############",
|
|
||||||
" # ########### #x#x # @##x x# x # # # x## x# ## #x #xHx x## x## # #x#x # # # ############ ",
|
|
||||||
" ########### #### x ## H ###x x# x## x #x #x # # # x # x##x#x # x# #@# #x ### ### # # # # ######### # #",
|
|
||||||
"################# # @## #xx xx #### x ## x##x #x#xx ##### ## ## ##x x# x H x###x### # ## ## ########### ",
|
|
||||||
"## ## #### #@#####x ### x### xx x ## ## ##x #x# ## # x ###x ## ## ## ## #H# ## x ## x #################",
|
|
||||||
" ############## # @# x ### # #x x## ## x # ## x #x## # x ### x x #x##H # x # # # ############## ",
|
|
||||||
"#################x#x x#x## x#@ ## ## H x ## x# ## x ## x# # ##x#x x#x#################",
|
|
||||||
" ###### ####### # x# x ## # x # # x ## @# #xx #x # # # # x H# ##x # #x # # x # #x x# ############## ",
|
|
||||||
"################## H#x x x##x @x#x #### ### x #### x#x# ##xx x#x ### x ####x ###x# # #################",
|
|
||||||
"################# x# #@ ## # x#xx#x # ## #x##x# x ## x# x# ## x#x x# ## # # ##x# # ## x #x H #################",
|
|
||||||
"################# x x H# ## #x#x #x ## #x# #x ## x # x#x ## #x# # x# ## x#x # x # ##x#@ # # #################",
|
|
||||||
"#################x ## ##x## # # #x ## x# x## x ## # #x ## # x# ## ## x# ##x #H## x# #x ##@#################",
|
|
||||||
"################# x#x ###x x# ##x ### # # x # # ## H # ## # @x## # # x # # ### x## #x x### x#x #################",
|
|
||||||
"################# ### x ### # # ### ##x x ## x x x ### # ###x ## x x @ H x xx################# ",
|
|
||||||
"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
|
|
||||||
" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
|
|
||||||
"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
|
|
||||||
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
|
|
||||||
|
|
||||||
// kinda enums
|
|
||||||
var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
|
|
||||||
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
|
|
||||||
|
|
||||||
var sprites = load_sprites( "HP48" );
|
|
||||||
|
|
||||||
var state = {
|
|
||||||
moving : cell.BALL,
|
|
||||||
distance_travelled : 0,
|
|
||||||
level : 0,
|
|
||||||
board : ""
|
|
||||||
};
|
|
||||||
var level_infos = {
|
var level_infos = {
|
||||||
height: 9,
|
height: 9,
|
||||||
width:16,
|
width:16,
|
||||||
|
@ -66,7 +61,34 @@ function initialize_a_star( dom_container ) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
var state = {
|
||||||
|
moving : cell.BALL,
|
||||||
|
distance_travelled : 0,
|
||||||
|
level : 0,
|
||||||
|
board : ""
|
||||||
|
};
|
||||||
|
|
||||||
////// FUNCTIONS //////
|
////// FUNCTIONS //////
|
||||||
|
function load_sprites( theme ) {
|
||||||
|
var sprites = { };
|
||||||
|
sprites.ball = new Image();
|
||||||
|
sprites.ball.src = "themes/" + theme + "/tex_ball.png";
|
||||||
|
sprites.ball_selected = new Image();
|
||||||
|
sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
|
||||||
|
sprites.cube = new Image();
|
||||||
|
sprites.cube.src = "themes/" + theme + "/tex_cube.png";
|
||||||
|
sprites.cube_selected = new Image();
|
||||||
|
sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
|
||||||
|
sprites.wall = new Image();
|
||||||
|
sprites.wall.src = "themes/" + theme + "/tex_wall.png";
|
||||||
|
sprites.void = new Image();
|
||||||
|
sprites.void.src = "themes/" + theme + "/tex_empty.png";
|
||||||
|
sprites.gift = new Image();
|
||||||
|
sprites.gift.src = "themes/" + theme + "/tex_gift.png";
|
||||||
|
|
||||||
|
return sprites;
|
||||||
|
}
|
||||||
|
|
||||||
function count_gifts( ) {
|
function count_gifts( ) {
|
||||||
var n = 0;
|
var n = 0;
|
||||||
for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
|
for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
|
||||||
|
@ -102,17 +124,17 @@ function initialize_a_star( dom_container ) {
|
||||||
var cube_pos = get_pos( cell.CUBE );
|
var cube_pos = get_pos( cell.CUBE );
|
||||||
|
|
||||||
// redraw ball
|
// redraw ball
|
||||||
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball,
|
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball,
|
||||||
ball_pos[ 0 ] * level_infos.cell.width,
|
ball_pos[ 0 ] * level_infos.cell.width,
|
||||||
ball_pos[ 1 ] * level_infos.cell.height,
|
ball_pos[ 1 ] * level_infos.cell.height,
|
||||||
level_infos.cell.width,
|
level_infos.cell.width,
|
||||||
level_infos.cell.height );
|
level_infos.cell.height );
|
||||||
// redraw cube
|
// redraw cube
|
||||||
DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube,
|
DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube,
|
||||||
cube_pos[ 0 ] * level_infos.cell.width,
|
cube_pos[ 0 ] * level_infos.cell.width,
|
||||||
cube_pos[ 1 ] * level_infos.cell.height,
|
cube_pos[ 1 ] * level_infos.cell.height,
|
||||||
level_infos.cell.width,
|
level_infos.cell.width,
|
||||||
level_infos.cell.height );
|
level_infos.cell.height );
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -126,24 +148,24 @@ function initialize_a_star( dom_container ) {
|
||||||
var c = get_cell( j, i );
|
var c = get_cell( j, i );
|
||||||
var sprite;
|
var sprite;
|
||||||
switch( c ) {
|
switch( c ) {
|
||||||
case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break;
|
case "@": sprite = ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball; break;
|
||||||
case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break;
|
case "H": sprite = ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube; break;
|
||||||
case "#": sprite = sprites.wall; break;
|
case "#": sprite = assets.sprites.wall; break;
|
||||||
case "x": sprite = sprites.gift; break;
|
case "x": sprite = assets.sprites.gift; break;
|
||||||
case " ": sprite = sprites.void; break;
|
case " ": sprite = assets.sprites.void; break;
|
||||||
}
|
}
|
||||||
DOM_infos.canvas.context.drawImage( sprite,
|
DOM_infos.canvas.context.drawImage( sprite,
|
||||||
j * level_infos.cell.width,
|
j * level_infos.cell.width,
|
||||||
i * level_infos.cell.height,
|
i * level_infos.cell.height,
|
||||||
level_infos.cell.width,
|
level_infos.cell.width,
|
||||||
level_infos.cell.height );
|
level_infos.cell.height );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function update_infos( ) {
|
function update_infos( ) {
|
||||||
var infos = "<h1>Star5</h1><br />";
|
var infos = "<h1>Star5</h1><br />";
|
||||||
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
|
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
|
||||||
infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
|
infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
|
||||||
infos += "<em>" + state.distance_travelled + "</em> meters travelled";
|
infos += "<em>" + state.distance_travelled + "</em> meters travelled";
|
||||||
|
|
||||||
|
@ -166,7 +188,7 @@ function initialize_a_star( dom_container ) {
|
||||||
|
|
||||||
function load_level( index ) {
|
function load_level( index ) {
|
||||||
state.level = index;
|
state.level = index;
|
||||||
state.board = levels[ state.level ];
|
state.board = assets.levels[ state.level ];
|
||||||
state.distance_travelled = 0;
|
state.distance_travelled = 0;
|
||||||
state.moving = cell.BALL;
|
state.moving = cell.BALL;
|
||||||
return state;
|
return state;
|
||||||
|
@ -206,22 +228,22 @@ function initialize_a_star( dom_container ) {
|
||||||
{
|
{
|
||||||
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
|
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
|
||||||
// voiding origin cell on canvas
|
// voiding origin cell on canvas
|
||||||
DOM_infos.canvas.context.drawImage( sprites.void,
|
DOM_infos.canvas.context.drawImage( assets.sprites.void,
|
||||||
item_coord[ 0 ] * level_infos.cell.width,
|
item_coord[ 0 ] * level_infos.cell.width,
|
||||||
item_coord[ 1 ] * level_infos.cell.height,
|
item_coord[ 1 ] * level_infos.cell.height,
|
||||||
level_infos.cell.width,
|
level_infos.cell.width,
|
||||||
level_infos.cell.height );
|
level_infos.cell.height );
|
||||||
|
|
||||||
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
|
item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
|
||||||
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
|
item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
|
||||||
|
|
||||||
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
|
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
|
||||||
// drawing target cell on canvas
|
// drawing target cell on canvas
|
||||||
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected,
|
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
|
||||||
item_coord[ 0 ] * level_infos.cell.width,
|
item_coord[ 0 ] * level_infos.cell.width,
|
||||||
item_coord[ 1 ] * level_infos.cell.height,
|
item_coord[ 1 ] * level_infos.cell.height,
|
||||||
level_infos.cell.width,
|
level_infos.cell.width,
|
||||||
level_infos.cell.height );
|
level_infos.cell.height );
|
||||||
|
|
||||||
state.distance_travelled++; /* increment distance_travelled */
|
state.distance_travelled++; /* increment distance_travelled */
|
||||||
}
|
}
|
||||||
|
@ -265,7 +287,7 @@ function initialize_a_star( dom_container ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( won_or_not( ) ) {
|
if ( won_or_not( ) ) {
|
||||||
if ( state.level < levels.length - 1 ) {
|
if ( state.level < assets.levels.length - 1 ) {
|
||||||
state = load_level( state.level + 1 );
|
state = load_level( state.level + 1 );
|
||||||
display_level( );
|
display_level( );
|
||||||
}
|
}
|
||||||
|
@ -294,7 +316,7 @@ function initialize_a_star( dom_container ) {
|
||||||
state = switch_actor( );
|
state = switch_actor( );
|
||||||
break;
|
break;
|
||||||
case 78: // n
|
case 78: // n
|
||||||
if ( state.level < levels.length - 1 ) {
|
if ( state.level < assets.levels.length - 1 ) {
|
||||||
state = load_level( state.level + 1 );
|
state = load_level( state.level + 1 );
|
||||||
display_level( );
|
display_level( );
|
||||||
}
|
}
|
||||||
|
@ -314,7 +336,7 @@ function initialize_a_star( dom_container ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( won_or_not( ) ) {
|
if ( won_or_not( ) ) {
|
||||||
if ( state.level < levels.length - 1 ) {
|
if ( state.level < assets.levels.length - 1 ) {
|
||||||
state = load_level( state.level + 1 );
|
state = load_level( state.level + 1 );
|
||||||
display_level( );
|
display_level( );
|
||||||
}
|
}
|
||||||
|
@ -325,26 +347,6 @@ function initialize_a_star( dom_container ) {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function load_sprites( theme ) {
|
|
||||||
var sprites = { };
|
|
||||||
sprites.ball = new Image();
|
|
||||||
sprites.ball.src = "themes/" + theme + "/tex_ball.png";
|
|
||||||
sprites.ball_selected = new Image();
|
|
||||||
sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
|
|
||||||
sprites.cube = new Image();
|
|
||||||
sprites.cube.src = "themes/" + theme + "/tex_cube.png";
|
|
||||||
sprites.cube_selected = new Image();
|
|
||||||
sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
|
|
||||||
sprites.wall = new Image();
|
|
||||||
sprites.wall.src = "themes/" + theme + "/tex_wall.png";
|
|
||||||
sprites.void = new Image();
|
|
||||||
sprites.void.src = "themes/" + theme + "/tex_empty.png";
|
|
||||||
sprites.gift = new Image();
|
|
||||||
sprites.gift.src = "themes/" + theme + "/tex_gift.png";
|
|
||||||
|
|
||||||
return sprites;
|
|
||||||
}
|
|
||||||
|
|
||||||
////// MAIN (so to speak) //////
|
////// MAIN (so to speak) //////
|
||||||
state = load_level( 0 );
|
state = load_level( 0 );
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue