declare functions as var

This commit is contained in:
Gwenhael Le Moine 2011-07-16 13:55:58 +02:00
parent c8611eb1af
commit 18bdc16797

View file

@ -1,4 +1,4 @@
function initialize_a_star( dom_container, level_index ) { var initialize_a_star = function( dom_container, level_index ) {
// kinda enums // kinda enums
var cell = { WALL: '#', BALL: '@', CUBE: 'H', EMPTY: ' ', GIFT: 'x' }; var cell = { WALL: '#', BALL: '@', CUBE: 'H', EMPTY: ' ', GIFT: 'x' };
var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 }; var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 };
@ -32,7 +32,7 @@ function initialize_a_star( dom_container, level_index ) {
}; };
////// FUNCTIONS ////// ////// FUNCTIONS //////
function count_gifts( ) { var count_gifts = function( ) {
var n = 0; var n = 0;
for ( var i = level_infos.height * level_infos.width ; i-- ; ) { for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
if ( state.board[ i ] == cell.GIFT ) { if ( state.board[ i ] == cell.GIFT ) {
@ -40,43 +40,43 @@ function initialize_a_star( dom_container, level_index ) {
} }
} }
return n; return n;
} };
function get_pos( actor ) { var get_pos = function( actor ) {
var p = state.board.indexOf( actor, state.board ); var p = state.board.indexOf( actor, state.board );
var pos = [ ]; var pos = [ ];
pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */ pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */
pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */ pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */
return pos; return pos;
} };
function get_cell( x, y ) { var get_cell = function( x, y ) {
return state.board[ x + ( y * level_infos.width ) ]; return state.board[ x + ( y * level_infos.width ) ];
} };
function set_cell( x, y, value ) { var set_cell = function( x, y, value ) {
var p = x + ( y * level_infos.width ); var p = x + ( y * level_infos.width );
state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' ); state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' );
} };
function switch_actor( ) { var switch_actor = function( ) {
state.moving = ( state.moving == cell.BALL ) ? cell.CUBE : cell.BALL; state.moving = ( state.moving == cell.BALL ) ? cell.CUBE : cell.BALL;
} };
function won_or_not( ) { var won_or_not = function( ) {
return count_gifts( ) === 0; return count_gifts( ) === 0;
} };
function load_level( index ) { var load_level = function( index ) {
return( { moving: cell.BALL, return( { moving: cell.BALL,
distance_travelled: 0, distance_travelled: 0,
level: index, level: index,
board: assets.levels[ index ], board: assets.levels[ index ],
it_s_over: false } ); it_s_over: false } );
} };
function make_a_move( where ) { var make_a_move = function( where ) {
var motion = [ 0, 0 ]; var motion = [ 0, 0 ];
var item_coord = get_pos( state.moving ); var item_coord = get_pos( state.moving );
@ -124,10 +124,10 @@ function initialize_a_star( dom_container, level_index ) {
set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */ set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
} }
return path; return path;
} };
////// HTML/Canvas version specific functions ////// HTML/Canvas version specific functions
function load_sprites( theme ) { var load_sprites = function( theme ) {
assets.sprites = { }; assets.sprites = { };
assets.sprites.ball = new Image(); assets.sprites.ball = new Image();
assets.sprites.ball.src = "themes/" + theme + "/tex_ball.png"; assets.sprites.ball.src = "themes/" + theme + "/tex_ball.png";
@ -143,17 +143,17 @@ function initialize_a_star( dom_container, level_index ) {
assets.sprites.empty.src = "themes/" + theme + "/tex_empty.png"; assets.sprites.empty.src = "themes/" + theme + "/tex_empty.png";
assets.sprites.gift = new Image(); assets.sprites.gift = new Image();
assets.sprites.gift.src = "themes/" + theme + "/tex_gift.png"; assets.sprites.gift.src = "themes/" + theme + "/tex_gift.png";
} };
function draw_cell( sprite, x, y ) { var draw_cell = function( sprite, x, y ) {
DOM_infos.canvas.context.drawImage( sprite, DOM_infos.canvas.context.drawImage( sprite,
x * level_infos.cell.width, x * level_infos.cell.width,
y * level_infos.cell.height, y * level_infos.cell.height,
level_infos.cell.width, level_infos.cell.width,
level_infos.cell.height ); level_infos.cell.height );
} };
function display_switch_actor( ) { var display_switch_actor = function( ) {
var ball_pos = get_pos( cell.BALL ); var ball_pos = get_pos( cell.BALL );
var cube_pos = get_pos( cell.CUBE ); var cube_pos = get_pos( cell.CUBE );
@ -161,9 +161,9 @@ function initialize_a_star( dom_container, level_index ) {
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball, ball_pos[ 0 ], ball_pos[ 1 ] ); draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball, ball_pos[ 0 ], ball_pos[ 1 ] );
// redraw cube // redraw cube
draw_cell( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube, cube_pos[ 0 ], cube_pos[ 1 ] ); draw_cell( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube, cube_pos[ 0 ], cube_pos[ 1 ] );
} };
function full_display_on_canvas( ) { var full_display_on_canvas = function( ) {
for ( var i=0 ; i < level_infos.height ; i++ ) { for ( var i=0 ; i < level_infos.height ; i++ ) {
for ( var j=0 ; j < level_infos.width ; j++ ) { for ( var j=0 ; j < level_infos.width ; j++ ) {
var c = get_cell( j, i ); var c = get_cell( j, i );
@ -179,32 +179,32 @@ function initialize_a_star( dom_container, level_index ) {
draw_cell( sprite, j, i ); draw_cell( sprite, j, i );
} }
} }
} };
function update_infos( ) { var update_infos = function( ) {
var infos = "<h1>Star5</h1><br />"; var infos = "<h1>Star5</h1><br />";
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />"; infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
infos += "<em>" + count_gifts( ) + "</em> gifts left<br />"; infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
infos += "<em>" + state.distance_travelled + "</em> meters travelled"; infos += "<em>" + state.distance_travelled + "</em> meters travelled";
jQuery( DOM_infos.container + " .gstar #infos" ).html( infos ); jQuery( DOM_infos.container + " .gstar #infos" ).html( infos );
} };
function format_help( ) { var format_help = function( ) {
var help = "<em>←↑→↓</em> to move around<br />"; var help = "<em>←↑→↓</em> to move around<br />";
help += "<em>Space</em> to switch actor<br />"; help += "<em>Space</em> to switch actor<br />";
help += "<em>r</em> to reload<br />"; help += "<em>r</em> to reload<br />";
help += "<em>n</em> to pass to the next level<br />"; help += "<em>n</em> to pass to the next level<br />";
help += "<em>p</em> to go back to the previous level<br />"; help += "<em>p</em> to go back to the previous level<br />";
return help; return help;
} };
function display_level( ) { var display_level = function( ) {
update_infos( ); update_infos( );
full_display_on_canvas( ); full_display_on_canvas( );
} };
function display_move_actor( path ) { var display_move_actor = function( path ) {
for ( var i=0 ; i < path.length-1 ; i++ ) { for ( var i=0 ; i < path.length-1 ; i++ ) {
draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] ); draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected, draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
@ -213,9 +213,9 @@ function initialize_a_star( dom_container, level_index ) {
state.distance_travelled++; /* increment distance_travelled */ state.distance_travelled++; /* increment distance_travelled */
} }
update_infos( ); update_infos( );
} };
function event_handler( e ) { var event_handler = function( e ) {
if ( !state.it_s_over ) { if ( !state.it_s_over ) {
if ( e.type === "click" ) { if ( e.type === "click" ) {
var movingpos = get_pos( state.moving ); var movingpos = get_pos( state.moving );
@ -292,7 +292,7 @@ function initialize_a_star( dom_container, level_index ) {
} }
} }
} }
} };
////// MAIN (so to speak) ////// ////// MAIN (so to speak) //////
@ -338,4 +338,4 @@ function initialize_a_star( dom_container, level_index ) {
jQuery(document).focus( ); jQuery(document).focus( );
jQuery(document).click( event_handler ); jQuery(document).click( event_handler );
jQuery(document).keydown( event_handler ); jQuery(document).keydown( event_handler );
} };