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https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-26 09:58:48 +01:00
declare functions as var
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c8611eb1af
commit
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1 changed files with 36 additions and 36 deletions
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@ -1,4 +1,4 @@
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function initialize_a_star( dom_container, level_index ) {
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var initialize_a_star = function( dom_container, level_index ) {
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// kinda enums
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// kinda enums
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var cell = { WALL: '#', BALL: '@', CUBE: 'H', EMPTY: ' ', GIFT: 'x' };
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var cell = { WALL: '#', BALL: '@', CUBE: 'H', EMPTY: ' ', GIFT: 'x' };
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var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 };
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var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 };
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@ -32,7 +32,7 @@ function initialize_a_star( dom_container, level_index ) {
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};
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};
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////// FUNCTIONS //////
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////// FUNCTIONS //////
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function count_gifts( ) {
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var count_gifts = function( ) {
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var n = 0;
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var n = 0;
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for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
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for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
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if ( state.board[ i ] == cell.GIFT ) {
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if ( state.board[ i ] == cell.GIFT ) {
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@ -40,43 +40,43 @@ function initialize_a_star( dom_container, level_index ) {
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}
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}
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}
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}
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return n;
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return n;
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}
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};
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function get_pos( actor ) {
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var get_pos = function( actor ) {
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var p = state.board.indexOf( actor, state.board );
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var p = state.board.indexOf( actor, state.board );
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var pos = [ ];
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var pos = [ ];
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pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */
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pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */
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pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */
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pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */
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return pos;
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return pos;
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}
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};
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function get_cell( x, y ) {
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var get_cell = function( x, y ) {
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return state.board[ x + ( y * level_infos.width ) ];
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return state.board[ x + ( y * level_infos.width ) ];
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}
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};
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function set_cell( x, y, value ) {
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var set_cell = function( x, y, value ) {
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var p = x + ( y * level_infos.width );
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var p = x + ( y * level_infos.width );
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state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' );
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state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' );
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}
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};
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function switch_actor( ) {
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var switch_actor = function( ) {
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state.moving = ( state.moving == cell.BALL ) ? cell.CUBE : cell.BALL;
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state.moving = ( state.moving == cell.BALL ) ? cell.CUBE : cell.BALL;
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}
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};
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function won_or_not( ) {
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var won_or_not = function( ) {
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return count_gifts( ) === 0;
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return count_gifts( ) === 0;
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}
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};
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function load_level( index ) {
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var load_level = function( index ) {
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return( { moving: cell.BALL,
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return( { moving: cell.BALL,
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distance_travelled: 0,
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distance_travelled: 0,
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level: index,
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level: index,
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board: assets.levels[ index ],
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board: assets.levels[ index ],
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it_s_over: false } );
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it_s_over: false } );
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}
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};
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function make_a_move( where ) {
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var make_a_move = function( where ) {
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var motion = [ 0, 0 ];
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var motion = [ 0, 0 ];
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var item_coord = get_pos( state.moving );
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var item_coord = get_pos( state.moving );
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@ -124,10 +124,10 @@ function initialize_a_star( dom_container, level_index ) {
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set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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}
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}
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return path;
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return path;
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}
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};
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////// HTML/Canvas version specific functions
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////// HTML/Canvas version specific functions
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function load_sprites( theme ) {
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var load_sprites = function( theme ) {
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assets.sprites = { };
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assets.sprites = { };
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assets.sprites.ball = new Image();
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assets.sprites.ball = new Image();
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assets.sprites.ball.src = "themes/" + theme + "/tex_ball.png";
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assets.sprites.ball.src = "themes/" + theme + "/tex_ball.png";
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@ -143,17 +143,17 @@ function initialize_a_star( dom_container, level_index ) {
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assets.sprites.empty.src = "themes/" + theme + "/tex_empty.png";
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assets.sprites.empty.src = "themes/" + theme + "/tex_empty.png";
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assets.sprites.gift = new Image();
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assets.sprites.gift = new Image();
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assets.sprites.gift.src = "themes/" + theme + "/tex_gift.png";
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assets.sprites.gift.src = "themes/" + theme + "/tex_gift.png";
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}
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};
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function draw_cell( sprite, x, y ) {
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var draw_cell = function( sprite, x, y ) {
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DOM_infos.canvas.context.drawImage( sprite,
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DOM_infos.canvas.context.drawImage( sprite,
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x * level_infos.cell.width,
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x * level_infos.cell.width,
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y * level_infos.cell.height,
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y * level_infos.cell.height,
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level_infos.cell.width,
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level_infos.cell.width,
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level_infos.cell.height );
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level_infos.cell.height );
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}
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};
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function display_switch_actor( ) {
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var display_switch_actor = function( ) {
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var ball_pos = get_pos( cell.BALL );
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var ball_pos = get_pos( cell.BALL );
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var cube_pos = get_pos( cell.CUBE );
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var cube_pos = get_pos( cell.CUBE );
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@ -161,9 +161,9 @@ function initialize_a_star( dom_container, level_index ) {
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball, ball_pos[ 0 ], ball_pos[ 1 ] );
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball, ball_pos[ 0 ], ball_pos[ 1 ] );
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// redraw cube
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// redraw cube
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draw_cell( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube, cube_pos[ 0 ], cube_pos[ 1 ] );
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draw_cell( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube, cube_pos[ 0 ], cube_pos[ 1 ] );
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}
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};
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function full_display_on_canvas( ) {
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var full_display_on_canvas = function( ) {
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for ( var i=0 ; i < level_infos.height ; i++ ) {
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for ( var i=0 ; i < level_infos.height ; i++ ) {
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for ( var j=0 ; j < level_infos.width ; j++ ) {
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for ( var j=0 ; j < level_infos.width ; j++ ) {
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var c = get_cell( j, i );
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var c = get_cell( j, i );
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@ -179,32 +179,32 @@ function initialize_a_star( dom_container, level_index ) {
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draw_cell( sprite, j, i );
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draw_cell( sprite, j, i );
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}
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}
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}
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}
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}
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};
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function update_infos( ) {
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var update_infos = function( ) {
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var infos = "<h1>Star5</h1><br />";
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var infos = "<h1>Star5</h1><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
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infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
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infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
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infos += "<em>" + state.distance_travelled + "</em> meters travelled";
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infos += "<em>" + state.distance_travelled + "</em> meters travelled";
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jQuery( DOM_infos.container + " .gstar #infos" ).html( infos );
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jQuery( DOM_infos.container + " .gstar #infos" ).html( infos );
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}
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};
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function format_help( ) {
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var format_help = function( ) {
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var help = "<em>←↑→↓</em> to move around<br />";
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var help = "<em>←↑→↓</em> to move around<br />";
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help += "<em>Space</em> to switch actor<br />";
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help += "<em>Space</em> to switch actor<br />";
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help += "<em>r</em> to reload<br />";
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help += "<em>r</em> to reload<br />";
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help += "<em>n</em> to pass to the next level<br />";
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help += "<em>n</em> to pass to the next level<br />";
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help += "<em>p</em> to go back to the previous level<br />";
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help += "<em>p</em> to go back to the previous level<br />";
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return help;
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return help;
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}
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};
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function display_level( ) {
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var display_level = function( ) {
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update_infos( );
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update_infos( );
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full_display_on_canvas( );
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full_display_on_canvas( );
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}
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};
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function display_move_actor( path ) {
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var display_move_actor = function( path ) {
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for ( var i=0 ; i < path.length-1 ; i++ ) {
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for ( var i=0 ; i < path.length-1 ; i++ ) {
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draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
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draw_cell( assets.sprites.empty, path[ i ][ 0 ], path[ i ][ 1 ] );
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
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draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
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@ -213,9 +213,9 @@ function initialize_a_star( dom_container, level_index ) {
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state.distance_travelled++; /* increment distance_travelled */
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state.distance_travelled++; /* increment distance_travelled */
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}
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}
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update_infos( );
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update_infos( );
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}
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};
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function event_handler( e ) {
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var event_handler = function( e ) {
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if ( !state.it_s_over ) {
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if ( !state.it_s_over ) {
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if ( e.type === "click" ) {
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if ( e.type === "click" ) {
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var movingpos = get_pos( state.moving );
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var movingpos = get_pos( state.moving );
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@ -292,7 +292,7 @@ function initialize_a_star( dom_container, level_index ) {
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}
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}
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}
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}
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}
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}
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}
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};
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////// MAIN (so to speak) //////
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////// MAIN (so to speak) //////
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@ -338,4 +338,4 @@ function initialize_a_star( dom_container, level_index ) {
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jQuery(document).focus( );
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jQuery(document).focus( );
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jQuery(document).click( event_handler );
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jQuery(document).click( event_handler );
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jQuery(document).keydown( event_handler );
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jQuery(document).keydown( event_handler );
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}
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};
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