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https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
synced 2024-12-27 09:58:44 +01:00
pre-canvas, board_infos is global
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parent
ee96e8f271
commit
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1 changed files with 33 additions and 10 deletions
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@ -21,6 +21,8 @@ var css_classes = {
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" " : "void",
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" " : "void",
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"x" : "gift"
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"x" : "gift"
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};
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};
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var sprites = {};
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var board_infos = {};
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var options = {
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var options = {
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starting_level : 0,
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starting_level : 0,
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dom_place : ""
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dom_place : ""
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@ -128,7 +130,12 @@ function format_level( state, text ) {
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var myReplacer = Replacer( substitutions );
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var myReplacer = Replacer( substitutions );
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return myReplacer( state.board );
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return myReplacer( state.board );
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}
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}
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function display_on_canvas( state, canvas_elt ) {
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var ctx= document.getElementById( canvas_elt ).getContext( '2d' );
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ctx.translate( 100, 100 );
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ctx.drawImage( sprites.ball, -3.5, -3.5 );
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}
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function format_infos( state ) {
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function format_infos( state ) {
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var infos = "<h1>Star5</h1><br />";
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var infos = "<h1>Star5</h1><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
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@ -148,6 +155,7 @@ function format_help( ) {
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function display_level( state, elt ) {
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function display_level( state, elt ) {
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$( elt + " .gstar #blackboard" ).html( format_level( state, false ) );
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$( elt + " .gstar #blackboard" ).html( format_level( state, false ) );
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$( elt + " .gstar #infos" ).html( format_infos( state ) );
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$( elt + " .gstar #infos" ).html( format_infos( state ) );
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display_on_canvas( state, "starboard" );
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}
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}
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function load_level( levelset, nb ) {
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function load_level( levelset, nb ) {
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@ -210,14 +218,6 @@ function start_loop( state, elt ) {
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$(document).focus( );
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$(document).focus( );
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$(document).click(
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$(document).click(
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function( e ) {
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function( e ) {
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var board_infos = {};
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board_infos.position = $("#blackboard").offset();
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board_infos.dimensions = {};
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board_infos.dimensions.width = $("#blackboard").width();
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board_infos.dimensions.height = $("#blackboard").height();
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board_infos.cell_dimensions = {};
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board_infos.cell_dimensions.width = board_infos.dimensions.width / LEVEL_WIDTH;
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board_infos.cell_dimensions.height = board_infos.dimensions.height / LEVEL_HEIGHT;
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var movingpos = get_pos( state, state.moving );
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var movingpos = get_pos( state, state.moving );
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var notmovingpos = get_pos( state, ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE );
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var notmovingpos = get_pos( state, ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE );
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var click = {};
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var click = {};
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@ -312,7 +312,30 @@ function initialize_a_star( elt ) {
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starhtml += '<aside id="help">' + format_help( state ) + '</aside>';
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starhtml += '<aside id="help">' + format_help( state ) + '</aside>';
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starhtml += '<div id="blackboard"></div>';
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starhtml += '<div id="blackboard"></div>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '</div>';
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starhtml += '</div><canvas id="starboard" width="320" height="180"></canvass>';
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board_infos.position = $("#blackboard").offset();
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board_infos.dimensions = {};
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board_infos.dimensions.width = $("#blackboard").width();
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board_infos.dimensions.height = $("#blackboard").height();
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board_infos.cell_dimensions = {};
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board_infos.cell_dimensions.width = board_infos.dimensions.width / LEVEL_WIDTH;
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board_infos.cell_dimensions.height = board_infos.dimensions.height / LEVEL_HEIGHT;
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sprites.ball = new Image();
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sprites.ball.src = "themes/HP48/tex_ball.png";
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sprites.ball_selected = new Image();
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sprites.ball_selected.src = "themes/HP48/tex_ball_selected.png";
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sprites.cube = new Image();
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sprites.cube.src = "themes/HP48/tex_cube.png";
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sprites.cube_selected = new Image();
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sprites.cube_selected.src = "themes/HP48/tex_cube_selected.png";
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sprites.wall = new Image();
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sprites.wall.src = "themes/HP48/tex_wall.png";
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sprites.void = new Image();
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sprites.void.src = "themes/HP48/tex_empty.png";
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sprites.gift = new Image();
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sprites.gift.src = "themes/HP48/tex_gift.png";
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$( elt ).html( starhtml );
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$( elt ).html( starhtml );
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state = load_level( levels, 0 );
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state = load_level( levels, 0 );
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