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star.c
4
star.c
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@ -366,7 +366,7 @@ int won_or_not( struct state *s )
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eating gifts on the way if the moving actor is the ball
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FIXME: more documentation
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*/
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*/
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void make_a_move( struct state *s, direction where )
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{
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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@ -550,7 +550,7 @@ int parse_args( int argc, char* argv[], struct options *o, struct state *s )
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Initialize Ncurses.
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Load the first level.
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Enter the loop where it read the keys to play or 'q' or 'Q' to quit.
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*/
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*/
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int main( int argc, char* argv[] )
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{
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int key;
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