awesome/swindow.h
Maarten Maathuis 6e199bbd76 client, swindow: switch to a more convient definition of geometry
- In many places i see people correcting for border width and titlebars.
- This new definition is the equivilant of what used to be fullgeometry.
- The internal geometry is now contained to a few functions that few people ever touch.
- This should avoid confusion and make code easier.
- Also protect against several unsigned overflows.

Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
2008-12-14 10:28:24 +01:00

83 lines
2.7 KiB
C

/*
* swindow.h - simple window handling functions header
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SWINDOW_H
#define AWESOME_SWINDOW_H
#include "draw.h"
#include "common/util.h"
/** A simple window. */
typedef struct simple_window_t
{
/** The window object. */
xcb_window_t window;
/** The pixmap copied to the window object. */
xcb_pixmap_t pixmap;
/** The graphic context. */
xcb_gcontext_t gc;
/** The window geometry. */
area_t geometry;
struct
{
/** Internal geometry (matching X11 protocol) */
area_t internal;
} geometries;
/** The window border */
struct
{
/** The window border width */
uint16_t width;
/** The window border color */
xcolor_t color;
} border;
/** Draw context */
draw_context_t ctx;
/** Orientation */
orientation_t orientation;
} simple_window_t;
void simplewindow_init(simple_window_t *s,
int, area_t, uint16_t,
orientation_t, const xcolor_t *, const xcolor_t *);
void simplewindow_wipe(simple_window_t *);
void simplewindow_move(simple_window_t *, int, int);
void simplewindow_resize(simple_window_t *, int, int);
void simplewindow_moveresize(simple_window_t *, area_t);
void simplewindow_refresh_pixmap_partial(simple_window_t *, int16_t, int16_t, uint16_t, uint16_t);
void simplewindow_border_width_set(simple_window_t *, uint32_t);
void simplewindow_border_color_set(simple_window_t *, const xcolor_t *);
void simplewindow_orientation_set(simple_window_t *, orientation_t);
void simplewindow_cursor_set(simple_window_t *, xcb_cursor_t);
/** Refresh the window content by copying its pixmap data to its window.
* \param sw The simple window to refresh.
*/
static inline void
simplewindow_refresh_pixmap(simple_window_t *sw)
{
simplewindow_refresh_pixmap_partial(sw, 0, 0, sw->geometry.width, sw->geometry.height);
}
#endif
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