awesome/widget.c
Michael Gehring 276f5f8849 [doxygen] Add \lvalue and convert existing doc.
Signed-off-by: Julien Danjou <julien@danjou.info>
2008-06-11 07:36:34 +02:00

580 lines
17 KiB
C

/*
* widget.c - widget managing
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
* Copyright © 2007 Aldo Cortesi <aldo@nullcube.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <math.h>
#include <xcb/xcb.h>
#include <xcb/xcb_aux.h>
#include "widget.h"
#include "statusbar.h"
#include "titlebar.h"
#include "event.h"
#include "lua.h"
extern awesome_t globalconf;
#include "widgetgen.h"
/** Compute offset for drawing the first pixel of a widget.
* \param barwidth The statusbar width.
* \param widgetwidth The widget width.
* \param alignment The widget alignment on statusbar.
* \return The x coordinate to draw at.
*/
int
widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment)
{
switch(alignment)
{
case AlignLeft:
case AlignFlex:
return offset;
}
return barwidth - offset - widgetwidth;
}
/** Find a widget on a screen by its name.
* \param name The widget name.
* \return A widget pointer.
*/
widget_t *
widget_getbyname(const char *name)
{
widget_node_t *widget;
statusbar_t *sb;
int screen;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next)
for(widget = sb->widgets; widget; widget = widget->next)
if(!a_strcmp(name, widget->widget->name))
return widget->widget;
return NULL;
}
/** Common function for button press event on widget.
* It will look into configuration to find the callback function to call.
* \param w The widget node.
* \param ev The button press event the widget received.
* \param screen The screen number.
* \param p The object where user clicked.
* \param type The object type.
*/
static void
widget_common_button_press(widget_node_t *w,
xcb_button_press_event_t *ev,
int screen __attribute__ ((unused)),
void *p,
awesome_type_t type)
{
button_t *b;
for(b = w->widget->buttons; b; b = b->next)
if(ev->detail == b->button && CLEANMASK(ev->state) == b->mod && b->fct)
{
luaA_pushpointer(p, type);
luaA_dofunction(globalconf.L, b->fct, 1);
}
}
/** Common tell function for widget, which only warn user that widget
* cannot be told anything.
* \param widget The widget.
* \param property Unused argument.
* \param new_value Unused argument.
* \return The status of the command, which is always an error in this case.
*/
static widget_tell_status_t
widget_common_tell(widget_t *widget,
const char *property __attribute__ ((unused)),
const char *new_value __attribute__ ((unused)))
{
warn("%s widget does not accept commands.", widget->name);
return WIDGET_ERROR_CUSTOM;
}
/** Render a list of widgets.
* \param wnode The list of widgets.
* \param ctx The draw context where to render.
* \param rotate_px The rotate pixmap: where to rotate and render the final
* \param screen The logical screen used to render.
* \param position The object position.
* \param x The x coordinates of the object.
* \param y The y coordinates of the object.
* pixmap when the object position is right or left.
* \param object The object pointer.
* \todo Remove GC.
*/
void
widget_render(widget_node_t *wnode, draw_context_t *ctx, xcb_gcontext_t gc, xcb_pixmap_t rotate_px,
int screen, position_t position,
int x, int y, void *object)
{
xcb_window_t rootwin;
xcb_pixmap_t rootpix;
xcb_screen_t *s;
widget_node_t *w;
int left = 0, right = 0;
char *data;
xcb_get_property_reply_t *prop_r;
xcb_get_property_cookie_t prop_c;
area_t rectangle = { 0, 0, 0, 0, NULL, NULL };
xcb_atom_t rootpix_atom, pixmap_atom;
xutil_intern_atom_request_t rootpix_atom_req, pixmap_atom_req;
/* Send requests needed for transparency */
if(ctx->bg.alpha != 0xffff)
{
pixmap_atom_req = xutil_intern_atom(globalconf.connection, &globalconf.atoms, "PIXMAP");
rootpix_atom_req = xutil_intern_atom(globalconf.connection, &globalconf.atoms, "_XROOTPMAP_ID");
}
rectangle.width = ctx->width;
rectangle.height = ctx->height;
if(ctx->bg.alpha != 0xffff)
{
s = xcb_aux_get_screen(globalconf.connection, globalconf.default_screen);
rootwin = xcb_aux_get_screen(globalconf.connection, ctx->phys_screen)->root;
pixmap_atom = xutil_intern_atom_reply(globalconf.connection, &globalconf.atoms, pixmap_atom_req);
rootpix_atom = xutil_intern_atom_reply(globalconf.connection, &globalconf.atoms, rootpix_atom_req);
prop_c = xcb_get_property_unchecked(globalconf.connection, false, rootwin, rootpix_atom,
pixmap_atom, 0, 1);
if((prop_r = xcb_get_property_reply(globalconf.connection, prop_c, NULL)))
{
if((data = xcb_get_property_value(prop_r)))
{
rootpix = *(xcb_pixmap_t *) data;
switch(position)
{
case Left:
draw_rotate(ctx,
rootpix, ctx->pixmap,
s->width_in_pixels, s->height_in_pixels,
ctx->width, ctx->height,
M_PI_2,
y + ctx->width,
- x);
break;
case Right:
draw_rotate(ctx,
rootpix, ctx->pixmap,
s->width_in_pixels, s->height_in_pixels,
ctx->width, ctx->height,
- M_PI_2,
- y,
x + ctx->height);
break;
default:
xcb_copy_area(globalconf.connection, rootpix,
rotate_px, gc,
x, y,
0, 0,
ctx->width, ctx->height);
break;
}
}
p_delete(&prop_r);
}
}
draw_rectangle(ctx, rectangle, 1.0, true, ctx->bg);
for(w = wnode; w; w = w->next)
if(w->widget->isvisible && w->widget->align == AlignLeft)
left += w->widget->draw(ctx, screen, w, left, (left + right), object);
/* renders right widget from last to first */
for(w = *widget_node_list_last(&wnode); w; w = w->prev)
if(w->widget->isvisible && w->widget->align == AlignRight)
right += w->widget->draw(ctx, screen, w, right, (left + right), object);
for(w = wnode; w; w = w->next)
if(w->widget->isvisible && w->widget->align == AlignFlex)
left += w->widget->draw(ctx, screen, w, left, (left + right), object);
switch(position)
{
case Right:
draw_rotate(ctx, ctx->pixmap, rotate_px,
ctx->width, ctx->height,
ctx->height, ctx->width,
M_PI_2, ctx->height, 0);
break;
case Left:
draw_rotate(ctx, ctx->pixmap, rotate_px,
ctx->width, ctx->height,
ctx->height, ctx->width,
- M_PI_2, 0, ctx->width);
break;
default:
break;
}
}
/** Common function for creating a widget.
* \param widget The allocated widget.
*/
void
widget_common_new(widget_t *widget)
{
widget->align = AlignLeft;
widget->tell = widget_common_tell;
widget->button_press = widget_common_button_press;
}
/** Invalidate widgets which should be refresh upon
* external modifications. widget_t who watch flags will
* be set to be refreshed.
* \param screen Virtual screen number.
* \param flags Cache flags to invalidate.
*/
void
widget_invalidate_cache(int screen, int flags)
{
statusbar_t *statusbar;
widget_node_t *widget;
for(statusbar = globalconf.screens[screen].statusbar;
statusbar;
statusbar = statusbar->next)
for(widget = statusbar->widgets; widget; widget = widget->next)
if(widget->widget->cache_flags & flags)
{
statusbar->need_update = true;
break;
}
}
/** Set a statusbar needs update because it has widget, or redraw a titlebar.
* \todo Probably needs more optimization.
* \param widget The widget to look for.
*/
static void
widget_invalidate_bywidget(widget_t *widget)
{
int screen;
statusbar_t *statusbar;
widget_node_t *witer;
client_t *c;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
for(statusbar = globalconf.screens[screen].statusbar;
statusbar;
statusbar = statusbar->next)
for(witer = statusbar->widgets; witer; witer = witer->next)
if(witer->widget == widget)
{
statusbar->need_update = true;
break;
}
for(c = globalconf.clients; c; c = c->next)
if(c->titlebar)
for(witer = c->titlebar->widgets; witer; witer = witer->next)
if(witer->widget == widget)
titlebar_draw(c);
}
/** Create a new widget userdata. The object is pushed on the stack.
* \param widget The widget.
* \return Return luaA_settype() return value.
*/
int
luaA_widget_userdata_new(widget_t *widget)
{
widget_t **w = lua_newuserdata(globalconf.L, sizeof(widget_t *));
*w = widget;
widget_ref(w);
return luaA_settype(globalconf.L, "widget");
}
/** Create a new widget.
* \param L The Lua VM state.
*
* \luastack
* \lparam A table with at least a name and a type value. Optionnal attributes
* are: align.
* \lreturn A brand new widget.
*/
static int
luaA_widget_new(lua_State *L)
{
const char *type;
widget_t *w = NULL;
widget_constructor_t *wc;
alignment_t align;
luaA_checktable(L, 1);
align = draw_align_get_from_str(luaA_getopt_string(L, 1, "align", "left"));
type = luaA_getopt_string(L, 1, "type", NULL);
if((wc = name_func_lookup(type, WidgetList)))
w = wc(align);
else
luaL_error(L, "unkown widget type: %s", type);
/* Set visible by default. */
w->isvisible = true;
w->name = luaA_name_init(L);
return luaA_widget_userdata_new(w);
}
/** Add a mouse button bindings to a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A table containing modifiers keys.
* \lparam A button number.
* \lparam A function to execute. Some widgets may pass arguments to this
* function.
*/
static int
luaA_widget_mouse(lua_State *L)
{
size_t i, len;
/* arg 1 is object */
widget_t **widget = luaA_checkudata(L, 1, "widget");
int b;
button_t *button;
/* arg 2 is modkey table */
luaA_checktable(L, 2);
/* arg 3 is mouse button */
b = luaL_checknumber(L, 3);
/* arg 4 is cmd to run */
luaA_checkfunction(L, 4);
button = p_new(button_t, 1);
button->button = xutil_button_fromint(b);
button->fct = luaL_ref(L, LUA_REGISTRYINDEX);
len = lua_objlen(L, 2);
for(i = 1; i <= len; i++)
{
lua_rawgeti(L, 2, i);
button->mod |= xutil_keymask_fromstr(luaL_checkstring(L, -1));
}
button_list_push(&(*widget)->buttons, button);
return 0;
}
/** Do what should be done with a widget_tell_status_t for a widget.
* \param widget The widget.
* \param status The status returned by the tell function of the widget.
* \param property The property updated.
*/
void
widget_tell_managestatus(widget_t *widget, widget_tell_status_t status, const char *property)
{
switch(status)
{
case WIDGET_ERROR:
warn("error changing property %s of widget %s",
property, widget->name);
break;
case WIDGET_ERROR_NOVALUE:
warn("error changing property %s of widget %s, no value given",
property, widget->name);
break;
case WIDGET_ERROR_FORMAT_FONT:
warn("error changing property %s of widget %s, must be a valid font",
property, widget->name);
break;
case WIDGET_ERROR_FORMAT_COLOR:
warn("error changing property %s of widget %s, must be a valid color",
property, widget->name);
break;
case WIDGET_ERROR_FORMAT_SECTION:
warn("error changing property %s of widget %s, section/title not found",
property, widget->name);
break;
case WIDGET_NOERROR:
widget_invalidate_bywidget(widget);
break;
case WIDGET_ERROR_CUSTOM:
break;
}
}
/** Set a widget property. Each widget type has its own set of property.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam The property name.
* \lparam The property value.
*/
static int
luaA_widget_set(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
const char *property, *value;
widget_tell_status_t status;
property = luaL_checkstring(L, 2);
value = luaL_checkstring(L, 3);
status = (*widget)->tell(*widget, property, value);
widget_tell_managestatus(*widget, status, property);
return 0;
}
/** Handle widget garbage collection.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
*/
static int
luaA_widget_gc(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
widget_unref(widget);
*widget = NULL;
return 0;
}
/** Convert a widget into a printable string.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
*/
static int
luaA_widget_tostring(lua_State *L)
{
widget_t **p = luaA_checkudata(L, 1, "widget");
lua_pushfstring(L, "[widget udata(%p) name(%s)]", *p, (*p)->name);
return 1;
}
/** Check for widget equality.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam Another widget.
* \lreturn True if widgets are equal.
*/
static int
luaA_widget_eq(lua_State *L)
{
widget_t **t1 = luaA_checkudata(L, 1, "widget");
widget_t **t2 = luaA_checkudata(L, 2, "widget");
lua_pushboolean(L, (*t1 == *t2));
return 1;
}
/** Set the widget name.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A string with the new widget name.
*/
static int
luaA_widget_name_set(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
const char *name = luaL_checkstring(L, 2);
p_delete(&(*widget)->name);
(*widget)->name = a_strdup(name);
return 0;
}
/** Get the widget name.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lreturn A string with the name of the widget.
*/
static int
luaA_widget_name_get(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
lua_pushstring(L, (*widget)->name);
return 1;
}
/** Set the visible attribute of a widget. If a widget is not visible, it is not
* drawn on the statusbar.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A boolean value.
*/
static int
luaA_widget_visible_set(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
(*widget)->isvisible = luaA_checkboolean(L, 2);
widget_invalidate_bywidget(*widget);
return 0;
}
/** Get the visible attribute of a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \return A boolean value, true if the widget is visible, false otherwise.
*/
static int
luaA_widget_visible_get(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
lua_pushboolean(L, (*widget)->isvisible);
return 1;
}
const struct luaL_reg awesome_widget_methods[] =
{
{ "new", luaA_widget_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_widget_meta[] =
{
{ "mouse", luaA_widget_mouse },
{ "set", luaA_widget_set },
{ "name_set", luaA_widget_name_set },
{ "name_get", luaA_widget_name_get },
{ "visible_set", luaA_widget_visible_set },
{ "visible_get", luaA_widget_visible_get },
{ "__gc", luaA_widget_gc },
{ "__eq", luaA_widget_eq },
{ "__tostring", luaA_widget_tostring },
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80