awesome/statusbar.c
2007-12-18 11:27:26 +01:00

208 lines
7.6 KiB
C

/*
* statusbar.c - statusbar functions
*
* Copyright © 2007 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <stdio.h>
#include <math.h>
#include "layout.h"
#include "statusbar.h"
#include "draw.h"
#include "screen.h"
#include "util.h"
#include "tag.h"
#include "widget.h"
extern awesome_config globalconf;
void
statusbar_draw(int screen)
{
int phys_screen = get_phys_screen(screen);
VirtScreen vscreen;
Widget *widget;
int left = 0, right = 0;
vscreen = globalconf.screens[screen];
/* don't waste our time */
if(vscreen.statusbar->position == BarOff)
return;
DrawCtx *ctx = draw_get_context(globalconf.display, phys_screen,
vscreen.statusbar->width,
vscreen.statusbar->height);
drawrectangle(ctx,
0,
0,
vscreen.statusbar->width,
vscreen.statusbar->height,
True,
vscreen.colors_normal[ColBG]);
for(widget = vscreen.statusbar->widgets; widget; widget = widget->next)
if (widget->alignment == AlignLeft)
left += widget->draw(widget, ctx, left, (left + right));
else if (widget->alignment == AlignRight)
right += widget->draw(widget, ctx, right, (left + right));
for(widget = vscreen.statusbar->widgets; widget; widget = widget->next)
if (widget->alignment == AlignFlex)
left += widget->draw(widget, ctx, left, (left + right));
if(vscreen.statusbar->position == BarRight ||
vscreen.statusbar->position == BarLeft)
{
Drawable d;
if(vscreen.statusbar->position == BarRight)
d = draw_rotate(ctx,
phys_screen,
M_PI_2,
vscreen.statusbar->height,
0);
else
d = draw_rotate(ctx,
phys_screen,
- M_PI_2,
0,
vscreen.statusbar->width);
XCopyArea(globalconf.display, d,
vscreen.statusbar->window,
DefaultGC(globalconf.display, phys_screen), 0, 0,
vscreen.statusbar->height,
vscreen.statusbar->width, 0, 0);
XFreePixmap(globalconf.display, d);
}
else
XCopyArea(globalconf.display, ctx->drawable,
vscreen.statusbar->window,
DefaultGC(globalconf.display, phys_screen), 0, 0,
vscreen.statusbar->width, vscreen.statusbar->height, 0, 0);
draw_free_context(ctx);
XSync(globalconf.display, False);
}
void
statusbar_init(Display *disp, int screen, Statusbar *statusbar, Cursor cursor, XftFont *font, Padding *padding)
{
XSetWindowAttributes wa;
int phys_screen = get_phys_screen(screen);
ScreenInfo *si = get_screen_info(screen, NULL, padding);
statusbar->height = font->height * 1.5;
if(statusbar->position == BarRight || statusbar->position == BarLeft)
statusbar->width = si[screen].height;
else
statusbar->width = si[screen].width;
p_delete(&si);
statusbar->screen = screen;
wa.event_mask = SubstructureRedirectMask | SubstructureNotifyMask
| EnterWindowMask | LeaveWindowMask | StructureNotifyMask;
wa.cursor = cursor;
wa.override_redirect = 1;
wa.background_pixmap = ParentRelative;
wa.event_mask = ButtonPressMask | ExposureMask;
if(statusbar->dposition == BarRight || statusbar->dposition == BarLeft)
statusbar->window = XCreateWindow(disp, RootWindow(disp, phys_screen), 0, 0,
statusbar->height,
statusbar->width,
0, DefaultDepth(disp, phys_screen), CopyFromParent,
DefaultVisual(disp, phys_screen),
CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa);
else
statusbar->window = XCreateWindow(disp, RootWindow(disp, phys_screen), 0, 0,
statusbar->width,
statusbar->height,
0, DefaultDepth(disp, phys_screen), CopyFromParent,
DefaultVisual(disp, phys_screen),
CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa);
XDefineCursor(disp, statusbar->window, cursor);
calculate_alignments(statusbar->widgets);
statusbar_update_position(disp, statusbar, padding);
XMapRaised(disp, statusbar->window);
}
void
statusbar_update_position(Display *disp, Statusbar *statusbar, Padding *padding)
{
XEvent ev;
ScreenInfo *si = get_screen_info(statusbar->screen, NULL, padding);
XMapRaised(disp, statusbar->window);
switch (statusbar->position)
{
default:
XMoveWindow(disp, statusbar->window, si[statusbar->screen].x_org, si[statusbar->screen].y_org);
break;
case BarRight:
XMoveWindow(disp, statusbar->window, si[statusbar->screen].x_org + (si[statusbar->screen].width - statusbar->height), si[statusbar->screen].y_org);
break;
case BarBot:
XMoveWindow(disp, statusbar->window, si[statusbar->screen].x_org, si[statusbar->screen].height - statusbar->height);
break;
case BarOff:
XUnmapWindow(disp, statusbar->window);
break;
}
p_delete(&si);
XSync(disp, False);
while(XCheckMaskEvent(disp, EnterWindowMask, &ev));
}
int
statusbar_get_position_from_str(const char * pos)
{
if(!a_strncmp(pos, "off", 3))
return BarOff;
else if(!a_strncmp(pos, "bottom", 6))
return BarBot;
else if(!a_strncmp(pos, "right", 5))
return BarRight;
else if(!a_strncmp(pos, "left", 4))
return BarLeft;
return BarTop;
}
void
uicb_statusbar_toggle(int screen, char *arg __attribute__ ((unused)))
{
if(globalconf.screens[screen].statusbar->position == BarOff)
globalconf.screens[screen].statusbar->position = (globalconf.screens[screen].statusbar->dposition == BarOff) ? BarTop : globalconf.screens[screen].statusbar->dposition;
else
globalconf.screens[screen].statusbar->position = BarOff;
statusbar_update_position(globalconf.display, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding);
arrange(screen);
}
void
uicb_statusbar_set_position(int screen, char *arg)
{
globalconf.screens[screen].statusbar->dposition =
globalconf.screens[screen].statusbar->position =
statusbar_get_position_from_str(arg);
statusbar_update_position(globalconf.display, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding);
}
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