awesome/objects/timer.c
Uli Schlachter eae3e5b9c4 luaclass properties: Use C strings
This modifies the lua class code to use C strings instead of the tokens
generated via gperf.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-01 15:41:41 +02:00

141 lines
4 KiB
C

/*
* timer.c - Timer signals management
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <ev.h>
#include "globalconf.h"
#include "luaa.h"
#include "timer.h"
#include "common/luaobject.h"
typedef struct
{
LUA_OBJECT_HEADER
bool started;
struct ev_timer timer;
} atimer_t;
static lua_class_t timer_class;
LUA_OBJECT_FUNCS(timer_class, atimer_t, timer)
static void
ev_timer_emit_signal(struct ev_loop *loop, struct ev_timer *w, int revents)
{
luaA_object_push(globalconf.L, w->data);
luaA_object_emit_signal(globalconf.L, -1, "timeout", 0);
lua_pop(globalconf.L, 1);
}
static int
luaA_timer_new(lua_State *L)
{
luaA_class_new(L, &timer_class);
atimer_t *timer = luaA_checkudata(L, -1, &timer_class);
timer->timer.data = timer;
ev_set_cb(&timer->timer, ev_timer_emit_signal);
return 1;
}
static int
luaA_timer_set_timeout(lua_State *L, atimer_t *timer)
{
double timeout = luaL_checknumber(L, -1);
ev_timer_set(&timer->timer, timeout, timeout);
luaA_object_emit_signal(L, -3, "property::timeout", 0);
return 0;
}
static int
luaA_timer_get_timeout(lua_State *L, atimer_t *timer)
{
lua_pushnumber(L, timer->timer.repeat);
return 1;
}
static int
luaA_timer_start(lua_State *L)
{
atimer_t *timer = luaA_checkudata(L, 1, &timer_class);
if(timer->started)
luaA_warn(L, "timer already started");
else
{
luaA_object_ref(L, 1);
ev_timer_start(globalconf.loop, &timer->timer);
timer->started = true;
}
return 0;
}
static int
luaA_timer_stop(lua_State *L)
{
atimer_t *timer = luaA_checkudata(L, 1, &timer_class);
if(timer->started)
{
ev_timer_stop(globalconf.loop, &timer->timer);
luaA_object_unref(L, timer);
timer->started = false;
}
else
luaA_warn(L, "timer not started");
return 0;
}
LUA_OBJECT_EXPORT_PROPERTY(timer, atimer_t, started, lua_pushboolean)
void
timer_class_setup(lua_State *L)
{
static const struct luaL_reg timer_methods[] =
{
LUA_CLASS_METHODS(timer)
{ "__call", luaA_timer_new },
{ NULL, NULL }
};
static const struct luaL_reg timer_meta[] =
{
LUA_OBJECT_META(timer)
LUA_CLASS_META
{ "start", luaA_timer_start },
{ "stop", luaA_timer_stop },
{ NULL, NULL },
};
luaA_class_setup(L, &timer_class, "timer", NULL,
(lua_class_allocator_t) timer_new, NULL, NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
timer_methods, timer_meta);
luaA_class_add_property(&timer_class, "timeout",
(lua_class_propfunc_t) luaA_timer_set_timeout,
(lua_class_propfunc_t) luaA_timer_get_timeout,
(lua_class_propfunc_t) luaA_timer_set_timeout);
luaA_class_add_property(&timer_class, "started",
NULL,
(lua_class_propfunc_t) luaA_timer_get_started,
NULL);
signal_add(&timer_class.signals, "property::timeout");
signal_add(&timer_class.signals, "timeout");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80