e1bad41fc8
There are some cases where a client's floating state "silently" changes. For example, a fullscreen client will be considered floating. However, even though c.floating changes its value in this case, we did not emit the property::floating signal. Fix this by explicitly tracking the "implicitly floating" state. When some property that influences this "implicitly floating" state changes, we update it and if a client which was not explicitly assigned a floating state observes a change in this value, property::floating is emitted. This was tested by running a terminal and two xeyes in a tag with a tiling layout where awful.ewmh was patched so that clients do not change their geometry when fullscreening or maximizing. It was observable that after this patch e.g. the titlebar and the tasklist update to show the floating state of the client which became implicitly floating due to being maximized. Fixes: https://github.com/awesomeWM/awesome/issues/1662 Signed-off-by: Uli Schlachter <psychon@znc.in> |
||
---|---|---|
build-utils | ||
common | ||
docs | ||
icons | ||
lib | ||
manpages | ||
objects | ||
spec | ||
tests | ||
themes | ||
utils | ||
.editorconfig | ||
.gitignore | ||
.luacheckrc | ||
.luacov | ||
.travis.yml | ||
awesome-version-internal.h | ||
awesome.c | ||
awesome.desktop | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua | ||
banning.c | ||
banning.h | ||
CMakeLists.txt | ||
color.c | ||
color.h | ||
config.h | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
ISSUE_TEMPLATE.md | ||
keygrabber.c | ||
keygrabber.h | ||
LICENSE | ||
luaa.c | ||
luaa.h | ||
Makefile | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
Packaging.cmake | ||
property.c | ||
property.h | ||
README.md | ||
root.c | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xkb.c | ||
xkb.h | ||
xrdb.c | ||
xrdb.h | ||
xwindow.c | ||
xwindow.h |
Readme
About awesome
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can either install via make install
:
make install # you might need root permissions
or by auto-generating a .deb or .rpm package, for easy removal later on:
make package
sudo dpkg -i awesome-x.y.z.deb
# or
sudo rpm -Uvh awesome-x.y.z.rpm
NOTE: awesome uses cmake
to build. In case you want to
pass arguments to cmake, please use the CMAKE_ARGS
environment variable. For
instance:
CMAKE_ARGS="-DCMAKE_INSTALL_PREFIX=/opt/awesome" make
Build dependencies
Awesome has the following dependencies (besides a more-or-less standard POSIX environment):
- CMake >= 3.0.0
- Lua >= 5.1.0 or LuaJIT
- LGI >= 0.8.0
- xproto >= 7.0.15
- libxcb >= 1.6 with support for the RandR, XTest, Xinerama, SHAPE and XKB extensions
- libxcb-cursor
- libxcb-util >= 0.3.8
- libxcb-keysyms >= 0.3.4
- libxcb-icccm >= 0.3.8
- xcb-util-xrm >= 1.0
- libxkbcommon with X11 support enabled
- libstartup-notification >= 0.10
- cairo with support for XCB and GObject introspection
- Pango with support for Cairo and GObject introspection
- GLib with support for GObject introspection
- GIO with support for GObject introspection
- GdkPixbuf
- libX11 with xcb support
- Imagemagick's convert utility
- libxdg-basedir >= 1.0.0
Additionally, the following optional dependencies exist:
- DBus for DBus integration
and the
awesome-client
utility - asciidoc and xmlto for generating man pages
- gzip for compressing man pages
- ldoc for generating the documentation
- busted for running unit tests
- luacheck for static code analysis
- LuaCov for collecting code coverage information
- libexecinfo on systems where libc does not provide
backtrace_symbols()
to generate slightly better backtraces on crashes Xephyr
orXvfb
for running integration tests
Running awesome
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession
to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY
environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1
of the host foo.bar.)
Configuration
The configuration of awesome is done by creating a
$XDG_CONFIG_HOME/awesome/rc.lua
file, typically ~/.config/awesome/rc.lua
.
An example configuration named awesomerc.lua
is provided in the source.
Troubleshooting
On most systems any message printed by awesome (including warnings and errors)
is written to ~/.xsession-errors
.
If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.
Debugging tips
You can call awesome
with gdb
like this:
DISPLAY=:2 gdb awesome
Then in gdb set any args and run it:
(gdb) set arg --replace
(gdb) run
Inside gdb you can use the following to print the current Lua stack traceback:
(gdb) print luaL_dostring(globalconf.L.real_L_dont_use_directly, "print(debug.traceback())")
Reporting issues
Please report any issues you may find on our bugtracker. You can submit pull requests on the github repository. Please read the contributing guide for any coding, documentation or patch guidelines.
Status
Documentation
Online documentation is available at https://awesomewm.org/apidoc/.
License
The project is licensed under GNU General Publice License v2 or later. You can read it online at (v2 or v3).