awesome/button.h
Julien Danjou c1d99f0960 luaobject: emit signal on new object
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-07-29 15:48:18 +02:00

45 lines
1.4 KiB
C

/*
* button.h - button header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_BUTTON_H
#define AWESOME_BUTTON_H
#include "structs.h"
/** Mouse buttons bindings */
struct button_t
{
LUA_OBJECT_HEADER
/** Key modifiers */
uint16_t mod;
/** Mouse button number */
xcb_button_t button;
/** Lua function to execute on press. */
void *press;
/** Lua function to execute on release. */
void *release;
};
lua_class_t button_class;
LUA_OBJECT_FUNCS(button_class, button_t, button, "button")
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80