mirror of
https://github.com/awesomeWM/awesome
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44 lines
2.2 KiB
C
44 lines
2.2 KiB
C
/*
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* layout.h - layout management header
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*
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* Copyright © 2007 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_LAYOUT_H
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#define AWESOME_LAYOUT_H
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#include "client.h"
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/** Check if current layout is arranged with a layout */
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#define IS_ARRANGE(layout) (layout == awesomeconf->current_layout->arrange)
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#define AWESOMEPROPS_ATOM(disp) XInternAtom(disp, "_AWESOME_PROPERTIES", False)
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void arrange(Display *, DC *, awesome_config *); /* arranges all windows depending on the layout in use */
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void restack(Display *, DC *, awesome_config *); /* restores z layers of all clients */
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void uicb_focusnext(Display *, DC *, awesome_config *, const char *); /* focuses next visible client */
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void uicb_focusprev(Display *, DC *, awesome_config *, const char *); /* focuses prev visible client */
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void uicb_setlayout(Display *, DC *, awesome_config *, const char *); /* sets layout, NULL means next layout */
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void uicb_togglemax(Display *, DC *, awesome_config *, const char *); /* toggles maximization of floating client */
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void uicb_toggleverticalmax(Display *, DC *, awesome_config *, const char *);
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void uicb_togglehorizontalmax(Display *, DC *, awesome_config *, const char *);
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void uicb_zoom(Display *, DC *, awesome_config *, const char *); /* set current window first in stack */
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void loadawesomeprops(Display *, int, awesome_config *);
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void saveawesomeprops(Display *disp, int, awesome_config *);
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#endif
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