mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
db88877587
Signed-off-by: Julien Danjou <julien@danjou.info>
652 lines
17 KiB
C
652 lines
17 KiB
C
/*
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* lua.c - Lua configuration management
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*
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* Copyright © 2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <errno.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include <ev.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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#include "ewmh.h"
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#include "config.h"
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#include "structs.h"
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#include "lua.h"
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#include "tag.h"
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#include "client.h"
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#include "window.h"
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#include "statusbar.h"
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#include "titlebar.h"
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#include "screen.h"
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#include "layouts/tile.h"
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#include "common/socket.h"
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#include "common/version.h"
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extern awesome_t globalconf;
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extern const struct luaL_reg awesome_keygrabber_lib[];
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extern const struct luaL_reg awesome_mouse_methods[];
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extern const struct luaL_reg awesome_mouse_meta[];
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extern const struct luaL_reg awesome_client_methods[];
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extern const struct luaL_reg awesome_client_meta[];
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extern const struct luaL_reg awesome_titlebar_methods[];
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extern const struct luaL_reg awesome_titlebar_meta[];
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extern const struct luaL_reg awesome_tag_methods[];
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extern const struct luaL_reg awesome_tag_meta[];
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extern const struct luaL_reg awesome_widget_methods[];
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extern const struct luaL_reg awesome_widget_meta[];
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extern const struct luaL_reg awesome_statusbar_methods[];
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extern const struct luaL_reg awesome_statusbar_meta[];
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extern const struct luaL_reg awesome_keybinding_methods[];
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extern const struct luaL_reg awesome_keybinding_meta[];
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static struct sockaddr_un *addr;
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static ev_io csio = { .fd = -1 };
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/** Add a global mouse binding. This binding will be available when you'll
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* click on root window.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A mouse button binding.
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*/
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static int
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luaA_mouse_add(lua_State *L)
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{
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button_t **button = luaA_checkudata(L, 1, "mouse");
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button_list_push(&globalconf.buttons.root, *button);
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button_ref(button);
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return 0;
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}
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/** Quit awesome.
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*/
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static int
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luaA_quit(lua_State *L __attribute__ ((unused)))
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{
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ev_unloop(globalconf.loop, 1);
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return 0;
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}
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/** Execute another application, probably a window manager, to replace
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* awesome.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam The command line to execute.
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*/
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static int
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luaA_exec(lua_State *L)
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{
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client_t *c;
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const char *cmd = luaL_checkstring(L, 1);
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for(c = globalconf.clients; c; c = c->next)
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client_unban(c);
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xcb_aux_sync(globalconf.connection);
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xcb_disconnect(globalconf.connection);
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a_exec(cmd);
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return 0;
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}
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/** Restart awesome.
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*/
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static int
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luaA_restart(lua_State *L __attribute__ ((unused)))
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{
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client_t *c;
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for(c = globalconf.clients; c; c = c->next)
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client_unban(c);
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xcb_aux_sync(globalconf.connection);
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xcb_disconnect(globalconf.connection);
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a_exec(globalconf.argv);
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return 0;
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}
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/** Set the screen padding. This can be used to define margin around the
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* screen. awesome will not use this area.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A screen number.
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* \lparam A table with a list of margin for `right', `left', `top' and
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* `bottom'.
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*/
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static int
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luaA_padding_set(lua_State *L)
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{
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int screen = luaL_checknumber(L, 1) - 1;
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if(screen >= 0 && screen < globalconf.screens_info->nscreen)
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{
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luaA_checktable(L, 2);
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globalconf.screens[screen].padding.right = luaA_getopt_number(L, 2, "right", 0);
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globalconf.screens[screen].padding.left = luaA_getopt_number(L, 2, "left", 0);
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globalconf.screens[screen].padding.top = luaA_getopt_number(L, 2, "top", 0);
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globalconf.screens[screen].padding.bottom = luaA_getopt_number(L, 2, "bottom", 0);
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}
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ewmh_update_workarea(screen_virttophys(screen));
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return 0;
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}
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/** Get the screen count.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lreturn The screen count, at least 1.
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*/
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static int
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luaA_screen_count(lua_State *L)
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{
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lua_pushnumber(L, globalconf.screens_info->nscreen);
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return 1;
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}
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/** Give the focus to a screen.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A screen number
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*/
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static int
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luaA_screen_focus(lua_State *L)
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{
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/* Our table begin at 0, Lua begins at 1 */
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int screen = luaL_checknumber(L, 1) - 1;
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luaA_checkscreen(screen);
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client_focus(NULL, screen);
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return 0;
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}
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static int
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luaA_screen_coords_get(lua_State *L)
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{
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int screen = luaL_checknumber(L, 1) - 1;
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luaA_checkscreen(screen);
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lua_newtable(L);
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, globalconf.screens_info->geometry[screen].height);
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lua_setfield(L, -2, "height");
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return 1;
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}
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/** Set the function called each time a client gets focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call each time a client gets focus.
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*/
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static int
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luaA_hooks_focus(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.focus)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.focus);
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globalconf.hooks.focus = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call each time a client loses focus.
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*/
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static int
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luaA_hooks_unfocus(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.unfocus)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.unfocus);
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globalconf.hooks.unfocus = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call on each new client.
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*/
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static int
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luaA_hooks_manage(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.manage)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.manage);
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globalconf.hooks.manage = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time a client goes away. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call when a client goes away.
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*/
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static int
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luaA_hooks_unmanage(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.unmanage)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.unmanage);
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globalconf.hooks.unmanage = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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static int
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luaA_hooks_mouseover(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.mouseover)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.mouseover);
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globalconf.hooks.mouseover = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call on each screen arrange.
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*/
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static int
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luaA_hooks_arrange(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.arrange)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.arrange);
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globalconf.hooks.arrange = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called on each title update. This function is called with
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* the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call on each title update of each client.
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*/
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static int
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luaA_hooks_titleupdate(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.titleupdate)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.titleupdate);
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globalconf.hooks.titleupdate = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function called when a client get urgency flag. This function is called with
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* the client object as argument.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A function to call when a client get the urgent flag.
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*/
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static int
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luaA_hooks_urgent(lua_State *L)
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{
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luaA_checkfunction(L, 1);
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if(globalconf.hooks.urgent)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.urgent);
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globalconf.hooks.urgent = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Set the function to be called every N seconds.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam The number of seconds to run function every. Set 0 to disable.
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* \lparam A function to call every N seconds (optional).
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*/
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static int
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luaA_hooks_timer(lua_State *L)
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{
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globalconf.timer.repeat = luaL_checknumber(L, 1);
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if(lua_gettop(L) == 2 && !lua_isnil(L, 2))
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{
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luaA_checkfunction(L, 2);
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if(globalconf.hooks.timer)
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luaL_unref(L, LUA_REGISTRYINDEX, globalconf.hooks.timer);
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globalconf.hooks.timer = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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ev_timer_again(globalconf.loop, &globalconf.timer);
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return 0;
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}
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/** Set default font.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A string with a font name in Pango format.
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*/
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static int
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luaA_font_set(lua_State *L)
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{
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const char *font = luaL_checkstring(L, 1);
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draw_font_delete(&globalconf.font);
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globalconf.font = draw_font_new(globalconf.connection,
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globalconf.default_screen, font);
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return 0;
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}
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/** Set default colors.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A table with `fg' and `bg' elements, containing colors.
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*/
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static int
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luaA_colors_set(lua_State *L)
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{
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const char *fg, *bg;
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luaA_checktable(L, 1);
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if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
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xcolor_new(globalconf.connection, globalconf.default_screen,
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fg, &globalconf.colors.fg);
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if((bg = luaA_getopt_string(L, 1, "bg", NULL)))
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xcolor_new(globalconf.connection, globalconf.default_screen,
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bg, &globalconf.colors.bg);
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return 0;
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}
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/** Push a pointer onto the stack according to its type.
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* \param p The pointer.
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* \param type Its type.
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*/
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void
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luaA_pushpointer(lua_State *L, void *p, awesome_type_t type)
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{
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switch(type)
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{
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case AWESOME_TYPE_STATUSBAR:
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luaA_statusbar_userdata_new(L, p);
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break;
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case AWESOME_TYPE_TITLEBAR:
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luaA_titlebar_userdata_new(L, p);
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break;
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}
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}
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static void
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luaA_openlib(lua_State *L, const char *name,
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const struct luaL_reg methods[],
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const struct luaL_reg meta[])
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{
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luaL_newmetatable(L, name);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, -2); /* dup metatable*/
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lua_settable(L, -3); /* metatable.__index = metatable */
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luaL_register(L, NULL, meta);
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luaL_register(L, name, methods);
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}
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static int
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luaA_mbstrlen(lua_State *L)
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{
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const char *cmd = luaL_checkstring(L, 1);
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lua_pushnumber(L, mbstowcs(NULL, NONULL(cmd), 0));
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return 1;
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}
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static void
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luaA_fixups(lua_State *L)
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{
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lua_getglobal(L, "string");
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lua_pushcfunction(L, luaA_mbstrlen);
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lua_setfield(L, -2, "len");
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lua_pop(L, 1);
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}
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/** Initialize the Lua VM
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*/
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void
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luaA_init(void)
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{
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lua_State *L;
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static const struct luaL_reg awesome_lib[] =
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{
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{ "quit", luaA_quit },
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{ "exec", luaA_exec },
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{ "restart", luaA_restart },
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{ "padding_set", luaA_padding_set },
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{ "mouse_add", luaA_mouse_add },
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{ "font_set", luaA_font_set },
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{ "colors_set", luaA_colors_set },
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{ NULL, NULL }
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};
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static const struct luaL_reg awesome_screen_lib[] =
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{
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{ "coords_get", luaA_screen_coords_get },
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{ "count", luaA_screen_count },
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{ "focus", luaA_screen_focus },
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{ NULL, NULL }
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};
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static const struct luaL_reg awesome_hooks_lib[] =
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{
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{ "focus", luaA_hooks_focus },
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{ "unfocus", luaA_hooks_unfocus },
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{ "manage", luaA_hooks_manage },
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{ "unmanage", luaA_hooks_unmanage },
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{ "mouseover", luaA_hooks_mouseover },
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{ "arrange", luaA_hooks_arrange },
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{ "titleupdate", luaA_hooks_titleupdate },
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{ "urgent", luaA_hooks_urgent },
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{ "timer", luaA_hooks_timer },
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{ NULL, NULL }
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};
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L = globalconf.L = lua_open();
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luaL_openlibs(L);
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luaA_fixups(L);
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/* Export awesome lib */
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luaL_register(L, "awesome", awesome_lib);
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/* Export screen lib */
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luaL_register(L, "screen", awesome_screen_lib);
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/* Export hooks lib */
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luaL_register(L, "hooks", awesome_hooks_lib);
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/* Export keygrabber lib */
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luaL_register(L, "keygrabber", awesome_keygrabber_lib);
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|
|
|
/* Export mouse */
|
|
luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
|
|
|
|
/* Export tag */
|
|
luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta);
|
|
|
|
/* Export statusbar */
|
|
luaA_openlib(L, "statusbar", awesome_statusbar_methods, awesome_statusbar_meta);
|
|
|
|
/* Export widget */
|
|
luaA_openlib(L, "widget", awesome_widget_methods, awesome_widget_meta);
|
|
|
|
/* Export client */
|
|
luaA_openlib(L, "client", awesome_client_methods, awesome_client_meta);
|
|
|
|
/* Export titlebar */
|
|
luaA_openlib(L, "titlebar", awesome_titlebar_methods, awesome_titlebar_meta);
|
|
|
|
/* Export keys */
|
|
luaA_openlib(L, "keybinding", awesome_keybinding_methods, awesome_keybinding_meta);
|
|
|
|
lua_pushliteral(L, "AWESOME_VERSION");
|
|
lua_pushstring(L, version_string());
|
|
lua_settable(L, LUA_GLOBALSINDEX);
|
|
|
|
luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\"");
|
|
}
|
|
|
|
/** Load a configuration file
|
|
*
|
|
* \param rcfile The configuration file to load.
|
|
* \return True on succes, false on failure.
|
|
*/
|
|
bool
|
|
luaA_parserc(const char* rcfile)
|
|
{
|
|
int screen;
|
|
|
|
if(luaL_dofile(globalconf.L, rcfile))
|
|
{
|
|
fprintf(stderr, "%s\n", lua_tostring(globalconf.L, -1));
|
|
return false;
|
|
}
|
|
|
|
/* Assure there's at least one tag */
|
|
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
|
|
if(!globalconf.screens[screen].tags.len)
|
|
tag_append_to_screen(tag_new("default", layout_tile, 0.5, 1, 0), screen);
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Parse a command.
|
|
* \param cmd The buffer to parse.
|
|
* \return true on succes, false on failure.
|
|
*/
|
|
static void
|
|
luaA_docmd(char *cmd)
|
|
{
|
|
char *p, *curcmd = cmd;
|
|
|
|
if(a_strlen(cmd))
|
|
while((p = strchr(curcmd, '\n')))
|
|
{
|
|
*p = '\0';
|
|
luaA_dostring(globalconf.L, curcmd);
|
|
curcmd = p + 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
luaA_cb(EV_P_ ev_io *w, int revents)
|
|
{
|
|
char buf[1024];
|
|
int r;
|
|
|
|
switch(r = recv(w->fd, buf, sizeof(buf)-1, MSG_TRUNC))
|
|
{
|
|
case -1:
|
|
warn("error reading UNIX domain socket: %s", strerror(errno));
|
|
luaA_cs_cleanup();
|
|
break;
|
|
case 0:
|
|
break;
|
|
default:
|
|
if(r >= ssizeof(buf))
|
|
break;
|
|
buf[r] = '\0';
|
|
luaA_docmd(buf);
|
|
}
|
|
}
|
|
|
|
void
|
|
luaA_cs_init(void)
|
|
{
|
|
int csfd = socket_getclient();
|
|
|
|
if (csfd < 0)
|
|
return;
|
|
addr = socket_getaddr(getenv("DISPLAY"));
|
|
|
|
if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr)))
|
|
{
|
|
if(errno == EADDRINUSE)
|
|
{
|
|
if(unlink(addr->sun_path))
|
|
warn("error unlinking existing file: %s", strerror(errno));
|
|
if(bind(csfd, (const struct sockaddr *) addr, SUN_LEN(addr)))
|
|
warn("error binding UNIX domain socket: %s", strerror(errno));
|
|
}
|
|
else
|
|
warn("error binding UNIX domain socket: %s", strerror(errno));
|
|
}
|
|
ev_io_init(&csio, &luaA_cb, csfd, EV_READ);
|
|
ev_io_start(EV_DEFAULT_UC_ &csio);
|
|
ev_unref(EV_DEFAULT_UC);
|
|
}
|
|
|
|
void
|
|
luaA_cs_cleanup(void)
|
|
{
|
|
if(csio.fd < 0)
|
|
return;
|
|
ev_ref(EV_DEFAULT_UC);
|
|
ev_io_stop(EV_DEFAULT_UC_ &csio);
|
|
if (close(csio.fd))
|
|
warn("error closing UNIX domain socket: %s", strerror(errno));
|
|
if(unlink(addr->sun_path))
|
|
warn("error unlinking UNIX domain socket: %s", strerror(errno));
|
|
p_delete(&addr);
|
|
csio.fd = -1;
|
|
}
|
|
|
|
void
|
|
luaA_on_timer(EV_P_ ev_timer *w, int revents)
|
|
{
|
|
luaA_dofunction(globalconf.L, globalconf.hooks.timer, 0);
|
|
}
|