awesome/client.h
Julien Danjou 17759578fa client: merge lower code
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-08-28 17:53:48 +02:00

276 lines
8.9 KiB
C

/*
* client.h - client management header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_CLIENT_H
#define AWESOME_CLIENT_H
#include "mouse.h"
#include "stack.h"
#include "strut.h"
#include "common/luaobject.h"
#define CLIENT_SELECT_INPUT_EVENT_MASK (XCB_EVENT_MASK_STRUCTURE_NOTIFY \
| XCB_EVENT_MASK_PROPERTY_CHANGE \
| XCB_EVENT_MASK_ENTER_WINDOW \
| XCB_EVENT_MASK_LEAVE_WINDOW \
| XCB_EVENT_MASK_FOCUS_CHANGE)
/** Windows type */
typedef enum
{
WINDOW_TYPE_NORMAL = 0,
WINDOW_TYPE_DESKTOP,
WINDOW_TYPE_DOCK,
WINDOW_TYPE_SPLASH,
WINDOW_TYPE_DIALOG,
/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
* They were purposefully placed below DIALOG.
*/
WINDOW_TYPE_MENU,
WINDOW_TYPE_TOOLBAR,
WINDOW_TYPE_UTILITY,
/* This ones are usually set on override-redirect windows. */
WINDOW_TYPE_DROPDOWN_MENU,
WINDOW_TYPE_POPUP_MENU,
WINDOW_TYPE_TOOLTIP,
WINDOW_TYPE_NOTIFICATION,
WINDOW_TYPE_COMBO,
WINDOW_TYPE_DND
} window_type_t;
/** client_t type */
struct client_t
{
LUA_OBJECT_HEADER
/** Valid, or not ? */
bool invalid;
/** Client name */
char *name, *alt_name, *icon_name, *alt_icon_name;
/** WM_CLASS stuff */
char *class, *instance;
/** Window geometry */
area_t geometry;
struct
{
/** Client geometry when (un)fullscreen */
area_t fullscreen;
/** Client geometry when (un)-max */
area_t max;
/** Internal geometry (matching X11 protocol) */
area_t internal;
} geometries;
/** Strut */
strut_t strut;
/** Border width and pre-fullscreen border width */
int border_width, border_width_fs;
xcolor_t border_color;
/** True if the client is sticky */
bool sticky;
/** Has urgency hint */
bool urgent;
/** True if the client is hidden */
bool hidden;
/** True if the client is minimized */
bool minimized;
/** True if the client is fullscreen */
bool fullscreen;
/** True if the client is maximized horizontally */
bool maximized_horizontal;
/** True if the client is maximized vertically */
bool maximized_vertical;
/** True if the client is above others */
bool above;
/** True if the client is below others */
bool below;
/** True if the client is modal */
bool modal;
/** True if the client is on top */
bool ontop;
/** True if a client is banned to a position outside the viewport.
* Note that the geometry remains unchanged and that the window is still mapped.
*/
bool isbanned;
/** true if the client must be skipped from task bar client list */
bool skip_taskbar;
/** True if the client cannot have focus */
bool nofocus;
/** The window type */
window_type_t type;
/** Window of the client */
xcb_window_t window;
/** Window of the group leader */
xcb_window_t group_window;
/** Window holding command needed to start it (session management related) */
xcb_window_t leader_window;
/** Client's WM_PROTOCOLS property */
xcb_get_wm_protocols_reply_t protocols;
/** Client logical screen */
screen_t *screen;
/** Client physical screen */
int phys_screen;
/** Titlebar */
wibox_t *titlebar;
/** Button bindings */
button_array_t buttons;
/** Key bindings */
key_array_t keys;
/** Icon */
image_t *icon;
/** Size hints */
xcb_size_hints_t size_hints;
bool size_hints_honor;
/** Machine the client is running on. */
char *machine;
/** Role of the client */
char *role;
/** Client pid */
uint32_t pid;
/** Window it is transient for */
client_t *transient_for;
/** Window opacity */
double opacity;
};
client_t * luaA_client_checkudata(lua_State *, int);
ARRAY_FUNCS(client_t *, client, DO_NOTHING)
/** Client class */
lua_class_t client_class;
LUA_OBJECT_FUNCS(client_class, client_t, client)
#define client_need_reban(c) \
do { \
if(!c->screen->need_reban \
&& client_isvisible(c, (c)->screen)) \
c->screen->need_reban = true; \
} while(0)
bool client_maybevisible(client_t *, screen_t *);
client_t * client_getbywin(xcb_window_t);
void client_ban(client_t *);
void client_unban(client_t *);
void client_manage(xcb_window_t, xcb_get_geometry_reply_t *, int, bool);
area_t client_geometry_hints(client_t *, area_t);
bool client_resize(client_t *, area_t, bool);
void client_unmanage(client_t *);
void client_kill(client_t *);
void client_set_sticky(lua_State *, int, bool);
void client_set_above(lua_State *, int, bool);
void client_set_below(lua_State *, int, bool);
void client_set_modal(lua_State *, int, bool);
void client_set_ontop(lua_State *, int, bool);
void client_set_fullscreen(lua_State *, int, bool);
void client_set_maximized_horizontal(lua_State *, int, bool);
void client_set_maximized_vertical(lua_State *, int, bool);
void client_set_minimized(lua_State *, int, bool);
void client_set_border_width(lua_State *, int, int);
void client_set_urgent(lua_State *, int, bool);
void client_set_pid(lua_State *, int, uint32_t);
void client_set_role(lua_State *, int, char *);
void client_set_machine(lua_State *, int, char *);
void client_set_icon_name(lua_State *, int, char *);
void client_set_alt_icon_name(lua_State *, int, char *);
void client_set_class_instance(lua_State *, int, const char *, const char *);
void client_set_type(lua_State *L, int, window_type_t);
void client_set_transient_for(lua_State *L, int, client_t *);
void client_set_name(lua_State *L, int, char *);
void client_set_alt_name(lua_State *L, int, char *);
void client_set_group_window(lua_State *, int, xcb_window_t);
void client_set_icon(lua_State *, int, int);
void client_set_skip_taskbar(lua_State *, int, bool);
void client_set_opacity(lua_State *, int, double);
void client_focus(client_t *);
void client_focus_update(client_t *);
void client_unfocus(client_t *);
void client_unfocus_update(client_t *);
void client_stack_refresh(void);
bool client_hasproto(client_t *, xcb_atom_t);
void client_set_focus(client_t *, bool);
void client_ignore_enterleave_events(void);
void client_restore_enterleave_events(void);
void client_class_setup(lua_State *);
static inline void
client_stack(void)
{
globalconf.client_need_stack_refresh = true;
}
/** Put client on top of the stack.
* \param c The client to raise.
*/
static inline void
client_raise(client_t *c)
{
client_t *tc = c;
int counter = 0;
/* Find number of transient layers.
* We limit the counter to the stack length: if some case, a buggy
* application might set transient_for as a loop… */
for(counter = 0; tc->transient_for && counter <= globalconf.stack.len; counter++)
tc = tc->transient_for;
/* Push them in reverse order. */
for(; counter > 0; counter--)
{
tc = c;
for(int i = 0; i < counter; i++)
tc = tc->transient_for;
stack_client_append(tc);
}
/* Push c on top of the stack. */
stack_client_append(c);
client_stack();
}
/** Check if a client has fixed size.
* \param c A client.
* \return A boolean value, true if the client has a fixed size.
*/
static inline bool
client_isfixed(client_t *c)
{
return (c->size_hints.flags & XCB_SIZE_HINT_P_MAX_SIZE
&& c->size_hints.flags & XCB_SIZE_HINT_P_MIN_SIZE
&& c->size_hints.max_width == c->size_hints.min_width
&& c->size_hints.max_height == c->size_hints.min_height
&& c->size_hints.max_width
&& c->size_hints.max_height);
}
/** Returns true if a client is tagged with one of the tags of the
* specified screen and is not hidden. Note that "banned" clients are included.
* \param c The client to check.
* \param screen Virtual screen number.
* \return true if the client is visible, false otherwise.
*/
static inline bool
client_isvisible(client_t *c, screen_t *screen)
{
return (!c->hidden && !c->minimized && client_maybevisible(c, screen));
}
#endif
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