mirror of
https://github.com/awesomeWM/awesome
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9991f9ccc8
In the case where one want to put the cursor at the middle of the workarea, it is logic to do: x=screen.workarea.x+screen.workasrea.width/2 However, this can cause floating points. This commit move the burden back to the C-API so the Lua placement code doesn't have to add a large number of rounding methods. Given 1 type of rounding cover a vast majority of use cases for each types of coordinates, the C-API can take care of it in peace. For the other corner cases, it is still possible for the Lua code to do the rounding there, but no longer necessary. The convenstions are: 'x' and 'y': use round (move to the closest point) 'width' and 'height': use ceil (to avoid involontary truncating)
97 lines
2.9 KiB
C
97 lines
2.9 KiB
C
/*
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* window.h - window object header
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_OBJECTS_WINDOW_H
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#define AWESOME_OBJECTS_WINDOW_H
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#include "color.h"
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#include "common/luaclass.h"
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#include "objects/button.h"
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#include "strut.h"
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#include "math.h"
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/** Windows type */
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typedef enum
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{
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WINDOW_TYPE_NORMAL = 0,
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WINDOW_TYPE_DESKTOP,
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WINDOW_TYPE_DOCK,
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WINDOW_TYPE_SPLASH,
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WINDOW_TYPE_DIALOG,
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/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
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* They were purposefully placed below DIALOG.
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*/
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WINDOW_TYPE_MENU,
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WINDOW_TYPE_TOOLBAR,
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WINDOW_TYPE_UTILITY,
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/* This ones are usually set on override-redirect windows. */
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WINDOW_TYPE_DROPDOWN_MENU,
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WINDOW_TYPE_POPUP_MENU,
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WINDOW_TYPE_TOOLTIP,
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WINDOW_TYPE_NOTIFICATION,
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WINDOW_TYPE_COMBO,
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WINDOW_TYPE_DND
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} window_type_t;
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#define WINDOW_OBJECT_HEADER \
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LUA_OBJECT_HEADER \
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/** The X window number */ \
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xcb_window_t window; \
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/** The frame window, might be XCB_NONE */ \
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xcb_window_t frame_window; \
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/** Opacity */ \
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double opacity; \
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/** Strut */ \
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strut_t strut; \
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/** Button bindings */ \
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button_array_t buttons; \
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/** Do we have pending border changes? */ \
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bool border_need_update; \
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/** Border color */ \
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color_t border_color; \
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/** Border width */ \
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uint16_t border_width; \
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/** The window type */ \
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window_type_t type; \
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/** The border width callback */ \
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void (*border_width_callback)(void *, uint16_t old, uint16_t new);
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/** Window structure */
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typedef struct
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{
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WINDOW_OBJECT_HEADER
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} window_t;
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lua_class_t window_class;
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void window_class_setup(lua_State *);
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void window_set_opacity(lua_State *, int, double);
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void window_set_border_width(lua_State *, int, int);
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void window_border_refresh(window_t *);
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int luaA_window_get_type(lua_State *, window_t *);
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int luaA_window_set_type(lua_State *, window_t *);
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uint32_t window_translate_type(window_type_t);
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int window_set_xproperty(lua_State *, xcb_window_t, int, int);
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int window_get_xproperty(lua_State *, xcb_window_t, int);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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