awesome/mouse.c
Uli Schlachter bd8158495e Support more than 5 mouse buttons
X11 only let's you query the state of mouse button 1 to 5. However, it can
generate ButtonPress and ButtonRelease events for up to 256 mouse buttons.

Instead of asking the server which buttons are pressed, we will now remember
the button state from those ButtonPress and ButtonRelease events. Currently
this let's us keep track of up to 32 mouse buttons.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-08-20 15:39:49 +02:00

254 lines
6.7 KiB
C

/*
* mouse.c - mouse managing
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "mouse.h"
#include "screen.h"
#include "objects/client.h"
#include "globalconf.h"
#include "objects/drawin.h"
#include "luaa.h"
#include "common/xutil.h"
/** Get the pointer position.
* \param window The window to get position on.
* \param x will be set to the Pointer-x-coordinate relative to window
* \param y will be set to the Pointer-y-coordinate relative to window
* \param child Will be set to the window under the pointer.
* \return true on success, false if an error occurred
**/
static bool
mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child)
{
xcb_query_pointer_cookie_t query_ptr_c;
xcb_query_pointer_reply_t *query_ptr_r;
query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
if(!query_ptr_r || !query_ptr_r->same_screen)
return false;
*x = query_ptr_r->win_x;
*y = query_ptr_r->win_y;
if(child)
*child = query_ptr_r->child;
p_delete(&query_ptr_r);
return true;
}
/** Get the pointer position on the screen.
* \param x This will be set to the Pointer-x-coordinate relative to window.
* \param y This will be set to the Pointer-y-coordinate relative to window.
* \param child This will be set to the window under the pointer.
* \param mask This will be set to the current buttons state.
* \return True on success, false if an error occurred.
*/
static bool
mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child)
{
xcb_window_t root = globalconf.screen->root;
if(mouse_query_pointer(root, x, y, child))
{
return true;
}
return false;
}
/** Set the pointer position.
* \param window The destination window.
* \param x X-coordinate inside window.
* \param y Y-coordinate inside window.
*/
static inline void
mouse_warp_pointer(xcb_window_t window, int x, int y)
{
xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
0, 0, 0, 0, x, y );
}
/** Mouse library.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield coords Mouse coordinates.
* \lfield screen Mouse screen number.
*/
static int
luaA_mouse_index(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
int16_t mouse_x, mouse_y;
screen_t *screen;
if(a_strcmp(attr, "screen") == 0)
{
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
screen = screen_getbycoord(mouse_x, mouse_y);
lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
} else
return 0;
return 1;
}
/** Newindex for mouse.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mouse_newindex(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
int x, y = 0;
int screen;
if(a_strcmp(attr, "screen") == 0)
{
screen = luaL_checknumber(L, 3) - 1;
luaA_checkscreen(screen);
x = globalconf.screens.tab[screen].geometry.x;
y = globalconf.screens.tab[screen].geometry.y;
mouse_warp_pointer(globalconf.screen->root, x, y);
}
return 0;
}
/** Push a table with mouse status.
* \param L The Lua VM state.
* \param x The x coordinate.
* \param y The y coordinate.
* \param mask The button mask.
*/
int
luaA_mouse_pushstatus(lua_State *L, int x, int y)
{
lua_createtable(L, 0, 2);
lua_pushnumber(L, x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, y);
lua_setfield(L, -2, "y");
lua_createtable(L, 5, 0);
const int max_button = sizeof(globalconf.buttons_pressed) * 8;
int mask = 1;
for (int i = 1; i <= max_button; i++, mask <<= 1)
{
if(globalconf.buttons_pressed & mask)
lua_pushboolean(L, true);
else
lua_pushboolean(L, false);
lua_rawseti(L, -2, i);
}
lua_setfield(L, -2, "buttons");
return 1;
}
/** Get or set the mouse coords.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mouse_coords(lua_State *L)
{
int x, y;
int16_t mouse_x, mouse_y;
if(lua_gettop(L) >= 1)
{
luaA_checktable(L, 1);
bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2));
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
x = luaA_getopt_number(L, 1, "x", mouse_x);
y = luaA_getopt_number(L, 1, "y", mouse_y);
if(ignore_enter_notify)
client_ignore_enterleave_events();
mouse_warp_pointer(globalconf.screen->root, x, y);
if(ignore_enter_notify)
client_restore_enterleave_events();
lua_pop(L, 1);
}
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
return luaA_mouse_pushstatus(L, mouse_x, mouse_y);
}
/** Get the client which is under the pointer.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lreturn A client or nil.
*/
static int
luaA_mouse_object_under_pointer(lua_State *L)
{
int16_t mouse_x, mouse_y;
xcb_window_t child;
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child))
return 0;
drawin_t *drawin;
client_t *client;
if((drawin = drawin_getbywin(child)))
{
luaA_object_push(L, drawin);
return 1;
}
else if((client = client_getbyframewin(child)))
return luaA_object_push(globalconf.L, client);
return 0;
}
const struct luaL_reg awesome_mouse_methods[] =
{
{ "__index", luaA_mouse_index },
{ "__newindex", luaA_mouse_newindex },
{ "coords", luaA_mouse_coords },
{ "object_under_pointer", luaA_mouse_object_under_pointer },
{ NULL, NULL }
};
const struct luaL_reg awesome_mouse_meta[] =
{
{ NULL, NULL }
};
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