awesome/image.h
Julien Danjou 45c2ac38a4 image: only compute when needed
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-06-04 17:23:17 +02:00

51 lines
1.5 KiB
C

/*
* image.h - image object header
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_IMAGE_H
#define AWESOME_IMAGE_H
#include <Imlib2.h>
#include "common/util.h"
#include "common/luaobject.h"
typedef struct
{
/** Lua references */
luaA_ref_array_t refs;
/** Imlib2 image */
Imlib_Image image;
/** Image data */
uint8_t *data;
/** Flag telling if the image is up to date or needs computing before
* drawing */
bool isupdated;
} image_t;
LUA_OBJECT_FUNCS(image_t, image, "image")
int image_new_from_argb32(int, int, uint32_t *);
uint8_t * image_getdata(image_t *);
int image_getwidth(image_t *);
int image_getheight(image_t *);
#endif
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