awesome/config.h

124 lines
2.6 KiB
C

/* See LICENSE file for copyright and license details. */
#ifndef AWESOME_CONFIG_H
#define AWESOME_CONFIG_H
#define AWESOME_CONFIG_FILE ".awesomerc"
#include <X11/Xlib.h>
/** Bar possible position */
enum
{ BarTop, BarBot, BarOff };
enum
{ ColBorder, ColFG, ColBG, ColLast }; /* color */
typedef struct
{
int x, y, w, h;
unsigned long norm[ColLast];
unsigned long sel[ColLast];
Drawable drawable;
GC gc;
struct
{
int ascent;
int descent;
int height;
XFontSet set;
XFontStruct *xfont;
} font;
} DC;
typedef struct
{
const char *prop;
const char *tags;
Bool isfloating;
} Rule;
typedef struct awesome_config awesome_config;
typedef struct
{
const char *symbol;
void (*arrange) (Display *, awesome_config *);
} Layout;
typedef struct
{
unsigned long mod;
KeySym keysym;
void (*func) (Display *, awesome_config *, const char *);
const char *arg;
} Key;
/** Status bar */
typedef struct
{
/** Bar width */
int width;
/** Bar height */
int height;
/** Bar position */
int position;
/** Window */
Window window;
} Statusbar;
/** Main configuration structure */
struct awesome_config
{
/** Tag list */
const char **tags;
/** Selected tags */
Bool *selected_tags;
/* Previously selected tags */
Bool *prev_selected_tags;
/** Number of tags in **tags */
int ntags;
/** Layout list */
Layout *layouts;
/** Number of layouts in *layouts */
int nlayouts;
/** Store layout for eatch tag */
Layout **tag_layouts;
/** Rules list */
Rule *rules;
/** Number of rules in *rules */
int nrules;
/** Keys binding list */
Key *keys;
/** Number of keys binding in *keys */
int nkeys;
/** Default modkey */
KeySym modkey;
/** Numlock mask */
unsigned int numlockmask;
/** Default status bar position */
int statusbar_default_position;
/** Border size */
int borderpx;
/** Master width factor */
double mwfact;
/** Number of pixels to snap windows */
int snap;
/** Number of master windows */
int nmaster;
/** Transparency of unfocused clients */
int opacity_unfocused;
/** Respect resize hints */
Bool resize_hints;
/** Text displayed in bar */
char statustext[256];
/** Current layout */
Layout * current_layout;
/** Status bar */
Statusbar statusbar;
};
void parse_config(Display *, int, DC *, awesome_config *); /* parse configuration file */
void uicb_reload(Display *, awesome_config *, const char *); /* reload configuration file */
#endif