awesome/objects/button.h
Julien Danjou 5de485c648 button: move into objects
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-10-20 20:42:05 +02:00

47 lines
1.4 KiB
C

/*
* button.h - button header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_BUTTON_H
#define AWESOME_BUTTON_H
#include "globalconf.h"
/** Mouse buttons bindings */
struct button_t
{
LUA_OBJECT_HEADER
/** Key modifiers */
uint16_t modifiers;
/** Mouse button number */
xcb_button_t button;
};
lua_class_t button_class;
LUA_OBJECT_FUNCS(button_class, button_t, button)
ARRAY_FUNCS(button_t *, button, DO_NOTHING)
int luaA_button_array_get(lua_State *, int, button_array_t *);
void luaA_button_array_set(lua_State *, int, int, button_array_t *);
void button_class_setup(lua_State *);
#endif
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