mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
df5ecd4c6f
See https://github.com/awesomeWM/awesome/issues/848#issuecomment-217361136.
This is actually a leftover from 612756f
and is meant to fix the failure
at https://github.com/awesomeWM/awesome/pull/870.
409 lines
12 KiB
Lua
409 lines
12 KiB
Lua
local test_client = require("_client")
|
|
local placement = require("awful.placement")
|
|
local amouse = require("awful.mouse")
|
|
|
|
local steps = {}
|
|
|
|
table.insert(steps, function(count)
|
|
if count == 1 then -- Setup.
|
|
test_client("foobar", "foobar")
|
|
elseif #client.get() > 0 then
|
|
|
|
client.get()[1] : geometry {
|
|
x = 200,
|
|
y = 200,
|
|
width = 300,
|
|
height = 300,
|
|
}
|
|
|
|
return true
|
|
end
|
|
end)
|
|
|
|
table.insert(steps, function()
|
|
-- The mousegrabber expect a button to be pressed.
|
|
root.fake_input("button_press",1)
|
|
local c = client.get()[1]
|
|
|
|
-- Just in case there is an accidental delayed geometry callback
|
|
assert(c:geometry().x == 200)
|
|
assert(c:geometry().y == 200)
|
|
assert(c:geometry().width == 300)
|
|
assert(c:geometry().height == 300)
|
|
|
|
mouse.coords {x = 500+2*c.border_width, y= 500+2*c.border_width}
|
|
|
|
local corner = amouse.client.resize(c)
|
|
|
|
assert(corner == "bottom_right")
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The geometry should remain the same, as the cursor is placed at the end of
|
|
-- the geometry.
|
|
table.insert(steps, function()
|
|
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 200)
|
|
assert(c:geometry().y == 200)
|
|
assert(c:geometry().width == 300)
|
|
assert(c:geometry().height == 300)
|
|
|
|
mouse.coords {x = 600+2*c.border_width, y= 600+2*c.border_width}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Grow the client by 100px
|
|
table.insert(steps, function()
|
|
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 200)
|
|
assert(c:geometry().y == 200)
|
|
assert(c:geometry().width == 400)
|
|
assert(c:geometry().height == 400)
|
|
|
|
mouse.coords {x = 400+2*c.border_width, y= 400+2*c.border_width}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Shirnk the client by 200px
|
|
table.insert(steps, function()
|
|
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 200)
|
|
assert(c:geometry().y == 200)
|
|
assert(c:geometry().width == 200)
|
|
assert(c:geometry().height == 200)
|
|
|
|
mouse.coords {x = 100, y= 100}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Grow the client by 100px from the top left
|
|
table.insert(steps, function()
|
|
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 100)
|
|
assert(c:geometry().y == 100)
|
|
assert(c:geometry().width == 300)
|
|
assert(c:geometry().height == 300)
|
|
|
|
mouse.coords {x = 300, y= 200}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Shirnk the client by 100px from the top right
|
|
table.insert(steps, function()
|
|
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 100)
|
|
assert(c:geometry().y == 200)
|
|
-- assert(c:geometry().width == 200-2*c.border_width) --FIXME off by border width...
|
|
-- assert(c:geometry().height == 200-2*c.border_width) --FIXME off by border width...
|
|
|
|
mouse.coords {x = 300, y= 200}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Stop the resize
|
|
table.insert(steps, function()
|
|
root.fake_input("button_release",1)
|
|
|
|
-- if not mousegrabber.isrunning then --FIXME it should work, but doesn't
|
|
-- return true
|
|
-- end
|
|
|
|
mousegrabber.stop()
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Setup for move testing
|
|
table.insert(steps, function()
|
|
assert(not mousegrabber.isrunning())
|
|
|
|
local c = client.get()[1]
|
|
|
|
c:geometry {
|
|
width = 200,
|
|
height = 200,
|
|
}
|
|
|
|
placement.bottom_right(c)
|
|
|
|
mouse.coords {x = c.screen.geometry.width -150,
|
|
y = c.screen.geometry.height-150}
|
|
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Start the move mouse grabber
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
-- The resize is over, it should not move the client anymore
|
|
assert(c:geometry().x == c.screen.geometry.width - 200 - 2*c.border_width)
|
|
assert(c:geometry().y == c.screen.geometry.height - 200 - 2*c.border_width)
|
|
assert(c:geometry().width == 200)
|
|
assert(c:geometry().height == 200)
|
|
|
|
assert(c.valid)
|
|
|
|
root.fake_input("button_press",1)
|
|
|
|
-- Begin the move
|
|
amouse.client.move(c)
|
|
|
|
-- Make sure nothing unwanted happen by accident
|
|
assert(c:geometry().x == c.screen.geometry.width - 200 - 2*c.border_width)
|
|
assert(c:geometry().y == c.screen.geometry.height - 200 - 2*c.border_width)
|
|
assert(c:geometry().width == 200)
|
|
assert(c:geometry().height == 200)
|
|
|
|
-- The cursor should not have moved
|
|
assert(mouse.coords().x == c.screen.geometry.width - 150)
|
|
assert(mouse.coords().y == c.screen.geometry.height - 150)
|
|
mouse.coords {x = 50 + 2*c.border_width, y= 50 + 2*c.border_width}
|
|
|
|
assert(mousegrabber.isrunning())
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now be in the top left
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
assert(c:geometry().x == 0)
|
|
assert(c:geometry().y == 0)
|
|
assert(c:geometry().width == 200)
|
|
assert(c:geometry().height == 200)
|
|
|
|
-- Move to the bottom left
|
|
mouse.coords {
|
|
x = 50 + 2*c.border_width,
|
|
y = c.screen.geometry.height - 200
|
|
}
|
|
|
|
return true
|
|
end)
|
|
|
|
-- Ensure the move was correct, the snap to the top part of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == 0)
|
|
assert(c:geometry().y == c.screen.geometry.height - 250 - 2*c.border_width)
|
|
assert(c:geometry().width == 200)
|
|
assert(c:geometry().height == 200)
|
|
|
|
-- Should trigger the top snap
|
|
mouse.coords {x = 600, y= 0}
|
|
|
|
-- The snap is only applied on release
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the top half of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == c.screen.workarea.x )
|
|
assert(c:geometry().y == c.screen.workarea.y )
|
|
assert(c:geometry().width == c.screen.workarea.width - 2*c.border_width )
|
|
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.top_right(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the top right corner of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == math.ceil(c.screen.workarea.x+c.screen.workarea.width/2))
|
|
assert(c:geometry().y == c.screen.workarea.y )
|
|
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
|
|
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.right(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the top right half of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == math.ceil(c.screen.workarea.x+c.screen.workarea.width/2))
|
|
assert(c:geometry().y == c.screen.workarea.y )
|
|
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width))
|
|
assert(c:geometry().height == c.screen.workarea.height - 2*c.border_width )
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.bottom(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the bottom half of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == c.screen.workarea.x )
|
|
assert(c:geometry().y == math.ceil(c.screen.workarea.y+c.screen.workarea.height/2))
|
|
assert(c:geometry().width == c.screen.workarea.width - 2*c.border_width )
|
|
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.bottom_left(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the bottom left corner of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == c.screen.workarea.x )
|
|
assert(c:geometry().y == math.ceil(c.screen.workarea.y+c.screen.workarea.height/2))
|
|
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
|
|
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.left(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The client should now fill the left half of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == c.screen.workarea.x )
|
|
assert(c:geometry().y == c.screen.workarea.y )
|
|
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
|
|
assert(c:geometry().height == c.screen.workarea.height - 2*c.border_width )
|
|
|
|
-- Snap to the top right
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.top_left(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
local cur_tag = nil
|
|
|
|
-- The client should now fill the top left corner of the screen
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c:geometry().x == c.screen.workarea.x )
|
|
assert(c:geometry().y == c.screen.workarea.y )
|
|
assert(c:geometry().width == math.ceil(c.screen.workarea.width/2 - 2*c.border_width) )
|
|
assert(c:geometry().height == math.ceil(c.screen.workarea.height/2 - 2*c.border_width))
|
|
|
|
-- Change the mode to test drag_to_tag
|
|
amouse.drag_to_tag.enabled = true
|
|
amouse.snap.edge_enabled = false
|
|
|
|
cur_tag = c.first_tag
|
|
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.right(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The tag should have changed
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c.first_tag ~= cur_tag )
|
|
assert(c.first_tag.index == cur_tag.index + 1)
|
|
|
|
-- Move it back
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.left(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The tag should now be the same as before
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c.first_tag == cur_tag)
|
|
assert(c.first_tag.index == 1)
|
|
|
|
-- Wrap
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.left(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The tag should now be the last
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c.first_tag.index == #c.screen.tags)
|
|
|
|
-- Wrap back
|
|
root.fake_input("button_press",1)
|
|
amouse.client.move(c)
|
|
placement.right(mouse, {honor_workarea=false})
|
|
root.fake_input("button_release",1)
|
|
|
|
return true
|
|
end)
|
|
|
|
-- The tag should now original one again
|
|
table.insert(steps, function()
|
|
local c = client.get()[1]
|
|
|
|
assert(c.first_tag == cur_tag)
|
|
|
|
return true
|
|
end)
|
|
|
|
require("_runner").run_steps(steps)
|