awesome/button.h
Julien Danjou c95ba76d2f luaobject: use object header and standard gc everywhere
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-06-16 16:26:45 +02:00

48 lines
1.5 KiB
C

/*
* button.h - button header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_BUTTON_H
#define AWESOME_BUTTON_H
#include "structs.h"
/** Mouse buttons bindings */
struct button_t
{
LUA_OBJECT_HEADER
/** Key modifiers */
uint16_t mod;
/** Mouse button number */
xcb_button_t button;
/** Lua function to execute on press. */
luaA_ref press;
/** Lua function to execute on release. */
luaA_ref release;
};
void button_unref_simplified(button_t **);
ARRAY_FUNCS(button_t *, button, button_unref_simplified)
int luaA_button_array_get(lua_State *, button_array_t *);
void luaA_button_array_set(lua_State *, int idx, button_array_t *);
#endif
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