awesome/common/luaobject.c
Julien Danjou a1b113901c luaobject: change global refering method
We now store elements in registry:
registry.pointer = userdata

And count references.

Signed-off-by: Julien Danjou <julien@danjou.info>
2009-07-28 10:40:51 +02:00

142 lines
4.1 KiB
C

/*
* luaobject.c - useful functions for handling Lua objects
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "common/luaobject.h"
/** Setup the object system at startup.
* \param L The Lua VM state.
*/
void
luaA_object_setup(lua_State *L)
{
/* Push identification string */
lua_pushliteral(L, LUAA_OBJECT_REGISTRY_KEY);
/* Create an empty table */
lua_newtable(L);
/* Create an empty metatable */
lua_newtable(L);
/* Set this empty table as the registry metatable.
* It's used to store the number of reference on stored objects. */
lua_setmetatable(L, -2);
/* Register table inside registry */
lua_rawset(L, LUA_REGISTRYINDEX);
}
/** Increment a object reference in its store table.
* \param L The Lua VM state.
* \param tud The table index on the stack.
* \param oud The object index on the stack.
* \return A pointer to the object.
*/
void *
luaA_object_incref(lua_State *L, int tud, int oud)
{
/* Get pointer value of the item */
void *pointer = (void *) lua_topointer(L, oud);
/* Not referencable. */
if(!pointer)
{
lua_remove(L, oud);
return NULL;
}
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Push the data (value) */
lua_pushvalue(L, oud < 0 ? oud - 1 : oud);
/* table.lightudata = data */
lua_rawset(L, tud < 0 ? tud - 2 : tud);
/* refcount++ */
/* Get the metatable */
lua_getmetatable(L, tud);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Get the number of references */
lua_rawget(L, -2);
/* Get the number of references and increment it */
int count = lua_tonumber(L, -1) + 1;
lua_pop(L, 1);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Push count (value) */
lua_pushinteger(L, count);
/* Set metatable[pointer] = count */
lua_rawset(L, -3);
/* Pop metatable */
lua_pop(L, 1);
/* Remove referenced item */
lua_remove(L, oud);
return pointer;
}
/** Decrement a object reference in its store table.
* \param L The Lua VM state.
* \param tud The table index on the stack.
* \param oud The object index on the stack.
* \return A pointer to the object.
*/
void
luaA_object_decref(lua_State *L, int tud, void *pointer)
{
if(!pointer)
return;
/* First, refcount-- */
/* Get the metatable */
lua_getmetatable(L, tud);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Get the number of references */
lua_rawget(L, -2);
/* Get the number of references and decrement it */
int count = lua_tonumber(L, -1) - 1;
lua_pop(L, 1);
/* Push the pointer (key) */
lua_pushlightuserdata(L, pointer);
/* Hasn't the ref reached 0? */
if(count)
lua_pushinteger(L, count);
else
/* Yup, delete it, set nil as value */
lua_pushnil(L);
/* Set meta[pointer] = count/nil */
lua_rawset(L, -3);
/* Pop metatable */
lua_pop(L, 1);
/* Wait, no more ref? */
if(!count)
{
/* Yes? So remove it from table */
lua_pushlightuserdata(L, pointer);
/* Push nil as value */
lua_pushnil(L);
/* table[pointer] = nil */
lua_rawset(L, tud < 0 ? tud - 2 : tud);
}
}
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