awesome/objects/drawin.c
Uli Schlachter 20cafb4851 drawin: Remove bg_color property
The default background color (None) means that the server will leave the
window's content untouched when an exposure happens. This should get rid of all
cases of "flashing window".

The real background will later be drawn while awesome is handling the expose
event.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-12-23 16:54:55 +01:00

627 lines
20 KiB
C

/*
* drawin.c - drawin functions
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
* Copyright © 2010 Uli Schlachter <psychon@znc.in>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "screen.h"
#include "drawin.h"
#include "objects/client.h"
#include "screen.h"
#include "xwindow.h"
#include "luaa.h"
#include "ewmh.h"
#include "systray.h"
#include "common/xcursor.h"
#include "common/xutil.h"
#include <cairo-xcb.h>
LUA_OBJECT_FUNCS(drawin_class, drawin_t, drawin)
/** Kick out systray windows.
*/
static void
drawin_systray_kickout(drawin_t *w)
{
if(globalconf.systray.parent == w)
{
/* Who! Check that we're not deleting a drawin with a systray, because it
* may be its parent. If so, we reparent to root before, otherwise it will
* hurt very much. */
systray_cleanup();
xcb_reparent_window(globalconf.connection,
globalconf.systray.window,
globalconf.screen->root,
-512, -512);
globalconf.systray.parent = NULL;
}
}
static void
drawin_wipe(drawin_t *w)
{
/* The drawin must already be unmapped, else it
* couldn't be garbage collected -> no unmap needed */
p_delete(&w->cursor);
if(w->surface)
{
/* Make sure that cairo knows that this surface can't be unused anymore.
* This is needed since lua could still have a reference to it. */
cairo_surface_finish(w->surface);
cairo_surface_destroy(w->surface);
w->surface = NULL;
}
if(w->window)
{
/* Activate BMA */
client_ignore_enterleave_events();
/* Make sure we don't accidentally kill the systray window */
drawin_systray_kickout(w);
xcb_destroy_window(globalconf.connection, w->window);
/* Deactivate BMA */
client_restore_enterleave_events();
w->window = XCB_NONE;
}
if(w->pixmap)
{
xcb_free_pixmap(globalconf.connection, w->pixmap);
w->pixmap = XCB_NONE;
}
}
void
drawin_unref_simplified(drawin_t **item)
{
luaA_object_unref(globalconf.L, *item);
}
static void
drawin_update_drawing(drawin_t *w)
{
/* If this drawin isn't visible, we don't need an up-to-date cairo surface
* for it. (drawin_map() will later make sure we are called again) */
if(!w->visible)
return;
/* Clean up old stuff */
if(w->surface)
{
/* In case lua still got a reference to the surface, it still won't be
* able to do anything with it because we finish it. */
cairo_surface_finish(w->surface);
cairo_surface_destroy(w->surface);
}
if(w->pixmap)
xcb_free_pixmap(globalconf.connection, w->pixmap);
/* Create a pixmap */
xcb_screen_t *s = globalconf.screen;
w->pixmap = xcb_generate_id(globalconf.connection);
xcb_create_pixmap(globalconf.connection, globalconf.default_depth, w->pixmap, s->root,
w->geometry.width, w->geometry.height);
/* and create a surface for that pixmap */
w->surface = cairo_xcb_surface_create(globalconf.connection,
w->pixmap, globalconf.visual,
w->geometry.width, w->geometry.height);
/* Make sure the pixmap doesn't contain garbage by filling it with black */
cairo_t *cr = cairo_create(w->surface);
cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR);
cairo_paint(cr);
cairo_destroy(cr);
}
/** Initialize a drawin.
* \param w The drawin to initialize.
*/
static void
drawin_init(drawin_t *w)
{
xcb_screen_t *s = globalconf.screen;
w->window = xcb_generate_id(globalconf.connection);
xcb_create_window(globalconf.connection, globalconf.default_depth, w->window, s->root,
w->geometry.x, w->geometry.y,
w->geometry.width, w->geometry.height,
w->border_width, XCB_COPY_FROM_PARENT, globalconf.visual->visual_id,
XCB_CW_BORDER_PIXEL | XCB_CW_BIT_GRAVITY
| XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_COLORMAP
| XCB_CW_CURSOR,
(const uint32_t [])
{
w->border_color.pixel,
XCB_GRAVITY_NORTH_WEST,
1,
XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT
| XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_ENTER_WINDOW
| XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY
| XCB_EVENT_MASK_POINTER_MOTION | XCB_EVENT_MASK_EXPOSURE
| XCB_EVENT_MASK_PROPERTY_CHANGE,
globalconf.default_cmap,
xcursor_new(globalconf.connection, xcursor_font_fromstr(w->cursor))
});
/* Set the right properties */
ewmh_update_window_type(w->window, window_translate_type(w->type));
ewmh_update_strut(w->window, &w->strut);
}
/** Refresh the window content by copying its pixmap data to its window.
* \param w The drawin to refresh.
*/
static inline void
drawin_refresh_pixmap(drawin_t *w)
{
drawin_refresh_pixmap_partial(w, 0, 0, w->geometry.width, w->geometry.height);
}
/** Move and/or resize a drawin
* \param L The Lua VM state.
* \param udx The index of the drawin.
* \param geometry The new geometry.
*/
static void
drawin_moveresize(lua_State *L, int udx, area_t geometry)
{
drawin_t *w = luaA_checkudata(L, udx, &drawin_class);
int number_of_vals = 0;
uint32_t moveresize_win_vals[4], mask_vals = 0;
if(w->geometry.x != geometry.x)
{
w->geometry.x = moveresize_win_vals[number_of_vals++] = geometry.x;
mask_vals |= XCB_CONFIG_WINDOW_X;
}
if(w->geometry.y != geometry.y)
{
w->geometry.y = moveresize_win_vals[number_of_vals++] = geometry.y;
mask_vals |= XCB_CONFIG_WINDOW_Y;
}
if(geometry.width > 0 && w->geometry.width != geometry.width)
{
w->geometry.width = moveresize_win_vals[number_of_vals++] = geometry.width;
mask_vals |= XCB_CONFIG_WINDOW_WIDTH;
}
if(geometry.height > 0 && w->geometry.height != geometry.height)
{
w->geometry.height = moveresize_win_vals[number_of_vals++] = geometry.height;
mask_vals |= XCB_CONFIG_WINDOW_HEIGHT;
}
if(mask_vals & (XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT))
drawin_update_drawing(w);
/* Activate BMA */
client_ignore_enterleave_events();
if(mask_vals)
xcb_configure_window(globalconf.connection, w->window, mask_vals, moveresize_win_vals);
/* Deactivate BMA */
client_restore_enterleave_events();
if(mask_vals & XCB_CONFIG_WINDOW_X)
luaA_object_emit_signal(L, udx, "property::x", 0);
if(mask_vals & XCB_CONFIG_WINDOW_Y)
luaA_object_emit_signal(L, udx, "property::y", 0);
if(mask_vals & XCB_CONFIG_WINDOW_WIDTH)
luaA_object_emit_signal(L, udx, "property::width", 0);
if(mask_vals & XCB_CONFIG_WINDOW_HEIGHT)
luaA_object_emit_signal(L, udx, "property::height", 0);
}
/** Refresh the window content by copying its pixmap data to its window.
* \param drawin The drawin to refresh.
* \param x The copy starting point x component.
* \param y The copy starting point y component.
* \param w The copy width from the x component.
* \param h The copy height from the y component.
*/
void
drawin_refresh_pixmap_partial(drawin_t *drawin,
int16_t x, int16_t y,
uint16_t w, uint16_t h)
{
/* Make cairo do all pending drawing */
cairo_surface_flush(drawin->surface);
xcb_copy_area(globalconf.connection, drawin->pixmap,
drawin->window, globalconf.gc, x, y, x, y,
w, h);
}
static void
drawin_map(drawin_t *drawin)
{
/* Activate BMA */
client_ignore_enterleave_events();
/* Map the drawin */
xcb_map_window(globalconf.connection, drawin->window);
drawin_update_drawing(drawin);
/* Deactivate BMA */
client_restore_enterleave_events();
/* Stack this drawin correctly */
stack_windows();
/* Add it to the list of visible drawins */
drawin_array_append(&globalconf.drawins, drawin);
}
static void
drawin_unmap(drawin_t *drawin)
{
xcb_unmap_window(globalconf.connection, drawin->window);
foreach(item, globalconf.drawins)
if(*item == drawin)
{
drawin_array_remove(&globalconf.drawins, item);
break;
}
}
/** Get a drawin by its window.
* \param win The window id.
* \return A drawin if found, NULL otherwise.
*/
drawin_t *
drawin_getbywin(xcb_window_t win)
{
foreach(w, globalconf.drawins)
if((*w)->window == win)
return *w;
return NULL;
}
/** Set a drawin visible or not.
* \param L The Lua VM state.
* \param udx The drawin.
* \param v The visible value.
*/
static void
drawin_set_visible(lua_State *L, int udx, bool v)
{
drawin_t *drawin = luaA_checkudata(L, udx, &drawin_class);
if(v != drawin->visible)
{
drawin->visible = v;
if(drawin->visible)
{
drawin_map(drawin);
/* duplicate drawin */
lua_pushvalue(L, udx);
/* ref it */
luaA_object_ref_class(globalconf.L, -1, &drawin_class);
}
else
{
/* Active BMA */
client_ignore_enterleave_events();
/* Unmap window */
drawin_unmap(drawin);
/* Active BMA */
client_restore_enterleave_events();
/* unref it */
luaA_object_unref(globalconf.L, drawin);
}
luaA_object_emit_signal(L, udx, "property::visible", 0);
if(strut_has_value(&drawin->strut))
{
screen_t *screen =
screen_getbycoord(drawin->geometry.x, drawin->geometry.y);
screen_emit_signal(globalconf.L, screen, "property::workarea", 0);
}
}
}
static drawin_t *
drawin_allocator(lua_State *L)
{
drawin_t *w = drawin_new(L);
w->visible = false;
w->opacity = -1;
w->cursor = a_strdup("left_ptr");
w->geometry.width = 1;
w->geometry.height = 1;
w->type = _NET_WM_WINDOW_TYPE_NORMAL;
drawin_init(w);
return w;
}
/** Create a new drawin.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_new(lua_State *L)
{
luaA_class_new(L, &drawin_class);
return 1;
}
/* Set or get the drawin geometry.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam An optional table with drawin geometry.
* \lreturn The drawin geometry.
*/
static int
luaA_drawin_geometry(lua_State *L)
{
drawin_t *drawin = luaA_checkudata(L, 1, &drawin_class);
if(lua_gettop(L) == 2)
{
area_t wingeom;
luaA_checktable(L, 2);
wingeom.x = luaA_getopt_number(L, 2, "x", drawin->geometry.x);
wingeom.y = luaA_getopt_number(L, 2, "y", drawin->geometry.y);
wingeom.width = luaA_getopt_number(L, 2, "width", drawin->geometry.width);
wingeom.height = luaA_getopt_number(L, 2, "height", drawin->geometry.height);
if(wingeom.width > 0 && wingeom.height > 0)
drawin_moveresize(L, 1, wingeom);
}
return luaA_pusharea(L, drawin->geometry);
}
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, ontop, lua_pushboolean)
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, cursor, lua_pushstring)
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, visible, lua_pushboolean)
static int
luaA_drawin_set_x(lua_State *L, drawin_t *drawin)
{
drawin_moveresize(L, -3, (area_t) { .x = luaL_checknumber(L, -1),
.y = drawin->geometry.y,
.width = drawin->geometry.width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_x(lua_State *L, drawin_t *drawin)
{
lua_pushnumber(L, drawin->geometry.x);
return 1;
}
static int
luaA_drawin_set_y(lua_State *L, drawin_t *drawin)
{
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = luaL_checknumber(L, -1),
.width = drawin->geometry.width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_y(lua_State *L, drawin_t *drawin)
{
lua_pushnumber(L, drawin->geometry.y);
return 1;
}
static int
luaA_drawin_set_width(lua_State *L, drawin_t *drawin)
{
int width = luaL_checknumber(L, -1);
if(width <= 0)
luaL_error(L, "invalid width");
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = drawin->geometry.y,
.width = width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_width(lua_State *L, drawin_t *drawin)
{
lua_pushnumber(L, drawin->geometry.width);
return 1;
}
static int
luaA_drawin_set_height(lua_State *L, drawin_t *drawin)
{
int height = luaL_checknumber(L, -1);
if(height <= 0)
luaL_error(L, "invalid height");
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = drawin->geometry.y,
.width = drawin->geometry.width,
.height = height });
return 0;
}
static int
luaA_drawin_get_height(lua_State *L, drawin_t *drawin)
{
lua_pushnumber(L, drawin->geometry.height);
return 1;
}
/** Set the drawin on top status.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_ontop(lua_State *L, drawin_t *drawin)
{
bool b = luaA_checkboolean(L, -1);
if(b != drawin->ontop)
{
drawin->ontop = b;
stack_windows();
luaA_object_emit_signal(L, -3, "property::ontop", 0);
}
return 0;
}
/** Set the drawin cursor.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_cursor(lua_State *L, drawin_t *drawin)
{
const char *buf = luaL_checkstring(L, -1);
if(buf)
{
uint16_t cursor_font = xcursor_font_fromstr(buf);
if(cursor_font)
{
xcb_cursor_t cursor = xcursor_new(globalconf.connection, cursor_font);
p_delete(&drawin->cursor);
drawin->cursor = a_strdup(buf);
xwindow_set_cursor(drawin->window, cursor);
luaA_object_emit_signal(L, -3, "property::cursor", 0);
}
}
return 0;
}
/** Set the drawin visibility.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_visible(lua_State *L, drawin_t *drawin)
{
drawin_set_visible(L, -3, luaA_checkboolean(L, -1));
return 0;
}
/** Get a drawin's surface
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_get_surface(lua_State *L, drawin_t *drawin)
{
return oocairo_surface_push(L, drawin->surface);
}
/** Refresh a drawin's content. This has to be called whenever some drawing to
* the drawin's surface has been done and should become visible.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_refresh(lua_State *L)
{
drawin_t *drawin = luaA_checkudata(L, 1, &drawin_class);
drawin_refresh_pixmap(drawin);
return 0;
}
void
drawin_class_setup(lua_State *L)
{
static const struct luaL_reg drawin_methods[] =
{
LUA_CLASS_METHODS(drawin)
{ "__call", luaA_drawin_new },
{ NULL, NULL }
};
static const struct luaL_reg drawin_meta[] =
{
LUA_OBJECT_META(drawin)
LUA_CLASS_META
{ "geometry", luaA_drawin_geometry },
{ "refresh", luaA_drawin_refresh },
{ NULL, NULL },
};
luaA_class_setup(L, &drawin_class, "drawin", &window_class,
(lua_class_allocator_t) drawin_allocator,
(lua_class_collector_t) drawin_wipe,
NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
drawin_methods, drawin_meta);
luaA_class_add_property(&drawin_class, "surface",
NULL,
(lua_class_propfunc_t) luaA_drawin_get_surface,
NULL);
luaA_class_add_property(&drawin_class, "visible",
(lua_class_propfunc_t) luaA_drawin_set_visible,
(lua_class_propfunc_t) luaA_drawin_get_visible,
(lua_class_propfunc_t) luaA_drawin_set_visible);
luaA_class_add_property(&drawin_class, "ontop",
(lua_class_propfunc_t) luaA_drawin_set_ontop,
(lua_class_propfunc_t) luaA_drawin_get_ontop,
(lua_class_propfunc_t) luaA_drawin_set_ontop);
luaA_class_add_property(&drawin_class, "cursor",
(lua_class_propfunc_t) luaA_drawin_set_cursor,
(lua_class_propfunc_t) luaA_drawin_get_cursor,
(lua_class_propfunc_t) luaA_drawin_set_cursor);
luaA_class_add_property(&drawin_class, "x",
(lua_class_propfunc_t) luaA_drawin_set_x,
(lua_class_propfunc_t) luaA_drawin_get_x,
(lua_class_propfunc_t) luaA_drawin_set_x);
luaA_class_add_property(&drawin_class, "y",
(lua_class_propfunc_t) luaA_drawin_set_y,
(lua_class_propfunc_t) luaA_drawin_get_y,
(lua_class_propfunc_t) luaA_drawin_set_y);
luaA_class_add_property(&drawin_class, "width",
(lua_class_propfunc_t) luaA_drawin_set_width,
(lua_class_propfunc_t) luaA_drawin_get_width,
(lua_class_propfunc_t) luaA_drawin_set_width);
luaA_class_add_property(&drawin_class, "height",
(lua_class_propfunc_t) luaA_drawin_set_height,
(lua_class_propfunc_t) luaA_drawin_get_height,
(lua_class_propfunc_t) luaA_drawin_set_height);
luaA_class_add_property(&drawin_class, "type",
(lua_class_propfunc_t) luaA_window_set_type,
(lua_class_propfunc_t) luaA_window_get_type,
(lua_class_propfunc_t) luaA_window_set_type);
signal_add(&drawin_class.signals, "mouse::enter");
signal_add(&drawin_class.signals, "mouse::leave");
signal_add(&drawin_class.signals, "property::border_width");
signal_add(&drawin_class.signals, "property::cursor");
signal_add(&drawin_class.signals, "property::height");
signal_add(&drawin_class.signals, "property::ontop");
signal_add(&drawin_class.signals, "property::visible");
signal_add(&drawin_class.signals, "property::widgets");
signal_add(&drawin_class.signals, "property::width");
signal_add(&drawin_class.signals, "property::x");
signal_add(&drawin_class.signals, "property::y");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80