mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
d799ac76aa
The function awful.screen.focus_bydirection changes the screen focus according to physical position. The code is based on awful.client.focus.bydirection. Signed-off-by: Uli Schlachter <psychon@znc.in>
475 lines
14 KiB
Lua
475 lines
14 KiB
Lua
---------------------------------------------------------------------------
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local os = os
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local io = io
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local assert = assert
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local load = loadstring or load -- v5.1 - loadstring, v5.2 - load
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local loadfile = loadfile
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local debug = debug
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local pairs = pairs
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local ipairs = ipairs
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local type = type
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local rtable = table
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local pairs = pairs
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local string = string
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local capi =
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{
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awesome = awesome,
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mouse = mouse
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}
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--- Utility module for awful
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-- awful.util
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local util = {}
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util.table = {}
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shell = os.getenv("SHELL") or "/bin/sh"
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function util.deprecate(see)
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io.stderr:write("W: awful: function is deprecated")
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if see then
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io.stderr:write(", see " .. see)
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end
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io.stderr:write("\n")
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io.stderr:write(debug.traceback())
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end
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--- Strip alpha part of color.
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-- @param color The color.
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-- @return The color without alpha channel.
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function util.color_strip_alpha(color)
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if color:len() == 9 then
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color = color:sub(1, 7)
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end
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return color
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end
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--- Make i cycle.
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-- @param t A length. Must be greater than zero.
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-- @param i An absolute index to fit into #t.
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-- @return An integer in (1, t) or nil if t is less than or equal to zero.
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function util.cycle(t, i)
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if t < 1 then return end
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while i > t do i = i - t end
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while i < 1 do i = i + t end
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return i
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end
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--- Create a directory
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-- @param dir The directory.
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-- @return mkdir return code
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function util.mkdir(dir)
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return os.execute("mkdir -p " .. dir)
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end
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--- Spawn a program.
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-- @param cmd The command.
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-- @param sn Enable startup-notification.
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-- @param screen The screen where to spawn window.
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-- @return The awesome.spawn return value.
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function util.spawn(cmd, sn, screen)
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if cmd and cmd ~= "" then
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if sn == nil then sn = true end
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return capi.awesome.spawn(cmd, sn, screen or capi.mouse.screen)
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end
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end
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--- Spawn a program using the shell.
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-- @param cmd The command.
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-- @param screen The screen where to run the command.
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function util.spawn_with_shell(cmd, screen)
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if cmd and cmd ~= "" then
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cmd = shell .. " -c \"" .. cmd .. "\""
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return capi.awesome.spawn(cmd, false, screen or capi.mouse.screen)
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end
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end
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--- Read a program output and returns its output as a string.
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-- @param cmd The command to run.
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-- @return A string with the program output, or the error if one occured.
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function util.pread(cmd)
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if cmd and cmd ~= "" then
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local f, err = io.popen(cmd, 'r')
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if f then
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local s = f:read("*all")
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f:close()
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return s
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else
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return err
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end
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end
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end
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--- Eval Lua code.
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-- @return The return value of Lua code.
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function util.eval(s)
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return assert(load(s))()
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end
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local xml_entity_names = { ["'"] = "'", ["\""] = """, ["<"] = "<", [">"] = ">", ["&"] = "&" };
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--- Escape a string from XML char.
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-- Useful to set raw text in textbox.
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-- @param text Text to escape.
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-- @return Escape text.
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function util.escape(text)
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return text and text:gsub("['&<>\"]", xml_entity_names) or nil
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end
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local xml_entity_chars = { lt = "<", gt = ">", nbsp = " ", quot = "\"", apos = "'", ndash = "-", mdash = "-", amp = "&" };
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--- Unescape a string from entities.
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-- @param text Text to unescape.
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-- @return Unescaped text.
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function util.unescape(text)
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return text and text:gsub("&(%a+);", xml_entity_chars) or nil
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end
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--- Check if a file is a Lua valid file.
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-- This is done by loading the content and compiling it with loadfile().
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-- @param path The file path.
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-- @return A function if everything is alright, a string with the error
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-- otherwise.
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function util.checkfile(path)
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local f, e = loadfile(path)
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-- Return function if function, otherwise return error.
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if f then return f end
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return e
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end
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--- Try to restart awesome.
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-- It checks if the configuration file is valid, and then restart if it's ok.
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-- If it's not ok, the error will be returned.
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-- @return Never return if awesome restart, or return a string error.
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function util.restart()
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local c = util.checkfile(capi.awesome.conffile)
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if type(c) ~= "function" then
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return c
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end
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capi.awesome.restart()
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end
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--- Get the user's config or cache dir.
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-- It first checks XDG_CONFIG_HOME / XDG_CACHE_HOME, but then goes with the
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-- default paths.
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-- @param d The directory to get (either "config" or "cache").
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-- @return A string containing the requested path.
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function util.getdir(d)
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if d == "config" then
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local dir = os.getenv("XDG_CONFIG_HOME")
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if dir then
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return dir .. "/awesome"
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end
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return os.getenv("HOME") .. "/.config/awesome"
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elseif d == "cache" then
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local dir = os.getenv("XDG_CACHE_HOME")
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if dir then
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return dir .. "/awesome"
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end
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return os.getenv("HOME").."/.cache/awesome"
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end
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end
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--- Search for an icon and return the full path.
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-- It searches for the icon path under the directories given w/the right ext
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-- @param iconname The name of the icon to search for.
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-- @param exts Table of image extensions allowed, otherwise { 'png', gif' }
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-- @param dirs Table of dirs to search, otherwise { '/usr/share/pixmaps/' }
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-- @param size Optional size. If this is specified, subdirectories <size>x<size>
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-- of the dirs are searched first
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function util.geticonpath(iconname, exts, dirs, size)
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exts = exts or { 'png', 'gif' }
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dirs = dirs or { '/usr/share/pixmaps/' }
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for _, d in pairs(dirs) do
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for _, e in pairs(exts) do
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local icon
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if size then
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icon = string.format("%s%ux%u/%s.%s",
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d, size, size, iconname, e)
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if util.file_readable(icon) then
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return icon
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end
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end
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icon = d .. iconname .. '.' .. e
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if util.file_readable(icon) then
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return icon
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end
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end
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end
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end
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--- Check if file exists and is readable.
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-- @param filename The file path
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-- @return True if file exists and readable.
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function util.file_readable(filename)
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local file = io.open(filename)
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if file then
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io.close(file)
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return true
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end
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return false
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end
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local function subset_mask_apply(mask, set)
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local ret = {}
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for i = 1, #set do
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if mask[i] then
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rtable.insert(ret, set[i])
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end
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end
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return ret
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end
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local function subset_next(mask)
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local i = 1
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while i <= #mask and mask[i] do
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mask[i] = false
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i = i + 1
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end
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if i <= #mask then
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mask[i] = 1
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return true
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end
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return false
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end
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--- Return all subsets of a specific set.
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-- This function, giving a set, will return all subset it.
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-- For example, if we consider a set with value { 10, 15, 34 },
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-- it will return a table containing 2^n set:
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-- { }, { 10 }, { 15 }, { 34 }, { 10, 15 }, { 10, 34 }, etc.
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-- @param set A set.
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-- @return A table with all subset.
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function util.subsets(set)
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local mask = {}
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local ret = {}
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for i = 1, #set do mask[i] = false end
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-- Insert the empty one
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rtable.insert(ret, {})
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while subset_next(mask) do
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rtable.insert(ret, subset_mask_apply(mask, set))
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end
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return ret
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end
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-- Return true whether rectangle B is in the right direction
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-- compared to rectangle A.
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-- @param dir The direction.
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-- @param gA The geometric specification for rectangle A.
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-- @param gB The geometric specification for rectangle B.
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-- @return True if B is in the direction of A.
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local function is_in_direction(dir, gA, gB)
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if dir == "up" then
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return gA.y > gB.y
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elseif dir == "down" then
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return gA.y < gB.y
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elseif dir == "left" then
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return gA.x > gB.x
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elseif dir == "right" then
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return gA.x < gB.x
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end
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return false
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end
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-- Calculate distance between two points.
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-- i.e: if we want to move to the right, we will take the right border
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-- of the currently focused screen and the left side of the checked screen.
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-- @param dir The direction.
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-- @param gA The first rectangle.
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-- @param gB The second rectangle.
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-- @return The distance between the screens.
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local function calculate_distance(dir, _gA, _gB)
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local gA = _gA
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local gB = _gB
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if dir == "up" then
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gB.y = gB.y + gB.height
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elseif dir == "down" then
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gA.y = gA.y + gA.height
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elseif dir == "left" then
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gB.x = gB.x + gB.width
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elseif dir == "right" then
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gA.x = gA.x + gA.width
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end
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return math.sqrt(math.pow(gB.x - gA.x, 2) + math.pow(gB.y - gA.y, 2))
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end
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-- Get the nearest rectangle in the given direction. Every rectangle is specified as a table
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-- with 'x', 'y', 'width', 'height' keys, the same as client or screen geometries.
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param recttbl A table of rectangle specifications.
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-- @param cur The current rectangle.
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-- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found.
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function util.get_rectangle_in_direction(dir, recttbl, cur)
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local dist, dist_min
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local target = nil
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-- We check each object
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for i, rect in ipairs(recttbl) do
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-- Check geometry to see if object is located in the right direction.
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if is_in_direction(dir, cur, rect) then
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-- Calculate distance between current and checked object.
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dist = calculate_distance(dir, cur, rect)
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-- If distance is shorter then keep the object.
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if not target or dist < dist_min then
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target = i
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dist_min = dist
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end
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end
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end
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return target
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end
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--- Join all tables given as parameters.
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-- This will iterate all tables and insert all their keys into a new table.
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-- @param args A list of tables to join
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-- @return A new table containing all keys from the arguments.
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function util.table.join(...)
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local ret = {}
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for i, t in ipairs({...}) do
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if t then
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for k, v in pairs(t) do
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if type(k) == "number" then
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rtable.insert(ret, v)
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else
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ret[k] = v
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end
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end
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end
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end
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return ret
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end
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--- Check if a table has an item and return its key.
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-- @param t The table.
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-- @param item The item to look for in values of the table.
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-- @return The key were the item is found, or nil if not found.
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function util.table.hasitem(t, item)
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for k, v in pairs(t) do
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if v == item then
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return k
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end
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end
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end
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--- Split a string into multiple lines
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-- @param text String to wrap.
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-- @param width Maximum length of each line. Default: 72.
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-- @param indent Number of spaces added before each wrapped line. Default: 0.
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-- @return The string with lines wrapped to width.
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function util.linewrap(text, width, indent)
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local text = text or ""
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local width = width or 72
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local indent = indent or 0
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local pos = 1
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return text:gsub("(%s+)()(%S+)()",
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function(sp, st, word, fi)
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if fi - pos > width then
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pos = st
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return "\n" .. string.rep(" ", indent) .. word
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end
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end)
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end
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--- Get a sorted table with all integer keys from a table
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-- @param t the table for which the keys to get
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-- @return A table with keys
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function util.table.keys(t)
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local keys = { }
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for k, _ in pairs(t) do
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rtable.insert(keys, k)
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end
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rtable.sort(keys, function (a, b)
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return type(a) == type(b) and a < b or false
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end)
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return keys
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end
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--- Filter a tables keys for certain content types
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-- @param t The table to retrieve the keys for
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-- @param ... the types to look for
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-- @return A filtered table with keys
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function util.table.keys_filter(t, ...)
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local keys = util.table.keys(t)
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local keys_filtered = { }
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for _, k in pairs(keys) do
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for _, et in pairs({...}) do
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if type(t[k]) == et then
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rtable.insert(keys_filtered, k)
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break
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end
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end
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end
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return keys_filtered
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end
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--- Reverse a table
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-- @param t the table to reverse
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-- @return the reversed table
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function util.table.reverse(t)
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local tr = { }
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-- reverse all elements with integer keys
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for _, v in ipairs(t) do
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rtable.insert(tr, 1, v)
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end
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-- add the remaining elements
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for k, v in pairs(t) do
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if type(k) ~= "number" then
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tr[k] = v
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end
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end
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return tr
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end
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--- Clone a table
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-- @param t the table to clone
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-- @return a clone of t
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function util.table.clone(t)
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local c = { }
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for k, v in pairs(t) do
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if type(v) == "table" then
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c[k] = util.table.clone(v)
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else
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c[k] = v
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end
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end
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return c
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end
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---
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-- Returns an iterator to cycle through, starting from the first element or the
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-- given index, all elments of a table that match a given criteria.
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--
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-- @param t the table to iterate
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-- @param filter a function that returns true to indicate a positive match
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-- @param start what index to start iterating from. Default is 1 (=> start of
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-- the table)
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function util.table.iterate(t, filter, start)
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local count = 0
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local index = start or 1
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local length = #t
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return function ()
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while count < length do
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local item = t[index]
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index = util.cycle(#t, index + 1)
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count = count + 1
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if filter(item) then return item end
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end
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end
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end
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return util
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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