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Emmanuel Lepage Vallee 8bddba170b Fix tag screen switching
The bugs this fix are:

 * Invalid request using nil as screen
 * Stop messing indexes in the old screen
 * Prevent c.screen <-> t.screen mismatch
 * Prevent no tags being selected in the old screen
2014-03-26 23:14:09 +01:00
build-tests use CMake check_function_exists() for execinfo 2010-10-11 22:52:20 +02:00
build-utils Bump minimum lgi dependency to 0.7.0 2014-03-17 17:52:09 +01:00
common Revert "client: Add c.blob property" 2014-03-07 16:21:11 +01:00
icons icons: remove invaders 2009-09-08 13:29:25 +02:00
lib Fix tag screen switching 2014-03-26 23:14:09 +01:00
luadoc awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
manpages Remove F1-9 bindings from the manpages. 2013-03-10 11:22:35 +01:00
objects drawin: Correctly add property::shape_* signals 2014-03-23 22:43:30 +01:00
themes taglist: Add [bg|fg]_empty 2013-12-02 15:10:10 +01:00
utils Remove all traces of awsetbg and wallpaper setters 2012-07-29 15:38:31 +02:00
.gitignore gitignore: remove awesome-client 2009-04-11 16:10:42 +02:00
AUTHORS update Arnaud commit years 2009-08-24 11:13:59 +02:00
awesome-version-internal.h.in
awesome.c client manage signal: Remove startup argument 2014-03-16 20:15:02 +01:00
awesome.desktop Remove NoDisplay from desktop file 2013-02-25 11:50:00 +01:00
awesome.doxygen.in awesome.doxygen: doxygen configuration fixes. 2009-09-04 18:18:03 +02:00
awesome.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
awesomeConfig.cmake change codename 2013-10-12 18:48:49 +02:00
awesomerc.lua.in Use signals on classes instead of instances where appropriate 2014-03-23 19:48:07 +01:00
banning.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
banning.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
BUGS
CMakeLists.txt CMake: Check for the needed lgi dependency 2012-11-25 19:43:09 +01:00
color.c C color code: Ignore alpha component (FS#966) 2012-04-07 22:03:38 +02:00
color.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
config.h.in test for __builtin_clz() and fallback to an inline implementation. 2010-10-11 20:42:03 +02:00
config.ld.in Use LDoc instead of Luadoc (FS#1006) 2012-11-19 14:57:47 +01:00
dbus.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
dbus.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
draw.c draw: Add function for finding a visual by id 2013-09-16 11:59:00 +02:00
draw.h draw: Add function for finding a visual by id 2013-09-16 11:59:00 +02:00
event.c client manage signal: Remove startup argument 2014-03-16 20:15:02 +01:00
event.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
ewmh.c EWMH: Handle _NET_WM_DESKTOP in lua 2014-03-17 16:15:20 +01:00
ewmh.h Don't pass cairo surfaces around on the lua stack 2012-05-28 09:29:47 +02:00
globalconf.h Add awesome.register_xproperty (FS#1212) 2014-03-07 16:17:40 +01:00
keygrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
keygrabber.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
LICENSE
luaa.c awesome.startup_errors: Never emit debug::index::miss 2014-03-23 19:29:04 +01:00
luaa.h Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
Makefile build: allow to specify cmake args 2009-05-08 19:54:38 +02:00
mouse.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
mouse.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
mousegrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
mousegrabber.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
PATCHES PATCHES: add more rules 2009-09-02 10:36:13 +02:00
property.c xproperty: Emit on "awesome" for root window properties 2014-03-23 18:23:38 +01:00
property.h awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
README Grammar/spelling corrections in comments and docs. 2009-08-31 10:39:36 +02:00
root.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
screen.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
screen.h screen: Fix screen equality comparison (FS#1151) 2013-10-04 15:24:09 +02:00
selection.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
selection.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
spawn.c Add end to end support for spawning tracking using startup notifications 2014-03-15 23:14:02 +01:00
spawn.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
stack.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
stack.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
STYLE STYLE: add prefix rule 2009-08-21 15:30:48 +02:00
systray.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
systray.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
xwindow.c Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00
xwindow.h Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00

awesome
=======
awesome is a highly configurable, next generation framework window manager for X.

Building and installation
-------------------------
After extracting the dist tarball, run:

  make

This will create a build directory, run cmake in it and build awesome.

After building is finished, you can install:

  make install # you might need root permissions

Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:

    exec awesome

In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:

    DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display :1 of the host foo.bar.)

Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.

Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.

If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.