mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
8824d9f703
Signed-off-by: Julien Danjou <julien@danjou.info>
214 lines
5.9 KiB
Lua
214 lines
5.9 KiB
Lua
---------------------------------------------------------------------------
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-- @author Damien Leone <damien.leone@gmail.com>
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-- @copyright 2008 Damien Leone
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local table = table
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local type = type
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local wibox = wibox
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local image = image
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local string = string
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local widget = widget
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local button = button
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local capi = { screen = screen, mouse = mouse }
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local util = require("awful.util")
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local awbeautiful = require("awful.beautiful")
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--- Menu module for awful
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module("awful.menu")
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-- Table containing all currently opened menus
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local menus = {}
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-- Theme table
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local theme
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local function load_theme()
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local beautiful
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beautiful = awbeautiful.get()
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theme = {}
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theme.fg_focus = beautiful.menu_fg_focus or beautiful.fg_focus
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theme.bg_focus = beautiful.menu_bg_focus or beautiful.bg_focus
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theme.fg_normal = beautiful.menu_fg_normal or beautiful.fg_normal
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theme.bg_normal = beautiful.menu_bg_normal or beautiful.bg_normal
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theme.submenu_icon = beautiful.menu_submenu_icon or "@AWESOME_ICON_PATH@/submenu.png"
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theme.menu_height = beautiful.menu_height or 15
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theme.menu_width = beautiful.menu_width or 100
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theme.border = beautiful.menu_border_color or beautiful.border_normal
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theme.border_width = beautiful.menu_border_width or beautiful.border_width
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end
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local function mouse_enter(w)
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w.fg = theme.fg_focus
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w.bg = theme.bg_focus
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end
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local function mouse_leave(w)
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w.fg = theme.fg_normal
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w.bg = theme.bg_normal
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end
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local function destroy(data)
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if data then
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-- Remove items from screen
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for i = 1, #data.items do
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data.items[i].screen = nil
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end
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-- Clean memory, dirty but I'm lazy
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for i = 1, #data.items do
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table.remove(data.items)
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end
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destroy(data.child)
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-- Remove menu from menus table
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menus[data.id] = nil
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end
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end
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local function get_parents(data)
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local p_data = data
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-- Get the elder parent so when you kill
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-- it he will destroy the whole family
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while p_data.parent do
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p_data = p_data.parent
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end
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return p_data
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end
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local function exec(data, action, num)
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if type(action[2]) == "table" then
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destroy(data.child)
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data.child = new(action[1], action[2], data, num)
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elseif type(action[2]) == "string" then
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destroy(get_parents(data))
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util.spawn(action[2])
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elseif type(action[2]) == "function" then
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action[2]()
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end
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end
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local function add_item(data, num, item_info)
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local item = wibox({
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name = data.id .. "item" .. num,
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position = "floating",
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fg = theme.fg_normal,
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bg = theme.bg_normal,
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border_color = theme.border,
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border_width = theme.border_width
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})
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-- Create bindings
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local bindings = {
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button({}, 1, function () exec(data, item_info, num) end),
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button({}, 3, function () destroy(data) end)
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}
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-- Create the item icon widget
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local icon = nil
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if item_info[3] then
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icon = widget({ type = "imagebox", name = "icon", align = "left" })
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icon.image = image(item_info[3])
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else
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icon = widget({ type = "textbox", name = "icon", align = "left" })
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icon.width = theme.menu_height
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end
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icon:buttons(bindings)
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function icon.mouse_enter() mouse_enter(item) end
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function icon.mouse_leave() mouse_leave(item) end
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-- Create the item label widget
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local label = widget({
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type = "textbox",
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name = data.id .. "label" .. num,
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align = "flex"
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})
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label.text = string.format(" %s", item_info[1])
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label:buttons(bindings)
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function label.mouse_enter() mouse_enter(item) end
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function label.mouse_leave() mouse_leave(item) end
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-- Create the submenu icon widget
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local submenu = nil
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if type(item_info[2]) == "table" then
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submenu = widget({ type = "imagebox", name = "submenu", align = "right" })
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submenu.image = image(theme.submenu_icon)
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submenu:buttons(bindings)
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function submenu.mouse_enter() mouse_enter(item) end
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function submenu.mouse_leave() mouse_leave(item) end
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end
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-- Add widgets to the wibox
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item.widgets = {icon, label, submenu}
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item:geometry({
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width = theme.menu_width,
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height = theme.menu_height,
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x = data.x,
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y = data.y + theme.menu_height*(num - 1)
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})
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item.ontop = true
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item.screen = data.screen
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return item
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end
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--- Open a menu popup
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-- @param id Menu id, string naming your menu, only one menu with the same id can be displayed on screen at the same time
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-- @param items Table containing the displayed items, each element is a tab containing: item name, tiggered action or submenu table, item icon (optional)
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-- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user
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-- @param num Specify the parent's clicked item number if we want to open a submenu, this value should never be set by the user
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function new(id, items, parent, num)
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-- Load config only one time
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if not theme then
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load_theme()
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end
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-- Close the menu if it was already opened
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if menus[id] then
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destroy(menus[id])
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end
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-- Create a table to store our menu informations
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local data = {}
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data.id = id
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data.screen = capi.mouse.screen
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data.nb_items = #items
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data.items = {}
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data.child = nil
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if parent then
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data.x = parent.x + theme.menu_width + theme.border_width
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data.y = parent.y + theme.menu_height*(num - 1)
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data.parent = parent
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else
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local m_coords = capi.mouse.coords()
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data.x = m_coords.x
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data.y = m_coords.y
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data.parent = nil
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end
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-- Create items
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for i = 1, data.nb_items do
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table.insert(data.items, add_item(data, i, items[i]))
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end
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-- Add menu to menus table
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menus[id] = data
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return data
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end
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