awesome/mouse.c
Majic 0e8fc995bb Minor readability fixes, STREQ()-like macros added
Signed-off-by: Julien Danjou <julien@danjou.info>
2011-11-18 17:56:21 +01:00

241 lines
6.5 KiB
C

/*
* mouse.c - mouse managing
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "mouse.h"
#include "screen.h"
#include "objects/client.h"
#include "globalconf.h"
#include "objects/drawin.h"
#include "luaa.h"
#include "common/xutil.h"
/** Get the pointer position.
* \param window The window to get position on.
* \param x will be set to the Pointer-x-coordinate relative to window
* \param y will be set to the Pointer-y-coordinate relative to window
* \param child Will be set to the window under the pointer.
* \return true on success, false if an error occurred
**/
static bool
mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child)
{
xcb_query_pointer_cookie_t query_ptr_c;
xcb_query_pointer_reply_t *query_ptr_r;
query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
if(!query_ptr_r || !query_ptr_r->same_screen)
return false;
*x = query_ptr_r->win_x;
*y = query_ptr_r->win_y;
if(child)
*child = query_ptr_r->child;
p_delete(&query_ptr_r);
return true;
}
/** Get the pointer position on the screen.
* \param x This will be set to the Pointer-x-coordinate relative to window.
* \param y This will be set to the Pointer-y-coordinate relative to window.
* \param child This will be set to the window under the pointer.
* \param mask This will be set to the current buttons state.
* \return True on success, false if an error occurred.
*/
static inline bool
mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child)
{
return mouse_query_pointer(globalconf.screen->root, x, y, child);
}
/** Set the pointer position.
* \param window The destination window.
* \param x X-coordinate inside window.
* \param y Y-coordinate inside window.
*/
static inline void
mouse_warp_pointer(xcb_window_t window, int x, int y)
{
xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
0, 0, 0, 0, x, y);
}
/** Mouse library.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield coords Mouse coordinates.
* \lfield screen Mouse screen number.
*/
static int
luaA_mouse_index(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
int16_t mouse_x, mouse_y;
screen_t *screen;
/* attr is not "screen"?! */
if (A_STRNEQ(attr, "screen"))
return 0;
if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
screen = screen_getbycoord(mouse_x, mouse_y);
lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
return 1;
}
/** Newindex for mouse.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mouse_newindex(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
int x, y = 0;
int screen;
if (A_STRNEQ(attr, "screen"))
return 0;
screen = luaL_checknumber(L, 3) - 1;
luaA_checkscreen(screen);
x = globalconf.screens.tab[screen].geometry.x;
y = globalconf.screens.tab[screen].geometry.y;
mouse_warp_pointer(globalconf.screen->root, x, y);
return 0;
}
/** Push a table with mouse status.
* \param L The Lua VM state.
* \param x The x coordinate.
* \param y The y coordinate.
* \param mask The button mask.
*/
int
luaA_mouse_pushstatus(lua_State *L, int x, int y)
{
lua_createtable(L, 0, 2);
lua_pushnumber(L, x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, y);
lua_setfield(L, -2, "y");
lua_createtable(L, 5, 0);
const unsigned int max_button = sizeof(globalconf.buttons_pressed) * 8;
unsigned int mask = 1;
for (unsigned int i = 1; i <= max_button; i++, mask <<= 1)
{
lua_pushboolean(L, globalconf.buttons_pressed & mask);
lua_rawseti(L, -2, i);
}
lua_setfield(L, -2, "buttons");
return 1;
}
/** Get or set the mouse coords.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mouse_coords(lua_State *L)
{
int x, y;
int16_t mouse_x, mouse_y;
if(lua_gettop(L) >= 1)
{
luaA_checktable(L, 1);
bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2));
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
x = luaA_getopt_number(L, 1, "x", mouse_x);
y = luaA_getopt_number(L, 1, "y", mouse_y);
if(ignore_enter_notify)
client_ignore_enterleave_events();
mouse_warp_pointer(globalconf.screen->root, x, y);
if(ignore_enter_notify)
client_restore_enterleave_events();
lua_pop(L, 1);
}
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL))
return 0;
return luaA_mouse_pushstatus(L, mouse_x, mouse_y);
}
/** Get the client which is under the pointer.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lreturn A client or nil.
*/
static int
luaA_mouse_object_under_pointer(lua_State *L)
{
int16_t mouse_x, mouse_y;
xcb_window_t child;
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child))
return 0;
drawin_t *drawin;
client_t *client;
if((drawin = drawin_getbywin(child)))
luaA_object_push(L, drawin);
if((client = client_getbyframewin(child)))
return luaA_object_push(globalconf.L, client);
return 0;
}
const struct luaL_reg awesome_mouse_methods[] =
{
{ "__index", luaA_mouse_index },
{ "__newindex", luaA_mouse_newindex },
{ "coords", luaA_mouse_coords },
{ "object_under_pointer", luaA_mouse_object_under_pointer },
{ NULL, NULL }
};
const struct luaL_reg awesome_mouse_meta[] =
{
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80