awesome/lib/awful/client.lua.in
Uli Schlachter 819daca18c Focus history: Don't ignore unfocusable clients
The only caller of focus.history.add() should be the "focus" signal, so at that
time the unfocusable client already does have the focus. At that point, there is
no reason why this shouldn't be recorded in the focus history.

(And yes, unfocusable clients can be focused. Don't ask.)

This should hopefully fix FS#778.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-04-06 12:19:12 +02:00

944 lines
26 KiB
Lua

---------------------------------------------------------------------------
-- @author Julien Danjou &lt;julien@danjou.info&gt;
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
-- Grab environment we need
local util = require("awful.util")
local tag = require("awful.tag")
local pairs = pairs
local type = type
local ipairs = ipairs
local table = table
local math = math
local setmetatable = setmetatable
local capi =
{
client = client,
mouse = mouse,
screen = screen,
}
--- Useful client manipulation functions.
module("awful.client")
-- Private data
data = {}
data.focus = {}
data.urgent = {}
data.marked = {}
data.properties = setmetatable({}, { __mode = 'k' })
-- Functions
urgent = {}
focus = {}
focus.history = {}
swap = {}
floating = {}
dockable = {}
property = {}
---
-- Jump to the given client. Takes care of focussing the screen, the right tag,
-- etc.
-- @param c the client to jump to
-- @param merge If true then merge tags when clients are not visible.
function jumpto(c, merge)
local s = capi.client.focus and capi.client.focus.screen or capi.mouse.screen
-- focus the screen
if s ~= c.screen then
capi.mouse.screen = c.screen
end
-- Try to make client visible, this also covers e.g. sticky
local t = c:tags()[1]
if t and not c:isvisible() then
if merge then
t.selected = true
else
tag.viewonly(t)
end
end
-- focus the client
capi.client.focus = c
c:raise()
end
--- Get the first client that got the urgent hint.
-- @return The first urgent client.
function urgent.get()
if #data.urgent > 0 then
return data.urgent[1]
else
-- fallback behaviour: iterate through clients and get the first urgent
local clients = capi.client.get()
for k, cl in pairs(clients) do
if cl.urgent then
return cl
end
end
end
end
--- Jump to the client that received the urgent hint first.
-- @param merge If true then merge tags when clients are not visible.
function urgent.jumpto(merge)
local c = urgent.get()
if c then
jumpto(c, merge)
end
end
--- Adds client to urgent stack.
-- @param c The client object.
-- @param prop The property which is updated.
function urgent.add(c, prop)
if type(c) == "client" and prop == "urgent" and c.urgent then
table.insert(data.urgent, c)
end
end
--- Remove client from urgent stack.
-- @param c The client object.
function urgent.delete(c)
for k, cl in ipairs(data.urgent) do
if c == cl then
table.remove(data.urgent, k)
break
end
end
end
--- Remove a client from the focus history
-- @param c The client that must be removed.
function focus.history.delete(c)
for k, v in ipairs(data.focus) do
if v == c then
table.remove(data.focus, k)
break
end
end
end
--- Filter out window that we do not want handled by focus.
-- This usually means that desktop, dock and splash windows are
-- not registered and cannot get focus.
-- @param c A client.
-- @return The same client if it's ok, nil otherwise.
function focus.filter(c)
if c.type == "desktop"
or c.type == "dock"
or c.type == "splash"
or not c.focusable then
return nil
end
return c
end
--- Update client focus history.
-- @param c The client that has been focused.
function focus.history.add(c)
-- Remove the client if its in stack
focus.history.delete(c)
-- Record the client has latest focused
table.insert(data.focus, 1, c)
end
--- Get the latest focused client for a screen in history.
-- @param screen The screen number to look for.
-- @param idx The index: 0 will return first candidate,
-- 1 will return second, etc.
-- @return A client.
function focus.history.get(screen, idx)
-- When this counter is equal to idx, we return the client
local counter = 0
local vc = visible(screen)
for k, c in ipairs(data.focus) do
if c.screen == screen then
for j, vcc in ipairs(vc) do
if vcc == c then
if counter == idx then
return c
end
-- We found one, increment the counter only.
counter = counter + 1
break
end
end
end
end
-- Argh nobody found in history, give the first one visible if there is one
-- that passes the filter.
if counter == 0 then
for k, v in ipairs(vc) do
if focus.filter(v) then
return v
end
end
end
end
--- Focus the previous client in history.
function focus.history.previous()
local sel = capi.client.focus
local s
if sel then
s = sel.screen
else
s = capi.mouse.screen
end
local c = focus.history.get(s, 1)
if c then capi.client.focus = c end
end
--- Get visible clients from a screen.
-- @param screen The screen number, or nil for all screens.
-- @return A table with all visible clients.
function visible(screen)
local cls = capi.client.get(screen)
local vcls = {}
for k, c in pairs(cls) do
if c:isvisible() then
table.insert(vcls, c)
end
end
return vcls
end
--- Get visible and tiled clients
-- @param screen The screen number, or nil for all screens.
-- @return A tabl with all visible and tiled clients.
function tiled(screen)
local clients = visible(screen)
local tclients = {}
-- Remove floating clients
for k, c in pairs(clients) do
if not floating.get(c) then
table.insert(tclients, c)
end
end
return tclients
end
--- Get a client by its relative index to the focused window.
-- @usage Set i to 1 to get next, -1 to get previous.
-- @param i The index.
-- @param c Optional client.
-- @return A client, or nil if no client is available.
function next(i, c)
-- Get currently focused client
local sel = c or capi.client.focus
if sel then
-- Get all visible clients
local cls = visible(sel.screen)
local fcls = {}
-- Remove all non-normal clients
for idx, c in ipairs(cls) do
if focus.filter(c) or c == sel then
table.insert(fcls, c)
end
end
cls = fcls
-- Loop upon each client
for idx, c in ipairs(cls) do
if c == sel then
-- Cycle
return cls[util.cycle(#cls, idx + i)]
end
end
end
end
-- Return true whether client B is in the right direction
-- compared to client A.
-- @param dir The direction.
-- @param cA The first client.
-- @param cB The second client.
-- @return True if B is in the direction of A.
local function is_in_direction(dir, cA, cB)
local gA = cA:geometry()
local gB = cB:geometry()
if dir == "up" then
return gA.y > gB.y
elseif dir == "down" then
return gA.y < gB.y
elseif dir == "left" then
return gA.x > gB.x
elseif dir == "right" then
return gA.x < gB.x
end
return false
end
-- Calculate distance between two points.
-- i.e: if we want to move to the right, we will take the right border
-- of the currently focused client and the left side of the checked client.
-- This avoid the focus of an upper client when you move to the right in a
-- tilebottom layout with nmaster=2 and 5 clients open, for instance.
-- @param dir The direction.
-- @param cA The first client.
-- @param cB The second client.
-- @return The distance between the clients.
local function calculate_distance(dir, cA, cB)
local gA = cA:geometry()
local gB = cB:geometry()
if dir == "up" then
gB.y = gB.y + gB.height
elseif dir == "down" then
gA.y = gA.y + gA.height
elseif dir == "left" then
gB.x = gB.x + gB.width
elseif dir == "right" then
gA.x = gA.x + gA.width
end
return math.sqrt(math.pow(gB.x - gA.x, 2) + math.pow(gB.y - gA.y, 2))
end
-- Get the nearest client in the given direction.
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param c Optional client to get a client relative to. Else focussed is used.
local function get_client_in_direction(dir, c)
local sel = c or capi.client.focus
if sel then
local geometry = sel:geometry()
local dist, dist_min
local target = nil
local cls = visible(sel.screen)
-- We check each client.
for i, c in ipairs(cls) do
-- Check geometry to see if client is located in the right direction.
if is_in_direction(dir, sel, c) then
-- Calculate distance between focused client and checked client.
dist = calculate_distance(dir, sel, c)
-- If distance is shorter then keep the client.
if not target or dist < dist_min then
target = c
dist_min = dist
end
end
end
return target
end
end
--- Focus a client by the given direction.
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param c Optional client.
function focus.bydirection(dir, c)
local sel = c or capi.client.focus
if sel then
local target = get_client_in_direction(dir, sel)
-- If we found a client to focus, then do it.
if target then
capi.client.focus = target
end
end
end
--- Focus a client by its relative index.
-- @param i The index.
-- @param c Optional client.
function focus.byidx(i, c)
local target = next(i, c)
if target then
capi.client.focus = target
end
end
--- Swap a client with another client in the given direction
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param c Optional client.
function swap.bydirection(dir, c)
local sel = c or capi.client.focus
if sel then
local target = get_client_in_direction(dir, sel)
-- If we found a client to swap with, then go for it
if target then
target:swap(sel)
end
end
end
--- Swap a client by its relative index.
-- @param i The index.
-- @param c Optional client, otherwise focused one is used.
function swap.byidx(i, c)
local sel = c or capi.client.focus
local target = next(i, sel)
if target then
target:swap(sel)
end
end
--- Cycle clients.
-- @param clockwise True to cycle clients clockwise.
-- @param screen Optional screen where to cycle clients.
function cycle(clockwise, screen)
local screen = screen or capi.mouse.screen
local cls = visible(screen)
-- We can't rotate without at least 2 clients, buddy.
if #cls >= 2 then
local c = table.remove(cls, 1)
if clockwise then
for i = #cls, 1, -1 do
c:swap(cls[i])
end
else
for _, rc in pairs(cls) do
c:swap(rc)
end
end
end
end
--- Get the master window.
-- @param screen Optional screen number, otherwise screen mouse is used.
-- @return The master window.
function getmaster(screen)
local s = screen or capi.mouse.screen
return visible(s)[1]
end
--- Set the client as slave: put it at the end of other windows.
-- @param c The window to set as slave.
function setslave(c)
local cls = visible(c.screen)
for k, v in pairs(cls) do
c:swap(v)
end
end
--- Move/resize a client relative to current coordinates.
-- @param x The relative x coordinate.
-- @param y The relative y coordinate.
-- @param w The relative width.
-- @param h The relative height.
-- @param c The optional client, otherwise focused one is used.
function moveresize(x, y, w, h, c)
local sel = c or capi.client.focus
local geometry = sel:geometry()
geometry['x'] = geometry['x'] + x
geometry['y'] = geometry['y'] + y
geometry['width'] = geometry['width'] + w
geometry['height'] = geometry['height'] + h
sel:geometry(geometry)
end
--- Move a client to a tag.
-- @param target The tag to move the client to.
-- @param c Optional client to move, otherwise the focused one is used.
function movetotag(target, c)
local sel = c or capi.client.focus
if sel and target.screen then
-- Set client on the same screen as the tag.
sel.screen = target.screen
sel:tags({ target })
end
end
--- Toggle a tag on a client.
-- @param target The tag to toggle.
-- @param c Optional client to toggle, otherwise the focused one is used.
function toggletag(target, c)
local sel = c or capi.client.focus
-- Check that tag and client screen are identical
if sel and sel.screen == target.screen then
local tags = sel:tags()
local index = nil;
for i, v in ipairs(tags) do
if v == target then
index = i
break
end
end
if index then
-- If it's the only tag for the window, stop.
if #tags == 1 then return end
tags[index] = nil
else
tags[#tags + 1] = target
end
sel:tags(tags)
end
end
--- Move a client to a screen. Default is next screen, cycling.
-- @param c The client to move.
-- @param s The screen number, default to current + 1.
function movetoscreen(c, s)
local sel = c or capi.client.focus
if sel then
local sc = capi.screen.count()
if not s then
s = sel.screen + 1
end
if s > sc then s = 1 elseif s < 1 then s = sc end
sel.screen = s
capi.mouse.coords(capi.screen[s].geometry)
end
end
--- Mark a client, and then call 'marked' hook.
-- @param c The client to mark, the focused one if not specified.
-- @return True if the client has been marked. False if the client was already marked.
function mark(c)
local cl = c or capi.client.focus
if cl then
for k, v in pairs(data.marked) do
if cl == v then
return false
end
end
table.insert(data.marked, cl)
-- Call callback
cl:emit_signal("marked")
return true
end
end
--- Unmark a client and then call 'unmarked' hook.
-- @param c The client to unmark, or the focused one if not specified.
-- @return True if the client has been unmarked. False if the client was not marked.
function unmark(c)
local cl = c or capi.client.focus
for k, v in pairs(data.marked) do
if cl == v then
table.remove(data.marked, k)
cl:emit_signal("unmarked")
return true
end
end
return false
end
--- Check if a client is marked.
-- @param c The client to check, or the focused one otherwise.
function ismarked(c)
local cl = c or capi.client.focus
if cl then
for k, v in pairs(data.marked) do
if cl == v then
return true
end
end
end
return false
end
--- Toggle a client as marked.
-- @param c The client to toggle mark.
function togglemarked(c)
local cl = c or capi.client.focus
if not mark(c) then
unmark(c)
end
end
--- Return the marked clients and empty the marked table.
-- @return A table with all marked clients.
function getmarked()
for k, v in pairs(data.marked) do
v:emit_signal("unmarked")
end
t = data.marked
data.marked = {}
return t
end
--- Set a client floating state, overriding auto-detection.
-- Floating client are not handled by tiling layouts.
-- @param c A client.
-- @param s True or false.
function floating.set(c, s)
local c = c or capi.client.focus
if c and property.get(c, "floating") ~= s then
property.set(c, "floating", s)
local screen = c.screen
if s == true then
c:geometry(property.get(c, "floating_geometry"))
end
c.screen = screen
end
end
local function store_floating_geometry(c)
if floating.get(c) then
property.set(c, "floating_geometry", c:geometry())
end
end
-- Store the initial client geometry.
capi.client.connect_signal("new", function(c)
local function store_init_geometry(c)
property.set(c, "floating_geometry", c:geometry())
c:disconnect_signal("property::border_width", store_init_geometry)
end
c:connect_signal("property::border_width", store_init_geometry)
end)
capi.client.connect_signal("manage", function(c)
c:connect_signal("property::geometry", store_floating_geometry)
end)
--- Return if a client has a fixe size or not.
-- @param c The client.
function isfixed(c)
local c = c or capi.client.focus
if not c then return end
local h = c.size_hints
if h.min_width and h.max_width
and h.max_height and h.min_height
and h.min_width > 0 and h.max_width > 0
and h.max_height > 0 and h.min_height > 0
and h.min_width == h.max_width
and h.min_height == h.max_height then
return true
end
return false
end
--- Get a client floating state.
-- @param c A client.
-- @return True or false. Note that some windows might be floating even if you
-- did not set them manually. For example, windows with a type different than
-- normal.
function floating.get(c)
local c = c or capi.client.focus
if c then
local value = property.get(c, "floating")
if value ~= nil then
return value
end
if c.type ~= "normal"
or c.fullscreen
or c.maximized_vertical
or c.maximized_horizontal
or isfixed(c) then
return true
end
return false
end
end
--- Toggle the floating state of a client between 'auto' and 'true'.
-- @param c A client.
function floating.toggle(c)
local c = c or capi.client.focus
-- If it has been set to floating
if floating.get(c) then
floating.set(c, false)
else
floating.set(c, true)
end
end
--- Remove the floating information on a client.
-- @param c The client.
function floating.delete(c)
floating.set(c, nil)
end
--- Restore (=unminimize) a random client.
-- @param s The screen to use.
-- @return True if some client was restored.
function restore(s)
local s = s or (capi.client.focus and capi.client.focus.screen) or capi.mouse.screen
local cls = capi.client.get(s)
local tags = tag.selectedlist(s)
local mcls = {}
for k, c in pairs(cls) do
local ctags = c:tags()
if c.minimized then
for k, t in ipairs(tags) do
if util.table.hasitem(ctags, t) then
c.minimized = false
return true
end
end
end
end
return false
end
-- Normalize a set of numbers to 1
-- @param set the set of numbers to normalize
-- @param num the number of numbers to normalize
local function normalize(set, num)
local num = num or #set
local total = 0
if num then
for i = 1,num do
total = total + set[i]
end
for i = 1,num do
set[i] = set[i] / total
end
else
for i,v in ipairs(set) do
total = total + v
end
for i,v in ipairs(set) do
set[i] = v / total
end
end
end
--- Calculate a client's column number, index in that column, and
-- number of visible clients in this column.
-- @param c the client
-- @return col the column number
-- @return idx index of the client in the column
-- @return num the number of visible clients in the column
function idx(c)
local c = c or capi.client.focus
if not c then return end
local clients = tiled(c.screen)
local idx = nil
for k, cl in ipairs(clients) do
if cl == c then
idx = k
break
end
end
local t = tag.selected(c.screen)
local nmaster = tag.getnmaster(t)
if idx <= nmaster then
return {idx = idx, col=0, num=nmaster}
end
local nother = #clients - nmaster
idx = idx - nmaster
-- rather than regenerate the column number we can calculate it
-- based on the how the tiling algorithm places clients we calculate
-- the column, we could easily use the for loop in the program but we can
-- calculate it.
local ncol = tag.getncol(t)
-- minimum number of clients per column
local percol = math.floor(nother / ncol)
-- number of columns with an extra client
local overcol = math.mod(nother, ncol)
-- number of columns filled with [percol] clients
local regcol = ncol - overcol
local col = math.floor( (idx - 1) / percol) + 1
if col > regcol then
-- col = math.floor( (idx - (percol*regcol) - 1) / (percol + 1) ) + regcol + 1
-- simplified
col = math.floor( (idx + regcol + percol) / (percol+1) )
-- calculate the index in the column
idx = idx - percol*regcol - (col - regcol - 1) * (percol+1)
percol = percol+1
else
idx = idx - percol*(col-1)
end
return {idx = idx, col=col, num=percol}
end
--- Set the window factor of a client
-- @param wfact the window factor value
-- @param c the client
function setwfact(wfact, c)
-- get the currently selected window
local c = c or capi.client.focus
if not c or not c:isvisible() then return end
local t = tag.selected(c.screen)
local w = idx(c)
local cls = tiled(t.screen)
local nmaster = tag.getnmaster(t)
-- n is the number of windows currently visible for which we have to be concerned with the properties
local data = tag.getproperty(t, "windowfact") or {}
local colfact = data[w.col]
colfact[w.idx] = wfact
rest = 1-wfact
-- calculate the current denominator
local total = 0
for i = 1,w.num do
if i ~= w.idx then
total = total + colfact[i]
end
end
-- normalize the windows
for i = 1,w.num do
if i ~= w.idx then
colfact[i] = (colfact[i] * rest) / total
end
end
t:emit_signal("property::windowfact")
end
--- Increment a client's window factor
-- @param add amount to increase the client's window
-- @param c the client
function incwfact(add, c)
local c = c or capi.client.focus
if not c then return end
local t = tag.selected(c.screen)
local w = idx(c)
local nmaster = tag.getnmaster(t)
local data = tag.getproperty(t, "windowfact") or {}
local colfact = data[w.col]
curr = colfact[w.idx] or 1
colfact[w.idx] = curr + add
-- keep our ratios normalized
normalize(colfact, w.num)
t:emit_signal("property::windowfact")
end
--- Get a client dockable state.
-- @param c A client.
-- @return True or false. Note that some windows might be dockable even if you
-- did not set them manually. For example, windows with a type "utility", "toolbar"
-- or "dock"
function dockable.get(c)
local value = property.get(c, "dockable")
-- Some sane defaults
if value == nil then
if (c.type == "utility" or c.type == "toolbar" or c.type == "dock") then
value = true
else
value = false
end
end
return value
end
--- Set a client dockable state, overriding auto-detection.
-- With this enabled you can dock windows by moving them from the center
-- to the edge of the workarea.
-- @param c A client.
-- @param value True or false.
function dockable.set(c, value)
property.set(c, "dockable", value)
end
--- Get a client property.
-- @param c The client.
-- @param prop The property name.
-- @return The property.
function property.get(c, prop)
if data.properties[c] then
return data.properties[c][prop]
end
end
--- Set a client property.
-- This properties are internal to awful. Some are used to move clients, etc.
-- @param c The client.
-- @param prop The property name.
-- @param value The value.
function property.set(c, prop, value)
if not data.properties[c] then
data.properties[c] = {}
end
data.properties[c][prop] = value
c:emit_signal("property::" .. prop)
end
---
-- Returns an iterator to cycle through, starting from the client in focus or
-- the given index, all clients that match a given criteria.
--
-- @param filter a function that returns true to indicate a positive match
-- @param start what index to start iterating from. Defaults to using the
-- index of the currently focused client.
-- @param s which screen to use. nil means all screens.
--
-- @usage e.g.: un-minimize all urxvt instances
-- <p><code>
-- local urxvt = function (c) <br/>
-- return awful.rules.match(c, {class = "URxvt"}) <br/>
-- end <br/>
-- </br>
-- for c in awful.client.iterate(urxvt) do <br/>
-- c.minimized = false <br/>
-- end <br/>
-- </code></p>
function iterate(filter, start, s)
local clients = capi.client.get(s)
local focused = capi.client.focus
local start = start or util.table.hasitem(clients, focused)
return util.table.iterate(clients, filter, start)
end
---
-- <p>Switch to a client matching the given condition if running, else spawn it.
-- If multiple clients match the given condition then the next one is
-- focussed.</p>
--
-- @param cmd the command to execute
-- @param matcher a function that returns true to indicate a matching client
-- @param merge if true then merge tags when clients are not visible
--
-- @usage run or raise urxvt (perhaps, with tabs) on modkey + semicolon
-- <p><code>
-- awful.key({ modkey, }, 'semicolon', function () <br/>
-- local matcher = function (c) <br/>
-- return awful.rules.match(c, {class = 'URxvt'}) <br/>
-- end <br/>
-- awful.client.run_or_raise('urxvt', matcher)
-- end);
-- </code></p>
function run_or_raise(cmd, matcher, merge)
local clients = capi.client.get()
local findex = util.table.hasitem(clients, capi.client.focus) or 1
local start = util.cycle(#clients, findex + 1)
for c in iterate(matcher, start) do
jumpto(c, merge)
return
end
-- client not found, spawn it
util.spawn(cmd)
end
-- Register standards signals
capi.client.add_signal("property::floating_geometry")
capi.client.add_signal("property::floating")
capi.client.add_signal("property::dockable")
capi.client.connect_signal("focus", focus.history.add)
capi.client.connect_signal("unmanage", focus.history.delete)
capi.client.connect_signal("manage", function(c) c:connect_signal("property::urgent", urgent.add) end)
capi.client.connect_signal("focus", urgent.delete)
capi.client.connect_signal("unmanage", urgent.delete)
capi.client.connect_signal("unmanage", floating.delete)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80