awesome/awesomerc.lua.in
Julien Danjou 944e2fd7e2 awesomerc: remove class/instance printing
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-01-15 15:39:00 +01:00

411 lines
16 KiB
Lua

-- Standard awesome library
require("awful")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
-- The default is a dark theme
theme_path = "@AWESOME_THEMES_PATH@/default/theme"
-- Uncommment this for a lighter theme
-- theme_path = "@AWESOME_THEMES_PATH@/sky/theme"
-- Actually load theme
beautiful.init(theme_path)
-- This is used later as the default terminal and editor to run.
terminal = "xterm"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier,
awful.layout.suit.floating
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 9 tags per screen.
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag(tagnumber)
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
awful.layout.set(layouts[1], tags[s][tagnumber])
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Wibox
-- Create a textbox widget
mytextbox = widget({ type = "textbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> " .. AWESOME_RELEASE .. " </small></b>"
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu.new({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
menu = mymainmenu })
-- Create a systray
mysystray = widget({ type = "systray", align = "right" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = { button({ }, 1, awful.tag.viewonly),
button({ modkey }, 1, awful.client.movetotag),
button({ }, 3, function (tag) tag.selected = not tag.selected end),
button({ modkey }, 3, awful.client.toggletag),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev) }
mytasklist = {}
mytasklist.buttons = { button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ }, 3, function () if instance then instance:hide() end instance = awful.menu.clients({ width=250 }) end),
button({ }, 4, function () awful.client.focus.byidx(1) end),
button({ }, 5, function () awful.client.focus.byidx(-1) end) }
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = widget({ type = "textbox", align = "left" })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = widget({ type = "imagebox", align = "right" })
mylayoutbox[s]:buttons({ button({ }, 1, function () awful.layout.inc(layouts, 1) end),
button({ }, 3, function () awful.layout.inc(layouts, -1) end),
button({ }, 4, function () awful.layout.inc(layouts, 1) end),
button({ }, 5, function () awful.layout.inc(layouts, -1) end) })
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist.new(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist.new(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = wibox({ position = "top", fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = { mylauncher,
mytaglist[s],
mytasklist[s],
mypromptbox[s],
mytextbox,
mylayoutbox[s],
s == 1 and mysystray or nil }
mywibox[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
root.buttons({
button({ }, 3, function () mymainmenu:toggle() end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
globalkeys = {}
clientkeys = {}
for i = 1, keynumber do
table.insert(globalkeys,
key({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end))
table.insert(globalkeys,
key({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end))
table.insert(globalkeys,
key({ modkey, "Shift" }, i,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end))
table.insert(globalkeys,
key({ modkey, "Control", "Shift" }, i,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end))
end
table.insert(globalkeys, key({ modkey }, "Left", awful.tag.viewprev))
table.insert(globalkeys, key({ modkey }, "Right", awful.tag.viewnext))
table.insert(globalkeys, key({ modkey }, "Escape", awful.tag.history.restore))
table.insert(globalkeys, key({ modkey }, "j", function () awful.client.focus.byidx(1); if client.focus then client.focus:raise() end end))
table.insert(globalkeys, key({ modkey }, "k", function () awful.client.focus.byidx(-1); if client.focus then client.focus:raise() end end))
table.insert(globalkeys, key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx(1) end))
table.insert(globalkeys, key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx(-1) end))
table.insert(globalkeys, key({ modkey, "Control" }, "j", function () awful.screen.focus(1) end))
table.insert(globalkeys, key({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end))
table.insert(globalkeys, key({ modkey }, "Tab", function () awful.client.focus.history.previous(); if client.focus then client.focus:raise() end end))
table.insert(globalkeys, key({ modkey }, "u", awful.client.urgent.jumpto))
-- Standard program
table.insert(globalkeys, key({ modkey }, "Return", function () awful.util.spawn(terminal) end))
table.insert(globalkeys, key({ modkey, "Control" }, "r", function ()
mypromptbox[mouse.screen].text =
awful.util.escape(awful.util.restart())
end))
table.insert(globalkeys, key({ modkey, "Shift" }, "q", awesome.quit))
-- Client manipulation
table.insert(clientkeys, key({ modkey }, "m", function (c) c.maximized_horizontal = not c.maximized_horizontal
c.maximized_vertical = not c.maximized_vertical end))
table.insert(clientkeys, key({ modkey }, "f", function (c) c.fullscreen = not c.fullscreen end))
table.insert(clientkeys, key({ modkey, "Shift" }, "c", function (c) c:kill() end))
table.insert(clientkeys, key({ modkey, "Control" }, "space", awful.client.floating.toggle))
table.insert(clientkeys, key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end))
table.insert(clientkeys, key({ modkey }, "o", awful.client.movetoscreen))
table.insert(clientkeys, key({ modkey, "Shift" }, "r", function (c) c:redraw() end))
-- Layout manipulation
table.insert(globalkeys, key({ modkey }, "l", function () awful.tag.incmwfact(0.05) end))
table.insert(globalkeys, key({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end))
table.insert(globalkeys, key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end))
table.insert(globalkeys, key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end))
table.insert(globalkeys, key({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end))
table.insert(globalkeys, key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end))
table.insert(globalkeys, key({ modkey }, "space", function () awful.layout.inc(layouts, 1) end))
table.insert(globalkeys, key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end))
-- Prompt
table.insert(globalkeys, key({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " },
mypromptbox[mouse.screen],
awful.util.spawn, awful.completion.bash,
awful.util.getdir("cache") .. "/history")
end))
table.insert(globalkeys, key({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " },
mypromptbox[mouse.screen],
awful.util.eval, awful.prompt.bash,
awful.util.getdir("cache") .. "/history_eval")
end))
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
table.insert(clientkeys, key({ modkey }, "t", awful.client.togglemarked))
for i = 1, keynumber do
table.insert(globalkeys, key({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end))
end
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
awful.hooks.focus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end)
-- Hook function to execute when unfocusing a client.
awful.hooks.unfocus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end)
-- Hook function to execute when marking a client
awful.hooks.marked.register(function (c)
c.border_color = beautiful.border_marked
end)
-- Hook function to execute when unmarking a client.
awful.hooks.unmarked.register(function (c)
c.border_color = beautiful.border_focus
end)
-- Hook function to execute when the mouse enters a client.
awful.hooks.mouse_enter.register(function (c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
and awful.client.focus.filter(c) then
client.focus = c
end
end)
-- Hook function to execute when a new client appears.
awful.hooks.manage.register(function (c, startup)
-- If we are not managing this application at startup,
-- move it to the screen where the mouse is.
-- We only do it for filtered windows (i.e. no dock, etc).
if not startup and awful.client.focus.filter(c) then
c.screen = mouse.screen
end
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:buttons({
button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ modkey }, 1, awful.mouse.client.move),
button({ modkey }, 3, awful.mouse.client.resize)
})
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
awful.client.floating.set(c, floatapps[cls])
elseif floatapps[inst] then
awful.client.floating.set(c, floatapps[inst])
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Do this after tag mapping, so you don't see it on the wrong tag for a split second.
client.focus = c
-- Set key bindings
c:keys(clientkeys)
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints: if you want to drop the gaps between windows, set this to false.
-- c.size_hints_honor = false
end)
-- Hook function to execute when arranging the screen.
-- (tag switch, new client, etc)
awful.hooks.arrange.register(function (screen)
local layout = awful.layout.getname(awful.layout.get(screen))
if layout and beautiful["layout_" ..layout] then
mylayoutbox[screen].image = image(beautiful["layout_" .. layout])
else
mylayoutbox[screen].image = nil
end
-- Give focus to the latest client in history if no window has focus
-- or if the current window is a desktop or a dock one.
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
end)
-- Hook called every second
awful.hooks.timer.register(1, function ()
-- For unix time_t lovers
mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
-- mytextbox.text = " " .. os.date() .. " "
end)
-- }}}