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Uli Schlachter 76bbf61201 drawin: Remove dead code
The only caller for drawin_unref_simplified() is in ARRAY_FUNCS() and here it is
only used in the implementation of drawin_array_wipe(). However, this function
is unused and thus we don't need drawin_unref_simplified() either.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 18:08:21 +02:00
build-tests use CMake check_function_exists() for execinfo 2010-10-11 22:52:20 +02:00
build-utils Bump minimum lgi dependency to 0.7.0 2014-03-17 17:52:09 +01:00
common Revert "client: Add c.blob property" 2014-03-07 16:21:11 +01:00
icons icons: remove invaders 2009-09-08 13:29:25 +02:00
lib screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
luadoc awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
manpages Remove F1-9 bindings from the manpages. 2013-03-10 11:22:35 +01:00
objects drawin: Remove dead code 2014-03-30 18:08:21 +02:00
themes taglist: Add [bg|fg]_empty 2013-12-02 15:10:10 +01:00
utils Remove all traces of awsetbg and wallpaper setters 2012-07-29 15:38:31 +02:00
.gitignore gitignore: remove awesome-client 2009-04-11 16:10:42 +02:00
AUTHORS update Arnaud commit years 2009-08-24 11:13:59 +02:00
awesome-version-internal.h.in cmake: consolidate version strings 2008-06-22 22:13:06 +02:00
awesome.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
awesome.desktop Remove NoDisplay from desktop file 2013-02-25 11:50:00 +01:00
awesome.doxygen.in awesome.doxygen: doxygen configuration fixes. 2009-09-04 18:18:03 +02:00
awesome.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
awesomeConfig.cmake change codename 2013-10-12 18:48:49 +02:00
awesomerc.lua.in Add and improve some comments to awesomerc.lua 2014-03-29 09:55:43 +01:00
banning.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
banning.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
BUGS
CMakeLists.txt screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
color.c C color code: Ignore alpha component (FS#966) 2012-04-07 22:03:38 +02:00
color.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
config.h.in test for __builtin_clz() and fallback to an inline implementation. 2010-10-11 20:42:03 +02:00
config.ld.in Use LDoc instead of Luadoc (FS#1006) 2012-11-19 14:57:47 +01:00
dbus.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
dbus.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
draw.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
draw.h draw: Add function for finding a visual by id 2013-09-16 11:59:00 +02:00
event.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
event.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
ewmh.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
ewmh.h Don't pass cairo surfaces around on the lua stack 2012-05-28 09:29:47 +02:00
globalconf.h screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
keygrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
keygrabber.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
keyresolv.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
LICENSE
luaa.c screen: Turn into proper lua object 2014-03-30 16:37:19 +02:00
luaa.h Also allow screen objects were screen indices are expected 2014-03-30 17:55:42 +02:00
Makefile build: allow to specify cmake args 2009-05-08 19:54:38 +02:00
mouse.c Also allow screen objects were screen indices are expected 2014-03-30 17:55:42 +02:00
mouse.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
mousegrabber.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
mousegrabber.h Revert "Support more than 5 mouse buttons" (FS#1082) 2013-03-29 16:07:13 +01:00
PATCHES PATCHES: add more rules 2009-09-02 10:36:13 +02:00
property.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
property.h awesome: Add get_* and set_xproperty 2014-03-23 18:23:34 +01:00
README Grammar/spelling corrections in comments and docs. 2009-08-31 10:39:36 +02:00
root.c Make debug::index::miss and newindex work on classes and all objects 2014-03-23 19:27:06 +01:00
selection.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
selection.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
spawn.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
spawn.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
stack.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
stack.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.c remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
strut.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
STYLE STYLE: add prefix rule 2009-08-21 15:30:48 +02:00
systray.c screen.[ch]: Move into objects/ 2014-03-30 15:12:47 +02:00
systray.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
xwindow.c Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00
xwindow.h Finish C-side support for window shapes (FS#1051) 2014-01-03 17:01:43 +01:00

awesome
=======
awesome is a highly configurable, next generation framework window manager for X.

Building and installation
-------------------------
After extracting the dist tarball, run:

  make

This will create a build directory, run cmake in it and build awesome.

After building is finished, you can install:

  make install # you might need root permissions

Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:

    exec awesome

In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:

    DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display :1 of the host foo.bar.)

Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.

Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.

If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.