awesome/keybinding.c
Pierre Habouzit ea646e7077 Make refcounting safer.
put *item to NULL on unref, as we cannot know if the pointer is valid
after an unref, so just segfault rather than hide a problem.

Also return *item on ref() it allow short versions like:
  foo_list_push(&list, foo_ref(&elem));
which is kind of readable _and_ handy.

Signed-off-by: Pierre Habouzit <madcoder@debian.org>
2008-06-22 14:22:44 +02:00

154 lines
3.8 KiB
C

/*
* keybinding.c - Key bindings configuration management
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/* XStringToKeysym() */
#include <X11/Xlib.h>
#include "structs.h"
#include "lua.h"
#include "window.h"
extern awesome_t globalconf;
DO_LUA_NEW(static, keybinding_t, keybinding, "keybinding", keybinding_ref)
DO_LUA_GC(keybinding_t, keybinding, "keybinding", keybinding_unref)
static void
__luaA_keystore(keybinding_t *key, const char *str)
{
xcb_keycode_t kc;
int ikc;
if(!a_strlen(str))
return;
else if(a_strncmp(str, "#", 1))
key->keysym = XStringToKeysym(str);
else
{
ikc = atoi(str + 1);
memcpy(&kc, &ikc, sizeof(KeyCode));
key->keycode = kc;
}
}
/** Define a global key binding. This key binding will always be available.
* \param L The Lua VM state.
*
* \luastack
* \lparam A table with modifier keys.
* \lparam A key name.
* \lparam A function to execute.
* \lreturn The keybinding.
*/
static int
luaA_keybinding_new(lua_State *L)
{
size_t i, len;
keybinding_t *k;
const char *key;
/* arg 1 is key mod table */
luaA_checktable(L, 1);
/* arg 2 is key */
key = luaL_checkstring(L, 2);
/* arg 3 is cmd to run */
luaA_checkfunction(L, 3);
/* get the last arg as function */
k = p_new(keybinding_t, 1);
__luaA_keystore(k, key);
k->fct = luaL_ref(L, LUA_REGISTRYINDEX);
len = lua_objlen(L, 1);
for(i = 1; i <= len; i++)
{
lua_rawgeti(L, 1, i);
k->mod |= xutil_keymask_fromstr(luaL_checkstring(L, -1));
}
return luaA_keybinding_userdata_new(L, k);
}
/** Add a global key binding. This key binding will always be available.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A keybinding.
*/
static int
luaA_keybinding_add(lua_State *L)
{
keybinding_t *key, **k = luaA_checkudata(L, 1, "keybinding");
/* Check that the keybinding has not been already added. */
for(key = globalconf.keys; key; key = key->next)
if(key == *k)
luaL_error(L, "keybinding already added");
keybinding_list_push(&globalconf.keys, keybinding_ref(k));
window_root_grabkey(*k);
return 0;
}
/** Remove a global key binding.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A keybinding.
*/
static int
luaA_keybinding_remove(lua_State *L)
{
keybinding_t **k = luaA_checkudata(L, 1, "keybinding");
keybinding_list_detach(&globalconf.keys, *k);
window_root_ungrabkey(*k);
keybinding_unref(k);
return 0;
}
/** Convert a keybinding to a printable string.
* \return A string.
*/
static int
luaA_keybinding_tostring(lua_State *L)
{
keybinding_t **p = luaA_checkudata(L, 1, "keybinding");
lua_pushfstring(L, "[keybinding udata(%p)]", *p);
return 1;
}
const struct luaL_reg awesome_keybinding_methods[] =
{
{ "new", luaA_keybinding_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_keybinding_meta[] =
{
{"add", luaA_keybinding_add },
{"remove", luaA_keybinding_remove },
{"__tostring", luaA_keybinding_tostring },
{"__gc", luaA_keybinding_gc },
{ NULL, NULL },
};